Posted October 04, 2020


And if those games e.g. have a multiplayer component, they'd use Epic multiplayer (Epic Store account, Epic multiplayer servers etc.), not Galaxy's own. So in essence, the Galaxy client would merely be a frontend through which you can purchase, initiate the installation, and initiate the launch, of said Epic Store games. The games themselves would still otherwise depend on Epic Store's servers and services. That is what I got from how it was told you must still have an Epic client installed on your PC and naturally an Epic Store account for this to work.
However, I admit I am assuming there a lot. If, however, this is a case of GOG getting a selected number of "Epic Store only games" to the GOG Galaxy store that depend on GOG Galaxy services for downloading, getting updates, running the multiplayer, cloud saves etc., then it is a different question. And yes, then the main point is whether those games have DRM or not, and it is basically like GOG is starting a separate section in its store to sell DRM games (in this case the DRM coming from Epic Store).

I guess we will learn later whose guess of what this "Galaxy Epic substore" will be is more correct.
Post edited October 04, 2020 by timppu