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Have all four (all five with dragonfall ?). I only played PoE and both of the shadowrun titles.

I liked all games. PoE and Returns are "first generation KS titles" : good in principles, lacking in execution, design and experience.

Dragonfall, as a second generation game, is head and shoulders above them and all around really damn awesome :)

Will take my chance on the others when they will be more "complete" : the GOTY edition of Wasteland 2 and the same for DivOS.

Edit : ^^^ I agree all around with Coelocanth. I would just add that the writting of PoE feels a little erratic in quality : to glorious with Durante and certain quests to frankly cringeworthy, in the exposition department in particular.
Post edited May 01, 2015 by MacArthur
I've only played the two Shadowrun games and Wasteland 2.

Shadowrun, I liked the first one and loved the second one - Dragonfall is really damn good. Also, mods. Unfortunately it seems the scene is a bit dead, but there's still dozens of hours of content to enjoy. Looking forward to Hong Kong.

I decided to wait for W2 to "settle", which is proving to be a very long wait - they're planning a remastered release and additional fixes. First impression was ambivalent, there was something just a little off about the whole thing.

I refuse to touch D:OS until they get their shit together and finally put out a LInux version. It's also the least appealing of these - I don't like Larian's previous games, I've never played any of the Ultima games (for any significant period of time), its setting is very generic and I also disliked the writing, from what I've seen in the Geordy+Outstar playthrough.

I'm very eager to check out Pillars, but I'll wait for more patches - at least now Obsidian has no excuse, they have to fix their shit. I'm also not touching it before the turn-based patch kicks in - thank the gods for Tim Cain! As much as I love (some of the) Infinity engine games, RTwP is just a poor man's turn-based system, really an unsightly concession to the fashions of the period that enabled if not downright encouraged some rather lame tactics revolving around exploiting the AS (artificial stupidity).
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hyperagathon: I'm very eager to check out Pillars, but I'll wait for more patches - at least now Obsidian has no excuse, they have to fix their shit. I'm also not touching it before the turn-based patch kicks in - thank the gods for Tim Cain! As much as I love (some of the) Infinity engine games, RTwP is just a poor man's turn-based system, really an unsightly concession to the fashions of the period that enabled if not downright encouraged some rather lame tactics revolving around exploiting the AS (artificial stupidity).
If you are talking about the codex article about a turn based mode on PoE, that was an april fool. There are obviously no turn based patch to come for PoE :)

Though the constant mashing of the space bar that is PoE combat right now can be considered as a kind of "personal" turn based mode :)
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hyperagathon: I'm also not touching it before the turn-based patch kicks in - thank the gods for Tim Cain! As much as I love (some of the) Infinity engine games, RTwP is just a poor man's turn-based system, really an unsightly concession to the fashions of the period that enabled if not downright encouraged some rather lame tactics revolving around exploiting the AS (artificial stupidity).
As MacArthur noted, this is not going to happen with PoE, so if your decision is based solely on turn-based play, then you'll want to pass on this one.
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MacArthur: If you are talking about the codex article about a turn based mode on PoE, that was an april fool.
Can't remember where I saw it. It might have been Codex via some subreddit I guess? That'd explain why I paid no attention to date.

There are obviously no turn based patch to come for PoE :)
Why obviously? I mean, aside from no real announcement?

Though the constant mashing of the space bar that is PoE combat right now can be considered as a kind of "personal" turn based mode :)
Do they not have pause-on-event ala IE games?

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Coelocanth: As MacArthur noted, this is not going to happen with PoE, so if your decision is based solely on turn-based play, then you'll want to pass on this one.
Not solely, no. It was more if it was going to happen, I'd happily wait. Too bad.
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MacArthur: If you are talking about the codex article about a turn based mode on PoE, that was an april fool.
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hyperagathon: Can't remember where I saw it. It might have been Codex via some subreddit I guess? That'd explain why I paid no attention to date.

There are obviously no turn based patch to come for PoE :)
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hyperagathon: Why obviously? I mean, aside from no real announcement?

Though the constant mashing of the space bar that is PoE combat right now can be considered as a kind of "personal" turn based mode :)
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hyperagathon: Do they not have pause-on-event ala IE games?

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Coelocanth: As MacArthur noted, this is not going to happen with PoE, so if your decision is based solely on turn-based play, then you'll want to pass on this one.
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hyperagathon: Not solely, no. It was more if it was going to happen, I'd happily wait. Too bad.
Yeah, they do have the pause/space bar of the IE, but you constantly use it in this game. Like constantly and on such a rythm, that it does feel like creating a turn based game out of a rtwp one at a certain point...
Wasteland 2: Overall pretty solid game, but by no means a perfect one. At times it tries a bit too hard to be bleak and dystopic, but the writing is mostly pretty good. Combat system is okay, but not very complex. Though inXile informed that they're tweaking it further and adding some new stuff to it for the console release and those features will come to PC as well. Over all I'd give it 3 and a half out of 5.

Pillars of Eternity: I expected a lot from this and there's things I like about it, but personally I lost the interest towards the 3rd chapter. OKay combat system, decent writing, but the main plot feels just off. It does show what IE games would look like when done in modern aesthetics in mind and I do hope Obsidian does more with this engine, but at the same time PoE is very lacking and feels overly generic at places. 2 and a half out of 5.

