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fr33kSh0w2012: This homogenisation, Bethsoft started this with doom 2016.
what do you mean?
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fr33kSh0w2012: This homogenisation, Bethsoft started this with doom 2016.
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Truth007: what do you mean?
What do I mean WHAT DO YOU THINK I MEAN!

Corridor,Corridor, Minigame (rune) Closed off arena, Corridor, Corridor, Corridor.

It was f**king sh!t.
Post edited July 23, 2020 by fr33kSh0w2012
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Truth007: what do you mean?
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fr33kSh0w2012: What do I mean WHAT DO YOU THINK I MEAN!

Corridor,Corridor, Minigame (rune) Closed off arena, Corridor, Corridor, Corridor.

It was f**king sh!t.
Doom eternal actual game footage:
https://www.youtube.com/watch?v=nb44HSj3jNc
Also, to add to my previous post, the game is gonna be on UE4 instead of continuing to use their in-house engine. So it will probably "feel" different than the previous two.
Post edited July 23, 2020 by idbeholdME
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idbeholdME: Also, to add to my previous post, the game is gonna be on UE4 instead of continuing to use their in-house engine. So it will probably "feel" different than the previous two.
That's quite interesting. I thought the game will use the same engine. It looks quite similar as SW2. I'd never think it's UE4.
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Sarafan: It looks quite similar as SW2. I'd never think it's UE4.
The Road Hog engine always kinda felt like Unreal anyway, so this seems like a simple way to cut back on their workload. I'm all for it as far as looks go - no one will ever go to their grave saying UE4 did nothing but birth ugly games.
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idbeholdME: Also, to add to my previous post, the game is gonna be on UE4 instead of continuing to use their in-house engine. So it will probably "feel" different than the previous two.
Oh GOD NO! Not the UE4 *chug, chug, crash* engine