tremere110: It might. In Bioshock 2 you are a hulking monstrosity that can easily lift and use the heaviest weapons with a single hand and use plasmids with the other. In Bioshock 1 you are a normalish human that needs 2 hands to use the heavier weapons. Wouldn't make much aesthetic sense for Bioshock 2 weapon controls in Bioshock 1 because of that.
This is not necessarily true. Bioshock 1's controls, if I remember correctly, had one button for switching weapons, and one for firing (whatever weapon you had). This made the game and controls incredibly frustrating and clunky, and not in the way of "Oh, I feel like I'm a normal human fighting against superhuman odds!"
Having separate buttons for firing plasmids vs a weapon wouldn't change anything aesthetically, when you fired one instead of the other, you'd just put what you had before down, and raise the next thing up. And for one-handed weapons (like what you have for much of the game), the other way makes even less sense.
I don't own the remasters, but I'm curious now. Googling has not helped at all, I just keep getting graphical comparisons of the two games. Could someone who has bought and downloaded Bioshock 1 Remastered weigh in with how the controls are?