Knuckles_the_Echidna: But that' just my opinion. And nevertheless - it's a great thing that Sonic Mania is (appareantly) going to be inspired (in almost every aspect) with those classic MD platformers (not to mention that people involved in creating this game are very "sensitive" about this classic style of gameplay and reviving it in proper way).
astroclay: I'm really excited for Sonic Mania. I think that recruiting Christian Whitehead to develop an original Sonic game is probably the smartest decision that Sonic team has made in years. Their games have been pretty hit and miss, and Sonic the Hedgehog 4 was an ugly attempt at remaking the series. On the other hand, the port for Sonic CD was absolutely astounding -- beautiful widescreen format, and just the right gameplay tweaks to up the playability. I also appreciate all of the little secrets that Christian had thrown in to improve the original games without breaking them (playable Tails in SCD, the Hidden Palace Zone in StH2). I cannot wait for 2017!
Yeah, and it's a real shame that Sonic 1 and 2 (by Taxman & Stealth) weren't ported on other platforms as well, I've played in both of them, and those are also quite impressive (well, it's not that noticeable in case of Sonic 1. But Sonic 2 has additional Zone and online multiplayer (where you can play as Knuckles as well) and these are really nice features.
astroclay: Also, I saw that you mentioned Spark the Electric Jester in one of your previous posts.
I just played the 2016 demo available on Kickstarter. That game is really coming along nicely!
Oh yes, can't wait for this one :) I've supported this game on kickstarter, encouraged by previous games of LakeFeperd (he made a couple of fangames, such as Sonic before the Sequel/After the Sequel). And I think that he made a good decision to follow up the path which was already taken by creators of Freedom Planet (they've also decided to move from fangaming/rom-hacking to making commercial game with their own universe/characters/etc). So far, demo (or rather demos, since there were two versions of it) brought really nice and consistent gameplay. Now it's up to LakeFeperd to avoid potential threats, such as bugs or lack of diversity in later levels... But I'm not too worried about it, he made it really well in fangames, so I'm quite calm about it.
Creativity of Sonic fans simply amazes me. I can't simply find comparison with other community - of course I highly appreciate all fan-made mods and patches (such as for Original War or HoM&M III (Wake of Gods), but here, there is one step higher, with their own games, some of them on made from the scratch engine... So it's really great when one of them can make some "commercial" game.