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jsidhu762: Hello!

Here's a comparison between regular Skryim and the super duper remix: https://www.youtube.com/watch?v=3Zk1KJtG3dM

What do you folks think? The textures in remastered are better, but some of the screenshots look about neck and neck to me. The biggest difference I noticed was the water and lighting.

They added some more colour, which in my opinion gives it more of an Oblivion feel. Remember Oblivion? With all of it's bloomy glory?
Textures / graphics don't matter . Have they improved the gameplay ? Any new quests added ?
Post edited September 11, 2016 by Painted_Doll
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jsidhu762: Hello!

Here's a comparison between regular Skryim and the super duper remix: https://www.youtube.com/watch?v=3Zk1KJtG3dM

What do you folks think? The textures in remastered are better, but some of the screenshots look about neck and neck to me. The biggest difference I noticed was the water and lighting.

They added some more colour, which in my opinion gives it more of an Oblivion feel. Remember Oblivion? With all of it's bloomy glory?
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Painted_Doll: Textures / graphics don't matter . Have they improved the gameplay ? Any new quests added ?
I don't know. I'm usually not big on graphics but that was the only info I had.
The graphics enhancements and whatnot look nice but as many have said before, there are mods for ages that let you seriously crank up the eye candy pretty much right across the entire game already, possibly even better than what Bethesda has done with this (hard to say).

That isn't exciting enough for me to re-buy the game, and although it is free to existing owners of Legendary edition or the base game plus all DLC - I do not own any of the DLC and it never goes on sale for a reasonable price not to mention they've cranked up prices lately. Yes, I know buying legendary is cheaper than buying the DLC individually too, and that's also too expensive IMHO.

So I wont be rushing out to get the new stuff although I'm curious about it. What would make me more interested is to see a 100 page or longer changelog showing all of the game breaking bugs and other bugs they've fixed in the game totalling into the thousands to show that this new edition will be a more stable and reliable experience without having to install the unofficial community patch that fixes 3284973423894 bugs.

I love Bugthesda's RPGs but they need to ramp up quality control and support and maintenance for me to want to cough up big dough for things like this. The only way I can see myself getting the Special Edition is if there is a free promo sometime for it somewhere, or if I win it in a giveaway or a gift or something, or if the 3 DLCs for the oriignal go on sale for less than $8 CAD total before Special Edition ships. Can't see that happening though.

Chances are more likely that I'll probably just end up tossing it on the wishlist for 2018/19/20/nn and call it a day.
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skeletonbow: The graphics enhancements and whatnot look nice but as many have said before, there are mods for ages that let you seriously crank up the eye candy pretty much right across the entire game already, possibly even better than what Bethesda has done with this (hard to say).
I see this argument tossed around repeatedly, but has any of you actually tried to crank the graphics up to the level that Remastered trailers portray and then play the game? Because I did. My rig runs Witcher 3 almost maxed out at 60 FPS, but it just can't handle Skyrim modded to look pretty on any reasonable framerate. Mods exist, but mods aren't optimized and what's even worse - to get that level of fidelity, you need to run several mods changing eye candy, but those then stack up on top of each other and kill performance.
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skeletonbow: I love Bugthesda's RPGs but they need to ramp up quality control and support and maintenance for me to want to cough up big dough for things like this.
The main target are probably console players on their PS4s and XBones (because the original Skyrim doesn't run on those consoles AFAIK). The PC version is probably released mainly so that PC gamers will not complain loudly how the enhanced version is released only on consoles.
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skeletonbow: I do not own any of the DLC and it never goes on sale for a reasonable price not to mention they've cranked up prices lately. Yes, I know buying legendary is cheaper than buying the DLC individually too, and that's also too expensive IMHO.
Skyrim legendary edition was on sale for $7,5 - if that wasn't reasonable enough for you then I'm sorry you missed the boat, but blame yourself.

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skeletonbow: So I wont be rushing out to get the new stuff although I'm curious about it. What would make me more interested is to see a 100 page or longer changelog showing all of the game breaking bugs and other bugs they've fixed in the game totalling into the thousands to show that this new edition will be a more stable and reliable experience without having to install the unofficial community patch that fixes 3284973423894 bugs.
Not that again.... Skyrim is perfectly playable without the unofficial patches and yes I know the version history of them.

