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ciomalau: me get mad? as the little rabbit says in "alice madness returns" - RATHER! :P you come here little girl you think you can play with the big boys? you think you can handle a REAL man?.. :-/ bitch i'm DRASTIC! :-(
Go fuck yourself.
And don't mind replying to me, your posts will be invisible to from now on.
Jerk.
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ciomalau: me get mad? as the little rabbit says in "alice madness returns" - RATHER! :P you come here little girl you think you can play with the big boys? you think you can handle a REAL man?.. :-/ bitch i'm DRASTIC! :-(
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almabrds: Go fuck yourself.
And don't mind replying to me, your posts will be invisible to from now on.
Jerk.
i thought you were wise - you are otherwise :P
GOG, you HAVE TO strike a deal for this.
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Knuckles_the_Echidna: snip
I'd say the only reason Generations was so good was because its previous games indeed weren't terrible, and it was able to expand on what made them work.

Unleashed had new and promising running sections, and terrible God of War-clone brawling sections. For Colors they ditched the fighting and expanded the running game play, and on Generations they polished it further. Which is why it was so disappointing to see something completely different in the next two games.

But all is well now, and 2017 is looking great for Sonic.

What I'm afraid for is the future beyond 2017, when Sonic Team spends another 5 years making the next game and in the meantime we get more terrible games like Boom, made by God knows who.
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popperik: GOG, you HAVE TO strike a deal for this.
This :) I see that someone already created entry for Sonic Mania in wishlist, so... let's vote!
https://www.gog.com/wishlist/games/sonic_mania
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CARRiON.FLOWERS: The internet has took its toll on Sonic and the only thing I can think about are the stanky dank memes or cringe worthy Sonic fetishists and "art".
The only salvageable thing from the entire spectre are the dank memes and the offcial twitter of Sonic The Hedgehog...The guy who manages that account is a hero to the same degree of the very heads of the marketing team that decided that the trailer for Smash on WII U came with the two heads of each of the localization of the nintendo corporation beating the crap outta each other.
Post edited July 27, 2016 by GioVio123
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almabrds: I'm glad I'm not the only one which is not grumpy and pessimistic about this! :P
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snowkatt: but sanic is stuck in the past
its nothing more then re releases of the same 4 megadrive games
or rehahses of the megadrive games

he doesnt move forward
his in any way shape or form is that good for a franchise ?
sonic is one of those games That just does not do good in 3D at all.. 3d blast was Ok at best and everything else was crap from that, I noticed the way they built the character was purely a 2D aspect and does not transition to 3D very well like mario did.

So I feel the strong point for this blue fucker is staying 2D Sega genesis style and support the new Sonic MANIA cause it reminds me of knuckles Caotics graphics with the music and animations of Sonic CD. Fans so far are loving it from the looks of it.
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snowkatt: but sanic is stuck in the past
its nothing more then re releases of the same 4 megadrive games
or rehahses of the megadrive games

he doesnt move forward
his in any way shape or form is that good for a franchise ?
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UnrealQuakie: sonic is one of those games That just does not do good in 3D at all.. 3d blast was Ok at best and everything else was crap from that, I noticed the way they built the character was purely a 2D aspect and does not transition to 3D very well like mario did.

So I feel the strong point for this blue fucker is staying 2D Sega genesis style and support the new Sonic MANIA cause it reminds me of knuckles Caotics graphics with the music and animations of Sonic CD. Fans so far are loving it from the looks of it.
I know that it's the matter of taste, but I like a lot Sonic Heroes, and some parts of both Sonic Adventure games, and IMO they're a good example that there were made quite good 3D games with Sonic even "back then".

But I think that there is something about this lack of luck for Sonic in 3D games. After playing in many games from various periods I've noticed one thing - since Sonic Adventure quite a lot 3D Sonic games had that problem, that it was in some parts of it a bit tiresome, and that it suffered for a lack of... accessibility?

It's quite hard to miss the fact, that you needed to get used to many things in these games. terrible parts with fishing in Sonic Adventure, terrible looking of emerald shards in Sonic Adventure 2, annoying looking for stuff in Chaotix campaign in Sonic Heroes... Not to mention that there was always something even in "core" of gameplay (like a bit slippery control in Sonic Heroes). And when it's about these classic games from Mega Drive (Sonic 1, 2, 3 & knuckles, in some way even Sonic CD) - they were were accessible and possible to end even for someone, who just started with the series and wasn't very determind to finish it.

