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hedwards: -
Eh? These weren't copies. It was the same disk, just installing on different computers in the same house.

How is that infringing? I thought many licences were allowing for this sort of thing.
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hedwards: -
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Darvond: Eh? These weren't copies. It was the same disk, just installing on different computers in the same house.

How is that infringing? I thought many licences were allowing for this sort of thing.
Few game developers permit that. It's just that for most of computing history there wasn't any way of preventing it from happening. Blizzard was one of the few that would back in the day with their multiplay with one copy games.

The copy, is the one on the computer, not just the actual disc. Typically, the expectation is that it's one copy on one computer, especially back then when most people only owned one computer that could run the game. But, typically, it's an accepted practice to treat it like a book, even if that's not technically allowed.

It wasn't until more recently with online activated DRM that companies had any means of enforcing that.
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hedwards: Few game developers permit that. It's just that for most of computing history there wasn't any way of preventing it from happening. Blizzard was one of the few that would back in the day with their multiplay with one copy games.

The copy, is the one on the computer, not just the actual disc. Typically, the expectation is that it's one copy on one computer, especially back then when most people only owned one computer that could run the game. But, typically, it's an accepted practice to treat it like a book, even if that's not technically allowed.

It wasn't until more recently with online activated DRM that companies had any means of enforcing that.
Sure, but even stingy programs tend to have a reasonable install limit like 5 installs/activation. I typically thought of it as more like a VHS. Home use and sharing is permitted, but mass duplication and commercial showing wasn't.
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hedwards: Few game developers permit that. It's just that for most of computing history there wasn't any way of preventing it from happening. Blizzard was one of the few that would back in the day with their multiplay with one copy games.

The copy, is the one on the computer, not just the actual disc. Typically, the expectation is that it's one copy on one computer, especially back then when most people only owned one computer that could run the game. But, typically, it's an accepted practice to treat it like a book, even if that's not technically allowed.

It wasn't until more recently with online activated DRM that companies had any means of enforcing that.
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Darvond: Sure, but even stingy programs tend to have a reasonable install limit like 5 installs/activation. I typically thought of it as more like a VHS. Home use and sharing is permitted, but mass duplication and commercial showing wasn't.
That's generally how that's been treated, I think I had different things in mind when I read your posts.

It's largely a byproduct of not being able to have and enforce other standards. A part from a few companies that only sell to enterprise clients, few companies are going to be able to secure permission to conduct an audit on users and doing so is unlikely to be worthwhile anyways as you'd have to find multiple copies being used in order to pay that off.

These days with Steam and other online activation systems, it's possible for them to enforce it to one user only.
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hedwards: That's generally how that's been treated, I think I had different things in mind when I read your posts.

It's largely a byproduct of not being able to have and enforce other standards. A part from a few companies that only sell to enterprise clients, few companies are going to be able to secure permission to conduct an audit on users and doing so is unlikely to be worthwhile anyways as you'd have to find multiple copies being used in order to pay that off.

These days with Steam and other online activation systems, it's possible for them to enforce it to one user only.
Thanks for understanding.
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MartiusR: I'm guessing that "in general" this topic was already mentioned, but I wanted to discuss something more specific.

So, basically, my siblings is aware about my rich library of games. And they're willing to use it (from time to time, but still). Of course I've mentioned them something like "you know, I'm not going to refuse, but licence is on me, so in theory I shouldn't".But they're telling something like "don't be ridiculous" etc.

And to be honest, I didn't even told them that with conviction. However, whenever I've informed them about some freebies on GOG or even that I'm willing to gift them some games, they still had the same reply "you already have them on your account, why do I need to even create account on GOG". So yeah, even with my effort (and wallet) they're simply not willing to even make GOG account.

On the other hand - I can't say that I blame them, as this is the point of where "legal" stuff is crossing with something I would call "reasonable boarder"... Am I right? Or wrong? Do you have any thoughts about such (or similar) case(s)?
Your concern is, to me, a sign of technological creep.

Would you have this same moral struggle if your siblings wanted to game away the copy of Baldur's Gate / BG 2 disc you had bought?


