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Fishing stars right out of the pond.



<span class="bold">Starbound</span>, the sandbox action/RPG about settling down on a procedurally generated universe and exploring its infinite randomness, has just received a major update, and to celebrate it is now 15% off for a week!

Wherever you are in the galaxy, keep an eye out for the 1.1 Update falling from the sky. If you're a fisherman, you'll appreciate all the new additions it brings to your favorite hobby, but there is something here for everyone to enjoy: a Relocator tool to move around non-hostile creatures, a friendly Novakid village, a new Collections interface, and tons of cool fixes and tweaks that will make your space exploration smoother than ever before.



Return to your own corner of the universe and embrace being <span class="bold">Starbound</span>, DRM-free on GOG.com.
The 15% discount will last until September 15, 2:59 PM UTC.


In the press:
"A charming space sandbox that will keep you busy and entertained for hours" - PC Gamer

"Starbound excels as a crafting and exploration game, as a 2D platformer, and as a Zelda-esque story RPG" - IGN
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PostXray: Hey, what's new in patch?

Patch 1.1.0 (08 September 2016)
Major Changes
Collections
New Collections interface tracks various kinds of collectables including captured pets, figurines, fish, cooking recipes, fossils, and bugs
Fishing
Two tiers of fishing rods are now craftable from the Foraging Table and can be used to fish on ocean planets (including arctic, toxic and magma oceans)
Added 48 unique fish types to catch
Rare fish can give valuable rewards, including reel and lure upgrades to enhance your fishing rod
Added the Relocator tool, which allows non-hostile creatures such as critters, fish, bugs, and farm animals to be moved
Added friendly Novakid villages including a variety of new Novakid-themed furniture and objects
Minor Changes / Bug Fixes
Saloon furniture previously sold at Frogg Furnishings is now available in Novakid villages, and has been replaced with the Pastel set (which has its own unique tenant)
Novakids can now be generic tenants or guards
Added Novakid NPC dialogue
Implemented party chat and local (planet) chat
Acid rain now applies poison instead of direct damage
Console objects are now available as themed tenant rewards
Added option for “borderless window” style fullscreen mode
Improved sound effects for Staff abilities
Improved sound effects for several unique boss weapons
Adjusted which bugs appear in Midnight, Mutated and Giant Flower biomes
Shockhopper Mk I and Dreadwing now have a chance to drop their respective action figures
Mother Poptops on starter worlds now drop enough Core Fragments to complete the initial gate quest
Added chance for Snuffish to appear in ocean biomes
Kelp now unlocks the Rice Cake cooking recipe when picked up
Reduced moon threat level from 10 to 1
Fixed a bug causing merchants to offer material items for free (which made them impossible to purchase)
Fixed several armor descriptions that didn’t fit within their tooltips
Fixed a bug causing fireworks to deal large amounts of damage
Fixed birds and other monsters spawning in the atmosphere and asteroid layers of moons
Made several NPC-like monsters uncapturable
Fixed monsters getting stuck outside arena in final arena side quest
Fixed friendly NPCs and monsters being damaged by environmental effects such as traps
Fixed a few edge cases in pathfinding
Fixed several items displaying erroneous recipe unlocks when obtained
Fixed a bug causing underwater audio filters to continue after quitting to title
Fixed several cases of incorrect cursors displaying over GUI elements
Fixed a bug in LoS calculation determining whether the player can reach objects
Fixed a bug causing Dreadwing’s UFO to visually flip
Fixed a bug causing boats to oscillate at the surface of water
Fixed a bug causing physics AoE effects to move projectiles
Wire Mode overlay is now hidden on protected tiles
Lots of typographical/grammatical text fixes
does "Reduced moon threat level from 10 to 1" mean less meteorites?
Because i thought of a good way to keep 99% of the meteorites out with a shield grid so making a moon base will be still exiting than making stuff under a closed roof without any exitement..
Attachments:
Post edited September 09, 2016 by Gamer77845
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Gamer77845: does "Reduced moon threat level from 10 to 1" mean less meteorites?
Because i thought of a good way to keep 99% of the meteorites out with a shield grid so making a moon base will be still exiting than making stuff under a closed roof without any exitement..
http://starbounder.org/Difficulty

Threat level 10 on moons allowed obtaining very strong weapons and lots of pixels from colonies, because rewards from tenants are better on more dangerous planets. For comparison, inconceivable planets have threat level 6.
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Gamer77845: does "Reduced moon threat level from 10 to 1" mean less meteorites?
Because i thought of a good way to keep 99% of the meteorites out with a shield grid so making a moon base will be still exiting than making stuff under a closed roof without any exitement..
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InkPanther: http://starbounder.org/Difficulty

Threat level 10 on moons allowed obtaining very strong weapons and lots of pixels from colonies, because rewards from tenants are better on more dangerous planets. For comparison, inconceivable planets have threat level 6.
ah thanks, i went to previous update because there where some problems in 1.1 update.. and lost my save.. :(
its verry much still Early Access late delivery..
i will be playing again.. begin next year.. wen its out of early access FOR REAL!
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Post edited September 09, 2016 by Gamer77845
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Deozaan: The game definitely has room for improvement in lots of little ways. But I'm enjoying it thus far.

