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saldite: I really hope you can turn off the sprite filtering because that looks like some stanky ass, nevermind the mobile UI.
I think I've just worked out why that overworld shot looks so bad. I think they've pre-scaled-and-filtered the tile sets. This means that each tile is blurry, but has a distinct edge where one tile finishes and the next begins (which you wouldn't get if it was low resolution tiles being put together THEN scaled and filtered).
I'm no fan of that type of scaling/filtering anyway, but it looks particularly bad the way they've done it.
There's also a new "upgraded" version in the PlayStore: ...

https://play.google.com/store/apps/details?id=com.square_enix.android_googleplay.chrono
http://store.steampowered.com/app/613830/CHRONO_TRIGGER/

Apparently it's a shite port though. Even if it came to GOG it'd probably be the same.