Posted July 17, 2021
If you want to create a story-driven game with pre-made characters, that's certainly a legitimate choice, but I think you should be aware that it will limit the appeal of your game, because many crpg players want at least some freedom to create/customize their characters. And to be blunt, appeal will drop even more if you're going with such "exotic" characters like a minotaur or an automaton, because it is far harder to identify with that than with most other pre-made characters like Geralt in the Witcher games.
Thanks! We're definitely interested in being on GOG, starting with a Steam page because that's where most of the market is but definitely plans to come here too!
Cheers.
Was more thinking along the lines of how the fail states would often result in equally acceptable or even more preferable outcomes or open up other opportunities/ways to approach/go about things and you not even wanting to reload because of that.
I guess, me personally I'm also too used to (frequently) failing miserably and getting utterly fucked over by RNGesus without any consolation whatsoever to even consider save-scumming in the first place.
Yes, we're definitely working on interesting fail states and multiple paths to success, multiple endings and all that; want people to have reason to play through multiple times and try different solutions. Part of why we went with three different characters and stories is I really enjoyed DE but after 2-3 playthroughs focusing on different skill specializations it just got repetitive, having more than one character to play in the same world with entirely different story lines we thought was more interesting.
Post edited July 17, 2021 by IsaacCHS