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For those who want Skyrim SE or Fallout 4 here (or both), would you be okay with GOG implementing some way to purchase Creation Club Credits if it meant those games showing up? I've talked to somebody else about this who didn't want the CCC here (because apparently CCC are like microtransactions); nevertheless I don't /really/ know how the CCC works, but if the content it purchases can be made DRM-free, I wouldn't mind that system being implemented here.

(personally I wouldn't expect Oldrim to show up since I assume Bethesda would want to push the more expensive version, that might be the same case for Doom 3 which makes me sad :( )
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tfishell: For those who want Skyrim SE or Fallout 4 here (or both), would you be okay with GOG implementing some way to purchase Creation Club Credits if it meant those games showing up? I've talked to somebody else about this who didn't want the CCC here (because apparently CCC are like microtransactions); nevertheless I don't /really/ know how the CCC works, but if the content it purchases can be made DRM-free, I wouldn't mind that system being implemented here.

(personally I wouldn't expect Oldrim to show up since I assume Bethesda would want to push the more expensive version, that might be the same case for Doom 3 which makes me sad :( )
IF it were to happen (and Oldrim isn't an option), I'd prefer that the CCC and ingame mod download/installation be disabled in the GOG version - requiring mods to be obtained by the Nexus / ModDB / elsewhere and installed manually.

Both require a Bethesda account.
Post edited February 17, 2020 by Bigs
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Bigs: IF it were to happen (and Oldrim isn't an option), I'd prefer that the CCC and ingame mod download/installation be disabled in the GOG version - requiring mods to be obtained by the Nexus / ModDB / elsewhere and installed manually.

Both require a Bethesda account.
I'm just wondering, if there's content exclusive to the Creation Club, maybe one could optionally log in to their Beth account, purchase (whatever), have it added to one's GOG account as DLC DRM-free, in theory. (or something like that) again, I don't really know how the CC stuff works.

Requiring external accounts isn't new on GOG, but that's been for multiplayer only thus far (afaik).
high rated
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tfishell: For those who want Skyrim SE or Fallout 4 here (or both), would you be okay with GOG implementing some way to purchase Creation Club Credits if it meant those games showing up? I've talked to somebody else about this who didn't want the CCC here (because apparently CCC are like microtransactions); nevertheless I don't /really/ know how the CCC works, but if the content it purchases can be made DRM-free, I wouldn't mind that system being implemented here.

(personally I wouldn't expect Oldrim to show up since I assume Bethesda would want to push the more expensive version, that might be the same case for Doom 3 which makes me sad :( )
Nope, would rather all that was disabled. If your going to get into that kind of thing then just use steam/Bethesda launcher.
It would just lowers GOG’s DRM free stance, just another wedge in the door and all that.
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Bigs: IF it were to happen (and Oldrim isn't an option), I'd prefer that the CCC and ingame mod download/installation be disabled in the GOG version - requiring mods to be obtained by the Nexus / ModDB / elsewhere and installed manually.

Both require a Bethesda account.
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tfishell: I'm just wondering, if there's content exclusive to the Creation Club, maybe one could optionally log in to their Beth account, purchase (whatever), have it added to one's GOG account as DLC DRM-free, in theory. (or something like that) again, I don't really know how the CC stuff works.

