Posted October 20, 2017


Not a typical? How so?
The game was made with "Adobe AIR"™, the technology that is universally loathed by Linux users. I see no point for Linux users to somehow specifically love the game more than others do.
What is a typical scenario then?
Wait, I know!
In order to be "typical" the game must:
1) be a Windows exclusive for some time (typically, from two to three years);
2) be ported by some third party (most commonly, Feral) by the means of "wrapper";
3) due to 2) have atrocious performance on "release" (and subpar performance/severly rised system requirements due to wrapping forever), be incompatible with AMD cards, have reduced graphics quality or missing settings (preferably, all of the listed);
4) be in the form of the "end of the road" (i.e. unmaintained) port because the porting house was paid for one time job;
5) (provided it has a prequel and/or a sequel) not have sequels/prequels available on Linux (hello, "The Witcher 2") to further diminish its value;
6) be released just after its sale ends (hello, "Divinity: Original Sin Enhanced Edition") to force Linux users to buy it full-price;
7) (provided it has on-line mode) be not cross-play capable (and dedicated Linux servers should be poorly maintained ot shut down completely due to low demand).
Hope, I didn't miss anything. :P
Bonus points if prior to release developers actively insulted Linux users.
In this scenario, yes, we'll have ideal spherical "Linux-game" in a vacuum.