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Looks promising. :)
But for some reason, that was a pretty weak first day.
I hope they have some strong updates in the pipeline.
Looks a bit slow but very promising so far.
Thing is, I usually don't back anything via Kickstarter 'cause you need to submit your full credit card information. I mean, what's so bad about using PayPal and whatnot. I'd even be willing to pay slightly more to cover the fees.
):
Post edited March 12, 2015 by jdsgn
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ShadowWulfe: Coming to GOG? Hell yah.

Aldo, I forgot to back Shadowrun Hong Kong. Damn.
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Gnostic: Well you still have a chance , make haste for the deadline is [url=https://www.kickstarter.com/projects/webeharebrained/shadowrun-hong-kong]13 March that is tomorrow
Thanks! I had thought that it was March 10 for some reason.
I've looked at it a couple times, but keep backing down from funding it. The tiers just aren't that juicy - the $25 tier doesn't entice me with anything I wouldn't get at probably the same price when it comes to GOG. And the lowest tier that contains everything I want is $55, which I might shell out for the finished game, but not at this stage. They need to make things more attractive. A glance at the successful Underworld Ascendant funding (which I did back) shows how it could be done better.
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Pardinuz: But for some reason, that was a pretty weak first day.
The reason is 25$. It's just too steep for casual backers to jump in. I was intrigued, but the lack of cheaper "early bird" or what ever drives me away.
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rodrolliv: Doesn't look bad, I'll follow it and see how the updates go.

Semi-OT question, do we know what happens with the rights to SSI games? I assume since WotC controls the DnD franchise they own part of it.
Yeah, WotC / Hasbro has the rights to the D&D franchise but the SSI rights to the games themselves seem to have passed to Ubisoft so it would be down to those 2 parties to work something out, which is unlikely!
Despite the Infinity Engine and NWN games making it here the Gold Box games are just as screwed as any other licensed product, it seems!
Of couse, the 2 SSI Buck Rogers D20 games are in an even worse state because TSR licensed Buck Rogers IP to make their tabletop game in the first place!
Post edited March 12, 2015 by Fever_Discordia
Codewheel and journal? Really? That's the part of "old school RPG" that I could have very well lived without ... How about throwing in some graph paper and removing any automaps from the game? XD
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Leroux: Codewheel and journal? Really? That's the part of "old school RPG" that I could have very well lived without ... How about throwing in some graph paper and removing any automaps from the game? XD
I'd actually prefer the graph paper, as I've done that plenty of times in the past. The code wheels annoy the crap out of me, especially since most of the messages you decode offer precious little value. *

* And I already drink Ovaltine without being told to by secret messages. :)
Post edited March 12, 2015 by IAmSinistar
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jdsgn: Looks a bit slow but very promising so far.
Thing is, I usually don't back anything via Kickstarter 'cause you need to submit your full credit card information. I mean, what's so bad about using PayPal and whatnot. I'd even be willing to pay slightly more to cover the fees.
):
Some combination of witholding funds, chargebacks and fees.
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IAmSinistar: I'd actually prefer the graph paper, as I've done that plenty of times in the past.
So have I, back in the days, but I wouldn't want to do it anymore.
Post edited March 12, 2015 by Leroux
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Leroux: So have I, back in the days, but I wouldn't want to do it anymore.
Aye, but I'll take it over code wheels.

I even used to map some point-and-click games, like B.A.T., when they had multiple paths from the same scene.
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Leroux: So have I, back in the days, but I wouldn't want to do it anymore.
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IAmSinistar: Aye, but I'll take it over code wheels.

I even used to map some point-and-click games, like B.A.T., when they had multiple paths from the same scene.
I still do it occasionally with text adventures like Zork; unfortunately by doing so I learned that the directions these games give are often inconsistent. But I agree that codewheel and journal sound even worse ideas, purely catering to nostalgia. Old games are excused for these things but new ones aren't, in my book. These days I expect everything to be in-game when I talk about good design. There's no good reason anymore to outsource text to journals (or even manuals); if it's relevant for the game, it should be in it, especially in the age of gigabytes and digital distribution.

(Which is not to say that we can't have graph paper and options to turn automaps off, or bonus material for collectors, analogue story books for fans' bedtime reading etc. It just shouldn't be required to play and fully enjoy the game.)
Post edited March 12, 2015 by Leroux
Seven Dragon Saga is already at 12 updates.

Last update was about Actions and Combat and it looks very promising.

The kickstarter needs little bit more of support, so if you like what you read, feel free to put some money into the project, because we need more games like this to be made!