If you were busy gaming, obviously they could not game on your discs.

If you were not gaming, they could use your computer, or borrow your discs.
PS

Arrogantly, optimistically, fearfully - what have you - I have not made a will, as of yet.

I know the easiest thing in the world would be to submit my e-mail tied credentials to a third party, but frankly I do not want my brother to be able to access my mails once I am dead, as much I want my game library to be enjoyed once I am dead.


From this perspective, gog.com should allow us to indicate the curator / heir to our gaming library even when we live. I want my games to be enjoyed once I am dead.


Miinus passing on my e-mail password, I am not sure there is a cost efficient way. Or?
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TStael: PS

Arrogantly, optimistically, fearfully - what have you - I have not made a will, as of yet.

I know the easiest thing in the world would be to submit my e-mail tied credentials to a third party, but frankly I do not want my brother to be able to access my mails once I am dead, as much I want my game library to be enjoyed once I am dead.

From this perspective, gog.com should allow us to indicate the curator / heir to our gaming library even when we live. I want my games to be enjoyed once I am dead.

Miinus passing on my e-mail password, I am not sure there is a cost efficient way. Or?
Probably the only realistic option would be to use one email for any game purchases that's separate from whatever dastardly deeds you're looking to keep secret.

It's rather unfortunate that there's no way to securely share accounts after one's own death that can't be subpoenaed or accessed by 3rd parties ahead of time. Even handing the password over to a trusted attorney wouldn't necessarily be enough, should a warrant be issued for the log in information and it not be considered privileged communication.
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TStael: PS

Arrogantly, optimistically, fearfully - what have you - I have not made a will, as of yet.

I know the easiest thing in the world would be to submit my e-mail tied credentials to a third party, but frankly I do not want my brother to be able to access my mails once I am dead, as much I want my game library to be enjoyed once I am dead.

From this perspective, gog.com should allow us to indicate the curator / heir to our gaming library even when we live. I want my games to be enjoyed once I am dead.

Miinus passing on my e-mail password, I am not sure there is a cost efficient way. Or?
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hedwards: Probably the only realistic option would be to use one email for any game purchases that's separate from whatever dastardly deeds you're looking to keep secret.

It's rather unfortunate that there's no way to securely share accounts after one's own death that can't be subpoenaed or accessed by 3rd parties ahead of time. Even handing the password over to a trusted attorney wouldn't necessarily be enough, should a warrant be issued for the log in information and it not be considered privileged communication.
In the EU, I do think we have a firm precedent, after EU Commercial court ruled against Oracle and in favour of their client.

The said client sold their old Oracle licences to a third party, because they needed the fresh ones.


Oracle sued, EU court determined that entities (and I think by extension people) do not "rent" software - they OWN it. The challenge is the password, and how to pass it on. Not ownership, at least here.
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hedwards: Probably the only realistic option would be to use one email for any game purchases that's separate from whatever dastardly deeds you're looking to keep secret.

It's rather unfortunate that there's no way to securely share accounts after one's own death that can't be subpoenaed or accessed by 3rd parties ahead of time. Even handing the password over to a trusted attorney wouldn't necessarily be enough, should a warrant be issued for the log in information and it not be considered privileged communication.
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TStael: In the EU, I do think we have a firm precedent, after EU Commercial court ruled against Oracle and in favour of their client.

The said client sold their old Oracle licences to a third party, because they needed the fresh ones.

Oracle sued, EU court determined that entities (and I think by extension people) do not "rent" software - they OWN it. The challenge is the password, and how to pass it on. Not ownership, at least here.
That is a good point, with GPDR, there's got to be some way of doing it. Hmm, perhaps now is the time to move to Switzerland and start a company whose sole purpose in existing is to handle the passwords for people's accounts as part of estate planning.

Sure, a lot of websites do have a way of getting in there, but my computer does not and I'm not leaving it open to access by random perverts while I'm still alive.
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TStael: In the EU, I do think we have a firm precedent, after EU Commercial court ruled against Oracle and in favour of their client.

The said client sold their old Oracle licences to a third party, because they needed the fresh ones.

