Posted September 25, 2015
So I just finished SOMA and it was excellent; easily the best story based game I've played in years. The Witcher 3 might be my favorite game released this year, but SOMA is my favorite piece of narrative fiction. There's a dark fever-dream quality to this title that the devs just nailed!
I'm not usually the biggest horror game aficionado, and I don't do particularly well with constant jump scares, so it was refreshing to play a horror game which subtly worms its way into one's head. This is not a haunted house of horrors & grotequeries like Amnesia but rather an introspective look at existentialist dilemmas under the most dire and nightmarish circumstances. What it means to exist, and the moral implications of experimenting with awareness & consciousness are both touched upon. Sure, there are occasional monsters that need avoiding and there are a few puzzles that need solving, but both take a far back seat to the story and the mission.
The atmosphere is thick and the feeling of cold, pitch black, isolation as you follow the dim glow of distant lanterns on the Atlantic abyssal plane is just... nuts. By the game's end I was rooting for the main characters so hard, and the mission you take on is so much bigger than what I expected at the very beginning of the game... and the ending is, well, both terrifying and bittersweet (pre-credits and post-credits).
I wish I had somebody to discuss this title with. Most of my best friends aren't really gamers, and the one's that are play maddon and stuff.
I'm not usually the biggest horror game aficionado, and I don't do particularly well with constant jump scares, so it was refreshing to play a horror game which subtly worms its way into one's head. This is not a haunted house of horrors & grotequeries like Amnesia but rather an introspective look at existentialist dilemmas under the most dire and nightmarish circumstances. What it means to exist, and the moral implications of experimenting with awareness & consciousness are both touched upon. Sure, there are occasional monsters that need avoiding and there are a few puzzles that need solving, but both take a far back seat to the story and the mission.
The atmosphere is thick and the feeling of cold, pitch black, isolation as you follow the dim glow of distant lanterns on the Atlantic abyssal plane is just... nuts. By the game's end I was rooting for the main characters so hard, and the mission you take on is so much bigger than what I expected at the very beginning of the game... and the ending is, well, both terrifying and bittersweet (pre-credits and post-credits).
I wish I had somebody to discuss this title with. Most of my best friends aren't really gamers, and the one's that are play maddon and stuff.
Post edited September 26, 2015 by fortune_p_dawg