Examples from the last 3 versions:
- Badnir and Gunding are not marked as unique actors despite being named, never respawning, and the other residents of Whistling Mine being marked that way. (Bug #19485)
- The quest following Jagged Crown was not triggering properly in cases where the crown was returned to Tullius when you were sent by him to get it. (USKP fix, meaning an earlier unofficial patch introducing a bug)
- Susanna the Wicked was never provided a proper burial urn in the Hall of the Dead. (Bug #19396) [NR]

Gamebreaking bugs? More like minor to miniscule ones and the changelog is full of them.
Reason that stuff like that gets noticed at all, is that Bethesda provides us with modding tools like no others. If we had the same for Witcher 3 or Dragon Age: Inquisition, I'm sure we'd get a similar bugtrack list.
Post edited September 11, 2016 by Siannah
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skeletonbow: I do not own any of the DLC and it never goes on sale for a reasonable price not to mention they've cranked up prices lately. Yes, I know buying legendary is cheaper than buying the DLC individually too, and that's also too expensive IMHO.
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Siannah: Skyrim legendary edition was on sale for $7,5 - if that wasn't reasonable enough for you then I'm sorry you missed the boat, but blame yourself.
Not quite, I'm in Canada and I stated Canadian Dollars (CAD). You're referring to USD prices which amounts to $10.99, more than I'm willing to spend on it after already owning two copies of the base game. Not sure why you're casting blame around though, I'm not blaming anyone for anything. I'm quite content and happy as I am right now.

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skeletonbow: So I wont be rushing out to get the new stuff although I'm curious about it. What would make me more interested is to see a 100 page or longer changelog showing all of the game breaking bugs and other bugs they've fixed in the game totalling into the thousands to show that this new edition will be a more stable and reliable experience without having to install the unofficial community patch that fixes 3284973423894 bugs.
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Siannah: Not that again.... Skyrim is perfectly playable without the unofficial patches and yes I know the version history of them.

Examples from the last 3 versions:
- Badnir and Gunding are not marked as unique actors despite being named, never respawning, and the other residents of Whistling Mine being marked that way. (Bug #19485)
- The quest following Jagged Crown was not triggering properly in cases where the crown was returned to Tullius when you were sent by him to get it. (USKP fix, meaning an earlier unofficial patch introducing a bug)
- Susanna the Wicked was never provided a proper burial urn in the Hall of the Dead. (Bug #19396) [NR]

Gamebreaking bugs? More like minor to miniscule ones and the changelog is full of them.
Reason that stuff like that gets noticed at all, is that Bethesda provides us with modding tools like no others. If we had the same for Witcher 3 or Dragon Age: Inquisition, I'm sure we'd get a similar bugtrack list.
I guess it depends on how you define a game breaking bug. I define a game breaking bug as a bug that prevents you from finishing the game while running the latest official release of the game without any mods or other things that could have caused the problem to occur, and to which there is no official patch to fix.

That doesn't mean there are not unofficial ways around such bugs however, and in fact there are thankfully. The two most popular Skyrim wikis document as many of the known bugs in the game as possible including those that are minor in nature and those that are major/game breaking in nature. Quite thankfully I was able to find workarounds on the wikis to resolve some of the game breakers I encountered, the majority of which were solved by hopping into the console and issuing one or more console commands such as bringing back to life people that you needed to kill to complete a main storyline quest whom you already encountered and killed before unlocking the quest, so you could kill them again to complete the quest.

The nastiest bug I encountered was a fairly rare one that some people hit from time to time where the archmage dies before you can talk to him to complete a main story quest, and his body is inadvertently thrown into the inside of a wall where it is inaccessible in the mages college. After doing intense research online I finally found a solution for that, which involved reloading an ancient 2 week old save game and losing about 80 hours of gameplay because there was no other solution (that I could find) so the main quest could not proceed.

Don't get me wrong, while the game was one of the buggiest games I've ever played to date, it was also one of the most amazing games I've ever played to date or I never would have bothered endlessly searching for fixes and workarounds. I never did personally use that community unofficial patch personally but kicked myself for it after I completed the game, as I figured I might have encountered far less problems had I used it. I put 650 hours into Skyrim and loved it despite these flaws.

If there are people out there who have played the game all the way through and never encountered a game breaking bug or any bugs at all, fantastic! I'm glad to hear that, but that wasn't my experience. I'm not shitting on Bethesda's face for it, nor anyone elses either. I'm just describing my personal experience and I know I am nowhere near alone in that from the tonne of information I found online of people having problems being matched with the solutions that others found. People do not make up bugs in their head and talk about it online and seek make-believe solutions. The game has real bugs whether some people never encounter them or not.