But that' just my opinion. And nevertheless - it's a great thing that Sonic Mania is (appareantly) going to be inspired (in almost every aspect) with those classic MD platformers (not to mention that people involved in creating this game are very "sensitive" about this classic style of gameplay and reviving it in proper way).
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Knuckles_the_Echidna: But that' just my opinion. And nevertheless - it's a great thing that Sonic Mania is (appareantly) going to be inspired (in almost every aspect) with those classic MD platformers (not to mention that people involved in creating this game are very "sensitive" about this classic style of gameplay and reviving it in proper way).
I'm really excited for Sonic Mania. I think that recruiting Christian Whitehead to develop an original Sonic game is probably the smartest decision that Sonic team has made in years. Their games have been pretty hit and miss, and Sonic the Hedgehog 4 was an ugly attempt at remaking the series. On the other hand, the port for Sonic CD was absolutely astounding -- beautiful widescreen format, and just the right gameplay tweaks to up the playability. I also appreciate all of the little secrets that Christian had thrown in to improve the original games without breaking them (playable Tails in SCD, the Hidden Palace Zone in StH2). I cannot wait for 2017!

Also, I saw that you mentioned Spark the Electric Jester in one of your previous posts. I just played the 2016 demo available on Kickstarter. That game is really coming along nicely!
Post edited July 28, 2016 by astroclay
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Knuckles_the_Echidna: But that' just my opinion. And nevertheless - it's a great thing that Sonic Mania is (appareantly) going to be inspired (in almost every aspect) with those classic MD platformers (not to mention that people involved in creating this game are very "sensitive" about this classic style of gameplay and reviving it in proper way).
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astroclay: I'm really excited for Sonic Mania. I think that recruiting Christian Whitehead to develop an original Sonic game is probably the smartest decision that Sonic team has made in years. Their games have been pretty hit and miss, and Sonic the Hedgehog 4 was an ugly attempt at remaking the series. On the other hand, the port for Sonic CD was absolutely astounding -- beautiful widescreen format, and just the right gameplay tweaks to up the playability. I also appreciate all of the little secrets that Christian had thrown in to improve the original games without breaking them (playable Tails in SCD, the Hidden Palace Zone in StH2). I cannot wait for 2017!
Yeah, and it's a real shame that Sonic 1 and 2 (by Taxman & Stealth) weren't ported on other platforms as well, I've played in both of them, and those are also quite impressive (well, it's not that noticeable in case of Sonic 1. But Sonic 2 has additional Zone and online multiplayer (where you can play as Knuckles as well) and these are really nice features.

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astroclay: Also, I saw that you mentioned Spark the Electric Jester in one of your previous posts. I just played the 2016 demo available on Kickstarter. That game is really coming along nicely!
Oh yes, can't wait for this one :) I've supported this game on kickstarter, encouraged by previous games of LakeFeperd (he made a couple of fangames, such as Sonic before the Sequel/After the Sequel). And I think that he made a good decision to follow up the path which was already taken by creators of Freedom Planet (they've also decided to move from fangaming/rom-hacking to making commercial game with their own universe/characters/etc). So far, demo (or rather demos, since there were two versions of it) brought really nice and consistent gameplay. Now it's up to LakeFeperd to avoid potential threats, such as bugs or lack of diversity in later levels... But I'm not too worried about it, he made it really well in fangames, so I'm quite calm about it.

Creativity of Sonic fans simply amazes me. I can't simply find comparison with other community - of course I highly appreciate all fan-made mods and patches (such as for Original War or HoM&M III (Wake of Gods), but here, there is one step higher, with their own games, some of them on made from the scratch engine... So it's really great when one of them can make some "commercial" game.
Post edited July 30, 2016 by Knuckles_the_Echidna
Sonic Adventure nailed how Sonic should feel in 3D. You could go fast, but the stages weren't designed like a racetrack with brief platforming obstacles, like the Sonic stages in Unleashed or the 3D segments in Colors. They were designed like a 3D platformer, just like the 2D Sonics made you feel speedy while you played a sidescrolling platformer. Plus, reaching top speed in the Adventure games felt a lot better than boosting in Unleashed, probably because accelerating in the former games resembled how you accelerated in the old 2D games: not like shifting gears.

They clearly tried to go for the Adventure design in '06, but with the "speed acts" in each world, they were also setting the stage for the all-running style of gameplay in Unleashed and Colors. Not to mention '06 sucked worse than anything before or after it. Adventure had its share of bugs and technical difficulties, but '06 magnified and added to them. It's a damn shame, but that could've been the Sonic Adventure 3 that improved on it's predecessors.

Sonic's living in the past because he used to be good. Once he captures what made him good and brings it to the present, he can finally go forward towards a good future.