I'm amazed... I haven't really looked into SFS but just assumed that a family could theoretically have a single Steam account and share games off of that one single account. So much for convenience.
It came out around the same time Steam Machines were announced, I'm fairly sure it was initially intended for that. Be able to share accounts on the same Steam machine and each have their own progress, achievements etc but still being able to play each others games (on that one machine)
I'm glad someone else can see that.
Every thing I've seen about how it works right down to the fact to took them 6 months to add 3 lines of code to plug the offline loop hole (A borrower can access a shared game when borrower's account was offline, therefore defeating the library lock). The fact it originally only needed the computer to be authorised, account authorisation was added later.
I think it was realised that their attempt to force their single user system into being a multi-profile system could be used to share game so they rebranded it. I think the library lock was added as simple restriction to reduce abuse.
Had it remained 10 authorised computer, the library lock makes sense.
But they then added Account authorisation, a 5 account limit and a 3 month cool down or authorising new accounts.
Once they added those is there was no longer a need for the library lock. But they never removed it, in spite of thousands on the beta testers requesting its removal.
VALVe should have redesigned the account system from scratch, allowed proper account switching (the current system used in BPM is a messy wrapper around the existing system), allowed proper parental control (no access control system in the world requires you to go in as the restricted user to set the restriction) and of course proper sharing. It could have laid for the foundation for simultaneous use of profiles like on consoles.
Instead they opted for the bare minimum and hoped no one would realise. Which to my despair not one of the many news and tech news sites never did.
I think this is the problem when you mistake technology for magic and start worshiping the company. All hail Gaben, indeed.
Yet for me here is the irony.
Had VALVe listened to those that helped test SFS, listened to the very demographic they said SFS was for, and removed the Library Lock I would not be here. Well not as much as I am. Not only that but I would have spent hundreds, if not over a thousand, pounds buying games for me and the kids.
In the last 2 years my library has gone from 30 classic games, to 130 games. I've bought what ever I can or think my children might enjoy. Had publishers made more available to GoG I would have spent more. I want to support GoG and its DRM free movement as much as I can.
But I'm not against DRM, just when its miss used. DRM works fine on our consoles.