Shadowrun: Pretty decent surprise I'd say. I haven't played the original pen and paper games nor the famed SNES game, but I liked Shadowrun quite a bit. Interesting setting, decent writing and the game system is pretty smooth. Enjoyable light tactical RPG. I haven't played Dragonfall yet, but people seem to like it even more than the base game.
4 out of 5.
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MacArthur: Yeah, they do have the pause/space bar of the IE, but you constantly use it in this game. Like constantly and on such a rythm, that it does feel like creating a turn based game out of a rtwp one at a certain point...
I meant auto-pause features - those menu options in IE games such as "pause on enemy sighting". Basically simulated turn-based combat if you ticked them all.
There is autopause, but I didn't use it to say if it can emulate turn based.
D:OS is the only one I kickstarted and so far (imo) has proved the best, I love PST and really have no confidence in its devs pulling off anything remotely in the same league as PST, I still hope and pray they will, but heart says no, head says no.

Hunters : TDF is well worth checking out, but it is not a confidence builder.
Wasteland 2 fell flat for me. POE is okay at the moment, but will be judged when the expansions are released and patched. Original Sin had a spell system that could be combined with other spells, but was otherwise dry. Waiting for Numera. Shadowrun was originally disappointing, but reached decent quality with Dragonfall.

I am not impressed. But then, my hype is reserved for La-Mulana's sequel, World Economica, and other games that are not WRPGs.
I have three of them.

Wasteland 2 should be a great game, but there's so many little things in the game that ruins the experience for me. The lack of enlarged map, the inability to navigate by map, and the camera. The camera is infuriating. The worst is it doesn't remember the angle of your camera, so if you go into a building, it changes the angle when you come back out. That means in new areas I get incredibly confused on where I've been and where I need to go and what direction I need to go. It's a stupid pointless thing that should be fixed.

Then there's the obvious Unarmored > Energy, Energy > Armor thing, which doesn't fit into the established lore of the universe at all. It makes things like big armor & power suits a liability, and basically invalidates EW for the first half the game and then invalidates the other weapons on the second half.

Then there's other stuff like it being a surprisingly demanding game that looks pretty bad, all the NPC's (with the exception of Deth) suck, and the story never really grabbed me.

Divinity Original Sin I really enjoyed for awhile, but I eventually got tired of it. What killed it for me was finding out there were only four NPC's with actual personalities, and the whole Hall of Heroes thing being half baked. I don't need a gazillion NPC's, but if I'm playing a RPG I want some type of depth. The whole rock paper scissors dialogue system is fun...at first, then it just becomes frustrating as you go along. I felt really railroaded too, having to tackle certain areas at certain levels, which might be cool for some, but I like some flexibility on how and when I can do things.

Shadowrun I also own, but I didn't have huge feelings on it. It was just average though I like the setting. I haven't delved into Dragonfall at all really. If I have one compliant, the game doesn't explain very well how to play anything but a regular character very well.
Post edited May 02, 2015 by Hawk52
Wasteland 2 is a solid RPG, with great combat and good quests. Probably my game of the year in 2014. It's also a very long game.

Shadowrun Returns is short and linear, but still a great game. It is also very easy imo, even on the hardest difficulty. The story is interesting, and the soundtrack is excellent. There is also a editor included with the game.

I played Divinity: Original Sin for one evening, couldn't get into it. Got insta-killed by everything after I got to the first town. Gave up.

Pillars of Eternity seems very promising. I haven't played it very much, but what I've played so far, is excellent. Seems like a deep RPG.
I have three out of four: Shadowrun, Wasteland 2 and PoE. Plan to grab Divinity in a sale.

Shadowrun had a shaky start, with lots of bugs, but seems to be the norm for all four. Captured quite well the essence of the universe. Solid story, beautiful cyberpunk mood, close to the classic cyberpunk novels. Combat could have been better, but it's okay. Returns felt more like an introduction to the universe, but Dragonfall made me care about my companions, which is no small feat. Waiting for Hong Kong and hoping to be at least as good as Dragonfall.

Wasteland 2 - still feels unbalanced. The choices and consequences system works quite well. Good replayability. Camera could be better, indeed, but it does have that desolate post-apocalyptic feeling. Seems to be closer to Fallout Tactics, rather than to the classic Fallout, as the combat goes.

Pillars of Eternity - i confess that the game could do without the NPC's based on the backers. Too many and irrelevant to the game, just like the memorials. Combat is whatever you've seen in the original BG game. Story seems so-so (i've only reached the city and have to allign with a faction, so, maybe it gets beter - don't know). Companions, do not care much about them, so far. And after seeing the fact that patch 1.05 will frag my saves...I will probably wait until the patching stops. One thing that is okay, but still could be better: the Stronghold management.

If i would be to recommend any of those games, i'd recommend Shadowrun in a heartbeat, without a second thought. Might be short, but definitely it was enjoyable. Plus, by now it's quite polished. Wasteland 2 will have a remaster (and we still don't know if the upgrade will be free for the early adopters or we will have to pay), PoE will have an expansion and maybe a sequel (they also did not finished patching) and i understand that Divinity will have a major patch to be released this year.
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Elmofongo: I was gonna wait until Torment Tides of Numenera releases but I decided its gonna take awhile so let's do it now.

The 4 most anticpated Kickstarter CRPGs have finally been out for awhile, Shadowrun Returns (and its Dragonfall expac), Divinity Original Sin, Wasteland 2, and Pillers of Eternity. So I like to ask out of the 4 which one you thought was the best or even exceeded your expectations and which did you find lacking/complete dissipointment?

And sadly I have not played these games yet. I got 2 of the former, I have yet to get the latter 2.
My initial reaction was 'wow wow wow he forgot Torment' but credit to you, you kept it in mind.
Played Shadowrun and Wasteland 2, watched a bit of Divinity and Pillars of Eternity.
Imho: Shadowrun tops them all. Best game I've played in eons.