GeraltOfRivia_PL: So naturally Ubisoft will want to focus on making newer titles, but they still see opportunoty for some money in releasing their older titles. GOG is the perfect place for it because they will take care of updating it to mode OS'. Otherwise they would have released it on Uplay (to get a full cut after taxes) or Steam (wider audience)
StingingVelvet: Yes but my point is... so what? What's wrong with that?
If you want GOG to be a big seller of new AAA games then you're in the wrong place. Any publisher big enough to pay for Denuvo or have their own client is not going to release them here day one, DRM free. Even removing DRM from the equation, most games with an online component lean heavily on Steamworks or their own client for features. GOG is just never going to be that store, unless they radically change their business model.
Come to GOG for classic games updated for Windows 10 and DRM free, or DRM free indies and AA games. That's what GOG is here for.
I would guess when a game with online portions and/or multiplayer components utilized by Steamworks, Origin, or UPLAY - yep, they'd probably have to also port that portion to work with GOG Galaxy.
With more and companies having their own proprietary game-clients and features through there - yeah, I see less of those games hitting GOG.
Or, if say a game w/ MP once say that used UPLAY or Steamworks say hits GOG - yeah, it might not even support the MP and/or online stuff. A game company or GOG would probably have to implement Galaxy online support, for the MP portion.
I do feel a lot of MP-based stuff content - i.e. like COD games' competitive skirmish modes which are MP-based; games like Guild Wars that have bots you can run around with; Quake 3 Arena had bots so you do their skirmish mode offline (since there really is no true-SP campaign here); etc etc - should be made to be re-worked to work offline, once player numbers dwindle. Yeah, it'd probably take tons of work later to do this or should be implemented way ahead of time as a fail-safe to rely on much later - just so this things can still be played by the gamer, after the plug's pulled.
This reminds me - man, I'd love to see an offline and re-worked version of The Secret World before its plug gets pulled (I hope it doesn't); especially b/c of its great writing and storytelling.