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TotalBiscuit talks here about it in more detail: https://www.youtube.com/watch?v=DeEyCYv_QDI

Me personally I do not bother. Its still online DRM glued to SP games. Regardless IMO GoG should retaliate by releasing more than 0,X games per day. ;)
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anothername: ...GoG should retaliate by releasing more than 0,X games per day. ;)
If only there were billions of GOG users clamoring to pay GOG for their games. Unfortunately the latest financial results suggest that the GOG users spent less last year. In fact so much less that GOG lost money during their latest quarter.

EDIT: Please ignore this. Turns out I was wrong.
Post edited April 10, 2017 by MadalinStroe
high rated
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MadalinStroe: If only there were billions of GOG users clamoring to pay GOG for their games. Unfortunately the latest financial results suggest that the GOG users spent less last year. In fact so much less that GOG lost money during their latest quarter.
That could have something to do with the gigantic luls between few truly high quality or high profile releases last year...

There's only so much indie I can take...
Post edited April 07, 2017 by ReynardFox
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anothername: ...GoG should retaliate by releasing more than 0,X games per day. ;)
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MadalinStroe: If only there were billions of GOG users clamoring to pay GOG for their games. Unfortunately the latest financial results suggest that the GOG users spent less last year. In fact so much less that GOG lost money during their latest quarter.
That's likely because most of last was crap and this year is panning out to be even worse. Long time user and struggling to find any worth putting the wish list let alone buy. Plus the increasing number of steam related anti consumer policies like galaxy, and selling dress up packs (tyranny), and endless indev or indie crap. Even the "big" releases have been a total debacle - nms for instance. Place is going down the loo lime any other steam wannabe shop.
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MadalinStroe: If only there were billions of GOG users clamoring to pay GOG for their games. Unfortunately the latest financial results suggest that the GOG users spent less last year. In fact so much less that GOG lost money during their latest quarter.
Could be that years numbers were simply inflated because of the Witcher 3. Maybe without that release last years numbers would've been lower and this year could still have portrayed a normal upward trend.
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Pheace: Could be that years numbers were simply inflated because of the Witcher 3. Maybe without that release last years numbers would've been lower and this year could still have portrayed a normal upward trend.
Still doesn't explain a loss during the holiday season. I can't believe that this was normal at any time.
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MadalinStroe: Unfortunately the latest financial results suggest that the GOG users spent less last year. In fact so much less that GOG lost money during their latest quarter.
Well, no. Sales were up. Costs are also up, e.g. unrestrained growth. I didn't see where the quarterly breakdown was.
comparing with gogmixes, steam curations are already something. Not for holywar, just crying about unreleased potential
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Gekko_Dekko: comparing with gogmixes, steam curations are already something. Not for holywar, just crying about unreleased potential
Eh...
Gogmixes should evolve to compete?
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MadalinStroe: Unfortunately the latest financial results suggest that the GOG users spent less last year. In fact so much less that GOG lost money during their latest quarter.
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Gydion: Well, no. Sales were up. Costs are also up, e.g. unrestrained growth. I didn't see where the quarterly breakdown was.
Actually yes. Obviously the costs would go up every year, but not to such an extent. As ReynardFox and nightcraw1er.488 remarked, it must have been that the core users of GOG didn't have anything interesting to buy. After you get the must have masterpieces from GOG, you're left with indie titles and the occasional old game. GOG is failing due to its success. It kept alive and playable all these great games, and what's left is either impossible to sell due to copyright or just uninteresting to the majority.

I hope GOG can find a way to keep the gates open, that doesn't involve just releasing more games everyday. To me, that just feels like a recipe for failure.
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Gekko_Dekko: comparing with gogmixes, steam curations are already something. Not for holywar, just crying about unreleased potential
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Tarm: Eh...
Gogmixes should evolve to compete?
You mean, rather than being largely impossible to use and find? Yes, GOG could do a much better job.

Again, who came up with the bright idea of "hey, while we're trying to make the shelf and account page better, let's remove the page where people's own mixes are shown so that they'll have to use external tools to find them in case they might want to edit said mixes"? I want to know, and I also want said person to make a few mixes for various subjects, and then keep them up to date for at least half a year only using features of the side (no saving bookmarks, and no using search engines or MaGOG to find them). Additionally, they should make sure people get to know about the mixes, without having to manually advertise them on the forums.
Post edited April 08, 2017 by Maighstir
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MadalinStroe: If only there were billions of GOG users clamoring to pay GOG for their games. Unfortunately the latest financial results suggest that the GOG users spent less last year. In fact so much less that GOG lost money during their latest quarter.
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ReynardFox: That could have something to do with the gigantic luls between few truly high quality or high profile releases last year...

There's only so much indie I can take...
I'd like to think that increased competition will force bigger developers and publisher to seek out places other than Steam/Uplay/Origin for their products, and GOG has conveniently placed itself at the opposite - and noticeable - end of all these. This has certainly been the pattern where Indie games are concerned, and hopefully it will be the same with the bigger devs & pubs eventually.
Post edited April 08, 2017 by Ricky_Bobby
I get the sense that the website needs to be rebuilt from the ground up; I wonder if there is any pre-built software that could help, similar to GOG now using ZenDesk for Support.
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MadalinStroe: If only there were billions of GOG users clamoring to pay GOG for their games. Unfortunately the latest financial results suggest that the GOG users spent less last year. In fact so much less that GOG lost money during their latest quarter.
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ReynardFox: That could have something to do with the gigantic luls between few truly high quality or high profile releases last year...

There's only so much indie I can take...
Well, if SCPM is right about Dragon's Dogma coming, and perhaps other Capcom games, that would almost certainly bring in some decent dough. But I'm sure Witcher 3 was a huge source of income and new users (thanks to nVidia), and will be very hard to replicate.

Didn't we get quite a few big-publisher classics in 2016? We got stuff from Activision, EA, 2K, etc.

If GOG can keep working to create an ecosystem similar to Steam (without any possibility for DRM like Denuvo) that keeps people coming back, that should help (but probably be controversial).
Not watched the Video, but I remember Gabe Newell wanted steam to become a back end service, like Amazon Cloud Services.

Curators would do the hard work of filtering the games, high lighting new games and all that customer support, taking a cut of the sales. Meanwhile Steam would just sit there in the background raking in cash for doing even less work, with an extra layer of bureaucracy between them and the poor gamers.
The title reads like Steam wants to curate finally, on their own. Unfortunately it leaves that still to others. To be honest, I*ve never payed much attention to the curator opinions before buying a game up until now, so there has to be a huge change for me to start caring about it. I've seen TB's video on it, but right now there only are promises and announcements, I've learned to wait for results when Valve is involved to actually bother.