skeletonbow: I do not own any of the DLC and it never goes on sale for a reasonable price not to mention they've cranked up prices lately. Yes, I know buying legendary is cheaper than buying the DLC individually too, and that's also too expensive IMHO.
Siannah: Skyrim legendary edition was
on sale for $7,5 - if that wasn't reasonable enough for you then I'm sorry you missed the boat, but blame yourself.
Not quite, I'm in Canada and I stated Canadian Dollars (CAD). You're referring to USD prices which amounts to $10.99, more than I'm willing to spend on it after already owning two copies of the base game. Not sure why you're casting blame around though, I'm not blaming anyone for anything. I'm quite content and happy as I am right now.
skeletonbow: So I wont be rushing out to get the new stuff although I'm curious about it. What would make me more interested is to see a 100 page or longer changelog showing all of the game breaking bugs and other bugs they've fixed in the game totalling into the thousands to show that this new edition will be a more stable and reliable experience without having to install the unofficial community patch that fixes 3284973423894 bugs.
Siannah: Not that again.... Skyrim is perfectly playable without the unofficial patches and yes I know the
version history of them.
Examples from the last 3 versions:
- Badnir and Gunding are not marked as unique actors despite being named, never respawning, and the other residents of Whistling Mine being marked that way. (Bug #19485)
- The quest following Jagged Crown was not triggering properly in cases where the crown was returned to Tullius when you were sent by him to get it.
(USKP fix, meaning an earlier unofficial patch introducing a bug) - Susanna the Wicked was never provided a proper burial urn in the Hall of the Dead. (Bug #19396) [NR]
Gamebreaking bugs? More like minor to miniscule ones and the changelog is full of them.
Reason that stuff like that gets noticed at all, is that Bethesda provides us with modding tools like no others. If we had the same for Witcher 3 or Dragon Age: Inquisition, I'm sure we'd get a similar bugtrack list.
I guess it depends on how you define a game breaking bug. I define a game breaking bug as a bug that prevents you from finishing the game while running the latest official release of the game without any mods or other things that could have caused the problem to occur, and to which there is no official patch to fix.
That doesn't mean there are not unofficial ways around such bugs however, and in fact there are thankfully. The two most popular Skyrim wikis document as many of the known bugs in the game as possible including those that are minor in nature and those that are major/game breaking in nature. Quite thankfully I was able to find workarounds on the wikis to resolve some of the game breakers I encountered, the majority of which were solved by hopping into the console and issuing one or more console commands such as bringing back to life people that you needed to kill to complete a main storyline quest whom you already encountered and killed before unlocking the quest, so you could kill them again to complete the quest.
The nastiest bug I encountered was a fairly rare one that some people hit from time to time where the archmage dies before you can talk to him to complete a main story quest, and his body is inadvertently thrown into the inside of a wall where it is inaccessible in the mages college. After doing intense research online I finally found a solution for that, which involved reloading an ancient 2 week old save game and losing about 80 hours of gameplay because there was no other solution (that I could find) so the main quest could not proceed.
Don't get me wrong, while the game was one of the buggiest games I've ever played to date, it was also one of the most amazing games I've ever played to date or I never would have bothered endlessly searching for fixes and workarounds. I never did personally use that community unofficial patch personally but kicked myself for it after I completed the game, as I figured I might have encountered far less problems had I used it. I put 650 hours into Skyrim and loved it despite these flaws.
If there are people out there who have played the game all the way through and never encountered a game breaking bug or any bugs at all, fantastic! I'm glad to hear that, but that wasn't my experience. I'm not shitting on Bethesda's face for it, nor anyone elses either. I'm just describing my personal experience and I know I am nowhere near alone in that from the tonne of information I found online of people having problems being matched with the solutions that others found. People do not make up bugs in their head and talk about it online and seek make-believe solutions. The game has real bugs whether some people never encounter them or not.
Not going to argue here about it though, that's a complete waste of everyone's and my own time.