Oracle sued, EU court determined that entities (and I think by extension people) do not "rent" software - they OWN it. The challenge is the password, and how to pass it on. Not ownership, at least here.
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hedwards: That is a good point, with GPDR, there's got to be some way of doing it. Hmm, perhaps now is the time to move to Switzerland and start a company whose sole purpose in existing is to handle the passwords for people's accounts as part of estate planning.

Sure, a lot of websites do have a way of getting in there, but my computer does not and I'm not leaving it open to access by random perverts while I'm still alive.
I don't get the scorn. Do tell.

I rather love the idea of actually owning games, whether it is convenient or not.
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hedwards: That is a good point, with GPDR, there's got to be some way of doing it. Hmm, perhaps now is the time to move to Switzerland and start a company whose sole purpose in existing is to handle the passwords for people's accounts as part of estate planning.

Sure, a lot of websites do have a way of getting in there, but my computer does not and I'm not leaving it open to access by random perverts while I'm still alive.
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TStael: I don't get the scorn. Do tell.

I rather love the idea of actually owning games, whether it is convenient or not.
What scorn?

It's the current state of affairs where it's impossible to have a system where things are only accessible to you and the executor of your estate.
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lumengloriosum: Section b emphasises that the copies that you made may be transferred ***along*** with the copy where other copies come from. Else selling copies on your own of other peoples software violates Copyright.
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Timboli: To my mind, when you are checking the relevance of a section, it must at least mention the subject you are querying in the heading. Section B does not do that. So it matters very little what else is inside that section. The heading only refers to Additional Copy or Adaption. Everything within the section, is in context to that. So ***along*** does not even get a look in, because you never get to it.

(b)Lease, Sale, or Other Transfer of Additional Copy or Adaptation.—

In other words to be relevant, it must refer to the original copy directly. Very much like a hierarchy. You don't go to rules about a Pageboy, to find out rules about the King.
The subject is limitations on exclusive rights: computer programs, section a is about making additional copies or adaptions by owner of a copy, not the original source, and b is in reference to consequences of section a in economic terms.

But it does. Section b is stating that the copy and any exact copies that come from it (hierarchical) must be transferred ***along*** (in complete totality)

This whole resale issue is what Wikipedia cites. I'll leave it at this.
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direspirefirewire: This is a strange one. How young are your siblings MartiusR? Do they all have direct access to your account?
Sister has 22, older brother has 31 (he moved on his own a couple of years ago). Although both of them in recent months are not asking me especially often about something, it's rather sister (and even she's not doing it very often, in last years she played a lot in Skyrim*).

*cheers for fortune_p_dawg!

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Yeshu: Dude, just tell them no. Your money, your games. You have no obligation to give them anything.
I don't, but on the other hand - it's my closest family :P Plus I know that those games will probably not survive too long on their hard drives (not to mention about installers). My sister has recently bad luck with PC and needs to reinstall/format her hard drive from time to time. Elder brother is doing some weird mumbo-jumbo with linux and sometimes he is removing a lot of data from his PC, including games I've "borrowed" him.

But yesterday I've decided to make a sneaky trick - I gifted him (older brother) Septerra Core (he was asking me about installer) and asked to activate on his own account. Bait was catched, now he won't have excuses, since he already has GOG account :)
Post edited September 17, 2018 by MartiusR
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lumengloriosum: The subject is limitations on exclusive rights: computer programs, section a is about making additional copies or adaptions by owner of a copy, not the original source, and b is in reference to consequences of section a in economic terms.

But it does. Section b is stating that the copy and any exact copies that come from it (hierarchical) must be transferred ***along*** (in complete totality)

This whole resale issue is what Wikipedia cites. I'll leave it at this.
Yes. But my point still stands.
Why when researching what is applicable to the original, would you dig down deep in info pertaining to additional copies or adaptions. Many would have no reason to do so, and so in all likelihood never read Section B. That's the logical approach. You look at the subheading, and it it doesn't apply to your query, you skip. And that is also how it would work in a court of Law ... where time is money.

P.S. I love and use Wikipedia all the time, but at the end of the day, it is just Wikipedia.
Post edited September 17, 2018 by Timboli