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tinyE: You got to the Mun?

Figures.

Six months playing and all I have managed is is making even bigger craters when my craft slam into the ground.
Think of it this way: you discovered a planet!
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tinyE: You got to the Mun?

Figures.

Six months playing and all I have managed is is making even bigger craters when my craft slam into the ground.
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Barefoot_Monkey: Think of it this way: you discovered a planet!
see edit :P
Noctis IV. Your average "jump" (Actually folding space) is around 30 LY.
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tinyE: You got to the Mun?

Figures.

Six months playing and all I have managed is making even bigger craters when my craft slam into the ground.

What setting are you on? I had to switch to easy when all of my parachutes kept failing, It just got to be too damn much work getting the EXACT entry angle and speed when all I was doing was barely making it into sub orbit.
Career mode on normal. No other custom game settings. Getting to the Mun is and matching orbits of other objects, as well as landing on the Mun, is how advanced my gameplay is right now. You shouldn't be having much trouble with the parachutes if you only ignite them after about 2500m above sea level. A command pod heading for the ground with the bottom first is slowed down so much by air resistance that it won't go faster than about 270m/s, which is where even the simplest parachute will deploy safely. Even atmosphere reentry is fairly easy with a command pod as the bottom is aerodynamic enough to always point retrograde even with stability assist turned off.

I mean, easy by rocket science standards...
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tinyE: You got to the Mun?

Figures.

Six months playing and all I have managed is making even bigger craters when my craft slam into the ground.

What setting are you on? I had to switch to easy when all of my parachutes kept failing, It just got to be too damn much work getting the EXACT entry angle and speed when all I was doing was barely making it into sub orbit.
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Sufyan: after about 2500m above sea level.
they never fully deploy it time. I mean they do but not with enough time to slow me down enough.
Rodina, it would take forever to walk around one of those planets, and forever to fly between them without FTL.
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Sufyan: Currently, in real life, the Voyager 1 is moving at some 17,000 meters per second which is impressive to our human senses but insignificant compared to the size of our solar system and beyond.

I'm curious to find games in which space feels vast like this.

Elite is just a little too hardcore oldschool for me
I think that's the point. Only devs who want to make their game hardcore would make space travel so close to RL.

Btw, if you like Kerbal Space Program, but strive to realism, you should probably check Orbiter.
Post edited December 23, 2017 by LootHunter
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Sufyan: Currently, in real life, the Voyager 1 is moving at some 17,000 meters per second which is impressive to our human senses but insignificant compared to the size of our solar system and beyond.

I'm curious to find games in which space feels vast like this.

Elite is just a little too hardcore oldschool for me
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LootHunter: I think that's the point. Only devs who want to make their game hardcore would make space travel so close to RL.

Btw, if you like Kerbal Space Program, but strive to realism, you should probably check Orbiter.
Hardcore = good, bring it!
Hardcore oldschool = I don't have the patience for these controls
There is also spaceengine.

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LootHunter: I think that's the point. Only devs who want to make their game hardcore would make space travel so close to RL.

Btw, if you like Kerbal Space Program, but strive to realism, you should probably check Orbiter.
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Sufyan: Hardcore = good, bring it!
Hardcore oldschool = I don't have the patience for these controls
Have kerbal wheels been fixed. I saw this video where there is a complaint about the change to wheels stopping his machines working.
https://youtu.be/q5gOouMgadU?t=5m37s