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Darvond: The item sort makes no sense
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Deozaan: From what I can tell, it sorts by quality, and then alphabetically.

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Darvond: there's no way to adjust the radius of the matter manipulator
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Deozaan: Hold shift.
A: That isn't told in any meaningful way ingame.

B: Yeah, let me just toggle between 5 x 5 or 1 x 1, with no way to choose something between the two. That's great.
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styggron: This has been on my wishlist for a while but even with 15% off, reviews on it are a real concern to me. I'll keep watching it. Looks like a title I'd really enjoy.
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Fenixp: Note that most negative ones seem to come from before 1.0 release (and Darvond). I'd say that Stabound succeeds extremely well as a space exploration game (very arcadey one to be sure, don't expect any sort of realism in just about anything), but it fails somewhat in the department of meaningful mechanical interactions. If what you want to be primarily doing is flying to new worlds, exploring them, running trough dungeons and fighting baddies with, say, colony construction and building just being a fun distraction, there's a ton of fun to be had in the game.

If you want to construct complex automated systems or are expecting advanced colony features such as individual town people having basic needs, you'll be disappointed and should get Factorio or SimCity respectively. That being said, I got around 30 hours of fun out of the vanilla game and now I'm playing with FrackinUniverse which quite simply adds more stuff to explore to the game and am having a blast again (another big thing in favour of the game, it's highly moddable)

Oh and I'd also agree with the reviews that if all you want is just themeless exploration, Terraria is the winner here. It just has massively more content than StarBound. But the reason I didn't enjoy Terraria was precisely its lack of theme - I felt like an aimless ... Something doing ... Things ... Somewhere ... For some reason. The planetary exploration, actual storyline, and lore to be found in the universe make Starbound infinitely more appealing to me.
THank you for that detailed review I greatly appreciate it. Yes I did not the reviews were early ones but I also sought information elsewhere and got far more negative than positive I fear.

I am still very interested in this game. I might wait for a sale. The discount at present is not sufficient enough for me to jump in and give it a go.

Again, a giant thank you for your detailed balanced review and suggestions. Fantastic. :)
The game isn't updating for me on GOG Galaxy. Is that normal, should I just wait a while?
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styggron: This has been on my wishlist for a while but even with 15% off, reviews on it are a real concern to me. I'll keep watching it. Looks like a title I'd really enjoy.
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Fenixp: Note that most negative ones seem to come from before 1.0 release (and Darvond). I'd say that Stabound succeeds extremely well as a space exploration game (very arcadey one to be sure, don't expect any sort of realism in just about anything), but it fails somewhat in the department of meaningful mechanical interactions. If what you want to be primarily doing is flying to new worlds, exploring them, running trough dungeons and fighting baddies with, say, colony construction and building just being a fun distraction, there's a ton of fun to be had in the game.

If you want to construct complex automated systems or are expecting advanced colony features such as individual town people having basic needs, you'll be disappointed and should get Factorio or SimCity respectively. That being said, I got around 30 hours of fun out of the vanilla game and now I'm playing with FrackinUniverse which quite simply adds more stuff to explore to the game and am having a blast again (another big thing in favour of the game, it's highly moddable)

Oh and I'd also agree with the reviews that if all you want is just themeless exploration, Terraria is the winner here. It just has massively more content than StarBound. But the reason I didn't enjoy Terraria was precisely its lack of theme - I felt like an aimless ... Something doing ... Things ... Somewhere ... For some reason. The planetary exploration, actual storyline, and lore to be found in the universe make Starbound infinitely more appealing to me.
+1 on the detailed review, this is very useful information. I'm very much on the fence about getting Starbound. Terraria was fun for what it is, but I likewise didn't care for the lack of focus. One of the more annoying bits was that there wasn't much point to the building beyond 'because I can', and it rather sounds like Starbound has the same problem. I'm lukewarm about platformers and NMS is currently filling the need for wandering around in teh spaces, so I may hold off on this one for a few more updates.
Starbound is also aimless and has very little variation planet to planet. Land, walk to village, escort villager around the planet, get bigger weapons to kill bigger monsters, watch numbers go up.
https://www.gog.com/forum/general/cleanup_in_starbound_files
https://www.gog.com/forum/starbound/cleanup_in_starbound_files

1.1.1 update is 79 MB but it seems this problem returned again :S
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BigD145: Starbound is also aimless and has very little variation planet to planet. Land, walk to village, escort villager around the planet, get bigger weapons to kill bigger monsters, watch numbers go up.
The dungoneering was better in early access. More reasons to actually go underground.