Posted July 25, 2022

Truth007
New User
Registered: Dec 2013
From United States

StingingVelvet
Devil's Advocate
Registered: Nov 2008
From United States
Posted July 25, 2022
To me the criteria would be very simple: can you download the game after buying it, back it up, and then never need the client again. That's obviously true of 99.9% of stuff on GOG. It's true for rare stuff on Steam.

KingKannibal
Comfy Guy
Registered: Oct 2011
From United States
Posted July 25, 2022
I have long since accepted that buying just about any game through Steam will require me to use Steam. People probably don't see it as DRM because they have also accepted it, but at a subconscious level. Meanwhile, GOG Galaxy went from being optional to offering incentinves for using it at all such as managing your playtime and acheivements. I am not sure of the GOG games that absolutely refuse to launch without GOG Galaxy, but if they exists, they are far in between that I have not encountered one.

PookaMustard
モニカ。モニカだけ。
Registered: Jun 2013
From Other
Posted July 25, 2022

Remember, from day 1 it was developed and used as DRM for Half-Life 2.


This is why GOG is nice. For all its mishaps, the store itself guarantees that everything it sells is DRM-free. Because that's the only fucking guarantee anyone will get about DRM-free: from the distributor level. I'd say the DRM-free games on Steam are mostly accidental but even then, just read AB2012's post.
Even if you're unsure what "is DRM" or "is not DRM," you can at least agree that GOG is DRM-free. All the games distributed on the store (and even if you're cynical, 99.8% of games or some other high percentage) don't have any of that stuff. That's what gravitates me to here (and neat niceties like installers and goodies). Log in to an account online to get the games, it doesn't matter how, could be from a fucking Python script for all I know, download the stuff, and that's it. Your active involvement with GOG is already over before you even started installing the game. No need to test with different setups and OS because it's already guaranteed to work at this stage. Might it be easier to define what is not DRM than what is?
Post edited July 25, 2022 by PookaMustard

Magmarock
New User
Registered: Jul 2011
From Australia
Posted July 25, 2022
Actually disagree with that perspective. There may come a point were we will need a client to download a game. You will always always require the internet to download a game. But where the ques6tion of DRM comes into it weather you need the client to install/unpack or get the game working and functioning.

BrianSim
DRM Refugee
Registered: Dec 2019
From United Kingdom
Posted July 25, 2022
high rated

Forget the client, all that matters is whether the game itself has any sort of DRM, ie. it somehow tries to validate itself e.g. online whether you are eligible to play the game, before it lets you play.
The client in itself is not DRM. It is the game you are trying to play, that has or doesn't have DRM.
If many / most games on Steam have DRM and people's end perception is the platform itself is DRM'd with only some exceptions, then you need to blame Valve for that perception. As others said above, if they were truly "neutral" towards DRM, they've had 18 years to flag which games work without the client and which don't (as Humble, etc, manage), but they refuse for a reason - Valve themselves don't want you playing Steam games without the client, do everything they can to push the perception their client is needed up to and including stating that your legal rights in the Subscriber Agreement extend only to running your "subscription" through the client and openly encourage developers to use as much DRM as possible in their own developer documentation. Put together, yes, people will obviously see all that as a store that has a very pro-DRM stance because that's exactly what it is...
If you want people to view Steam as a 'DRM-Free store that sells some DRM'd games' as opposed to 'an overwhelmingly DRM'd platform that happens to sell some unprotected games', then wake me up when Valve 1. Add a "DRM-Free" tag to games, 2. Removes "The Steam DRM wrapper is an important part of Steam platform" and "The Steam wrapper can and should be used in combination with other DRM solutions" from their 'recommendations' on Steamworks DRM page for developers, and 3. Add a GOG equivalent of S17.3 to their "Subscriber" Agreement. Steam might then actually start to be perceived as a DRM-Free store when it actually starts acting like one on a platform level...
Post edited July 25, 2022 by BrianSim