Requiring external accounts isn't new on GOG, but that's been for multiplayer only thus far (afaik).
Eek, it’s getting worse, content DRM’d behind third party accounts!
Post edited February 17, 2020 by nightcraw1er.488
The purchase of Creation Club Content is behind a Beth account... if one were to... acquire... it in other means... pretty sure the files themselves have no DRM as they are just standard esp (I think.. can't remember Beth's mod file name extension) files
Post edited February 18, 2020 by Bigs
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tfishell: For those who want Skyrim SE or Fallout 4 here (or both), would you be okay with GOG implementing some way to purchase Creation Club Credits if it meant those games showing up?
I can't say it makes much sense to give credits for a platform you can't even use. I could be wrong, but surely to use "Creation Club" / Steam Workshop mods from within the Steam client, you need to own the Steam / Bethesda account version of the game, or log into some account that's linked to a client? I too would rather they just disable CC / Steam Workshop and simply leave it up to the player to add Nexus / ModDB mods (as everyone is already used to with Morrowind & Oblivion). If that genuinely can't be done for the 64-bit Special Edition, then I'd be perfectly happy to settle for the 32-bit Legendary Edition. With the "Large Address Aware" flag, 32-bit games can actually use up to 4GB RAM on modern 64-bit OS's (instead of 2GB on 32-bit OS's). Skyrim itself plus most mods fit within that easily.
Post edited February 17, 2020 by AB2012
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tfishell: For those who want Skyrim SE or Fallout 4 here (or both), would you be okay with GOG implementing some way to purchase Creation Club Credits if it meant those games showing up?
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AB2012: I can't say it makes much sense to give credits for a platform you can't even use. I could be wrong, but surely to use "Creation Club" / Steam Workshop mods from within the Steam client, you need to own the Steam / Bethesda account version of the game, or log into some account that's linked to a client? I too would rather they just disable CC / Steam Workshop and simply leave it up to the player to add Nexus / ModDB mods (as everyone is already used to with Morrowind & Oblivion). If that genuinely can't be done for the 64-bit Special Edition, then I'd be perfectly happy to settle for the 32-bit Legendary Edition. With the "Large Address Aware" flag, 32-bit games can actually use up to 4GB RAM on modern 64-bit OS's (instead of 2GB on 32-bit OS's). Skyrim itself plus most mods fit within that easily.
If the CC is too profitable for Bethesda, they might not allow disabling it, that's basically why I'm discussing this. (Nor would they probably release the cheaper Legendary edition because they want to push people to the more expensive version on Steam.) I know the forum will hate this, I'm just spitballing compromises (I know, dirty word) that could get Skyrim and/or Fallout 4 (since FO4 also uses Creation Club) here DRM-free.

That's why I was wondering if GOG could implement something similar to Steam (but not on Steam of course): buy CC credits on the GOG Skyrim store page (since that option is on the Steam Skyrim page), be prompted to log in to Bethesda account somehow, buy the content and add it to your GOG account (if the same thing happens on Steam). But if the majority of this is done through Steam, GOG might not have the architecture yet for something similar. (I thought CC content was hosted on Beth's store.) I've seen "Steam Workshop" mentioned, so is CC content just Steam Workshop content sold instead of free?
All I can say is thank heavens I abandoned Steam because this is ridiculous, well,whatever it is and old school is better.
I believe Steam still sells the original version of Skyrim. I'd much rather have that here than SE and all the CC shenanigans.
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kai2: I believe Steam still sells the original version of Skyrim. I'd much rather have that here than SE and all the CC shenanigans.
They do but Bethesda hid it from the search.

I think it's worth asking if this is a matter which most of the GOG community wants GOG to put their foot down on and say "no, no Creation Club even if it's all DRM-free content". I've seen a lot of comments asking for Skyrim of course and ~20k combined votes. So I imagine the opportunity to bring DRM-free Skyrim here would be incredibly tempting for GOG.
Post edited February 18, 2020 by tfishell
No we should never accept Microtransactions to be in 100% singleplayer video games to be sold, especially on gog.com.

100% singleplayer video games should never have accounts to be logged in or any online activation required on gog.com if they are sold on gog.com either.

The Elder Scrolls V: Skyrim Special Edition and Fallout 4 should be sold on gog.com with all of the Creation Club content included for FREE.

It seems thousands of people do not want video games with microtransactions sold on gog.com either.

Here is the wishlist I made.

www.gog.com/wishlist/site/do_not_ever_allow_microtransactions_and_video_games_with_in_game_stores_to_be_sold_o n_gogcom

Vote on it so we can get rid of mcirotransactions in video games once and for all.