Not going to argue here about it though, that's a complete waste of everyone's and my own time.
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skeletonbow: ... the majority of which were solved by hopping into the console and issuing one or more console commands such as bringing back to life people that you needed to kill to complete a main storyline quest whom you already encountered and killed before unlocking the quest, so you could kill them again to complete the quest.
... while in Morrowind, still arguable the best TES game ever, you'd simple receive a notification:
"With this character's death, the thread of prophecy is severed. Restore a saved game to restore the weave of fate, or persist in the doomed world you have created."
and had to live with the consequences. Which, again arguable, made it a better RPG. :)

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skeletonbow: People do not make up bugs in their head and talk about it online and seek make-believe solutions. The game has real bugs whether some people never encounter them or not.
No they don't make them up and I'm not questioning the bugs existence. I do question the amount of encountered bugs (especially gamebreaking), as quite a few claim Bethesda releasing buggy unstable games and revering to the unofficial patches, not their own experience.
Thanks for the link.
The snow and water look good, the other, as you say, a bit bloomy:)
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Siannah: ... while in Morrowind, still arguable the best TES game ever, you'd simple receive a notification:
"With this character's death, the thread of prophecy is severed. Restore a saved game to restore the weave of fate, or persist in the doomed world you have created."
and had to live with the consequences. Which, again arguable, made it a better RPG. :)
Sadly, I have to admit that Skyrim was my first foray into TES, and I have not yet played any of the prior games but plan to some day. I have free copies of the first two games but never tried them yet. I almost bought the TES bundle from GOG's summer sale but total price in combination with the reviews of the 2 spinoffs suggesting they were highly buggy and unplayable told me to hold off for a future sale with greater discounts or possibly the addition of Oblivion as well.

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Siannah: No they don't make them up and I'm not questioning the bugs existence. I do question the amount of encountered bugs (especially gamebreaking), as quite a few claim Bethesda releasing buggy unstable games and revering to the unofficial patches, not their own experience.
I went through probably 40-50% or more of the game only experiencing relatively minor bugs/glitches and an occasional CTD. It wasn't until deeper into the game when I started hitting the ball busters. The only one that really got me angry though was that one I mentioned that set me back two weeks. Ouch that friggen hurt. All the others set me back 10-60 minutes of Googling but without really losing any progress. Some I didn't lose progress but had to run all over the map to redo some things.

Crap, that just reminded me of another super annoying bug that almost broke the game completely for me and has no solution that works 100% for everyone. In Jorvasker (sp?) near the end of the game somehow when approaching one of the companions for a quest completion I accidentally drew my sword. That somehow triggered the game to make him draw his sword and treat me like I was a wanted criminal or something. He never attacked me, but he would draw his sword any time he saw me after that and chase me and enter conversation mode. Exiting conversation mode caused him to immediately do it again. COuldn't get away, thought I was going to have to kill the game or go to an old save, etc.

Any solutions online never worked for me though, apparently there are different problems that can cause it and no universal solution. I ended up spending quite some time inching away from him and eventually being able to use dragon shouts with that super leap one to get futher away from him onto the top of a roof and then jump outside of the walls of whiterun and I was safe. But I could no longer complete companions quests nor return to Jorvaskr after that or it'd repeat. I think my savegame still has that bug. Not a game breaker if you figure out how to eventually get away, but definitely an immersion breaker and disappointment to lose the optional questline.

I love Bethesda's games though, but I expect them to be buggy nowadays. :) Not sure how FO3 or FNV are in that regard but I'll be finding out before too too long. FO4 is a longer term future thing though as it'll take a lot longer for them to bring it to GOG I imagine. :)
I would agree that the remastered version has a bit too much bloom (not as bad as oblivion though).
At least some of the screenshots are now a bit more vivid and colourful.
I don't give a damn about remastered Skyrim.
It was Morrowind, Daggefal, Arena and other 2 classic games which should be remastered.
NOT Skyrim, NOT now atleast.
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jsidhu762: Hello!

Here's a comparison between regular Skryim and the super duper remix: https://www.youtube.com/watch?v=3Zk1KJtG3dM

What do you folks think? The textures in remastered are better, but some of the screenshots look about neck and neck to me. The biggest difference I noticed was the water and lighting.

They added some more colour, which in my opinion gives it more of an Oblivion feel. Remember Oblivion? With all of it's bloomy glory?
Great...
Welcome back to Disneyland...
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viperfdl: Great...
Welcome back to Disneyland...
Since when are colors a bad thing? Nature finally looks like nature as opposed to the white brown-ish palette of the original, it was bloody insufferable when unmodded.
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Fenixp: Since when are colors a bad thing? Nature finally looks like nature as opposed to the white brown-ish palette of the original, it was bloody insufferable when unmodded.
Maybe because plants doesn't look that colourful here in town or the depressing colour palette in the original better reflects my inner world...