The only video game on gog.com which has microtransactions that are sold in it is GWENT: The Witcher Card video game and it is also the only Free to Play (F2P) video game on gog.com.

I do not want to ever see any more Free to Play (F2P) video games on gog.com ever again.

I actually would rather purchase GWENT: The Witcher Card video game for $30 dollars (USD), besides the expansion packs.
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tfishell: If the CC is too profitable for Bethesda, they might not allow disabling it, that's basically why I'm discussing this. (Nor would they probably release the cheaper Legendary edition because they want to push people to the more expensive version on Steam.) I know the forum will hate this, I'm just spitballing compromises (I know, dirty word) that could get Skyrim and/or Fallout 4 (since FO4 also uses Creation Club) here DRM-free.
I understand your intentions, but I also don't see how GOG effectively selling vouchers for competing store-front's workshop content then linking to 3rd party DRM'd launchers as a condition to get just one single game here would fit in. "Some single player GOG games now need 3rd party DRM'd accounts" would not make a good headline for GOG (even if it were 'just mods') to the extent such a one-sided compromise would probably do a lot more harm for the store's image vs their pre-existing customers that isn't worth it for the sake of acquiring one single game in an overly convoluted manner.

I personally wouldn't buy Skyrim if it came here under such glorified blackmail conditions simply because it continues to fuel the same problem and financially reward the same people who created the whole mess in the first place - intentional fragmentation of the modding industry by locking formerly-free platform-neutral content behind store-front specific tribal paywalls by 3rd parties who didn't even create it - and just makes it even more likely we'll just see them double-down on it in the future. Even without DRM, the whole prior attempt at paid mods on Steam (pre CC) was rightly met with huge criticism due to sheer level of greed involved (the 75/25 split was actually 75% to Valve & Bethesda and only 25% to the person who actually created the content...)

If CC really is "too profitable for Bethesda to disable" (refusing to provide a DRM-Free SE version), whilst simultaneously Legendary (the real original pre-paid mod 'GOTY') is deliberately made unavailable (for not being an over-sequelled ripoff), then it's probably time to admit that the only real offline DRM-Free versions are the 'alternative' ones. I'm not encouraging people to go down that route but given the sheer level of anti-consumer antics by the publishers, I'd have a hard time not seeing 'Skyrim scene edition" the same way I do the Nolf Revival website once the publisher has loudly telegraphed that they have zero intention of ever selling it. And that message was what they sent today - we've just gotten Dishonored (2012), Dishonored 2 (2016), and 2x Wolfenstein's (2014-2015), but still not Skyrim (any of 2011, 2013, 2016 & 2018 versions). It's very clear which way the wind is blowing with Skyrim / FO4 and the 'future' of moddable Bethesda games in general...
Would like to add a new wrinkle to this discussion given today's amazing releases. Apparently, Dishonored 2 and DotO had bonus content that previously required creating a Bethesda account and logging in to their site. However, for the GOG release, all this bonus content is included without the third party account requirement. Since now that is possible to not use third party accounts for Dishonored games then I would be very disappointed if third party account-linking was still part of Skyrim and Fallout 4 were they to come here. I know it's not exactly a 1:1 analogy but I think the general principle makes sense.

Source
https://www.gog.com/forum/general/dishonored_series_now_on_gogcom_d56d7/post13
(Please forgive my poor link posting ability since I've never quite figured it out.)
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AB2012: ...
Okay I think I should have read up more on what the Creation Club was and required to use, I jumped the gun on making this thread.

https://www.gamasutra.com/view/news/307129/Bethesdas_Creation_Club_mod_platform_is_live_in_Skyrim.php

I may still not reach the same conclusion here that others do, but that's fine, Skyrim doesn't personally interest me.
Post edited February 18, 2020 by tfishell
Creation Club is just paid mods. I don't think they would matter. I'd love to get the games here with or without it, me personally, would ignore the paid mods anyway.
Actually I rarely mod my games in any significant way.