Aaaaand another big update to the procedure described on Wiki – I add the use-case for Mac games, quoting the part about extracting GOG installers from here.
At this point the guide is quite comprehensive already, but I still plan to add the use-cases for extracting Unity files from Mac installers (if for some reason someone already have and want to avoid download a it or that's the only one you can get hands on – think beta version). For Unity 5+ you can also extract the files from the experimental Linux editor (distributed in .deb files), so might cover that, as it might be handy for those using it (it was mentioned in the Russian blog
). I also wonder if the beta versions aren't still available physically on Unity servers, just without the link – that's something to evaluate as well.
Other than that, there's "Testing" and "Cosmetics" I want to write-up, changes in plugins list to incorporate mac equivalents and add my findings (I'll probably make it into sortable table) and then the changes to the test table – it's hard to get feedback
with no active contributors, but I recently thought about splitting the working results for a separate table and then what I mentioned in discussion, just list the test results based on the most recent with different columns for each table.
At this point, some proofreading and/or suggestions may be welcome, as the page kinda grew :).
I always gave credit where due, mostly based on the Seegras' content that is CC-BY-NA, but the GOL wiki itself is in public domain so the content can be copied freely without any restrictions.
We still do not have the response Yepoleb asked Unity for, but with the comprehensive instructions for extracting the game files and the proof of concept script from the Russian forums (which I haven't tested personally), hosting the files may as well be surplus, with the only trouble being the download size (especially for Unity 4 games). Combined with the simple renames for Mac files, it probably could as well be made into a fully automated procedure!
Also, with PCGamingWiki listing the build numbers for Unity now, guess it makes listing Unity versions simpler than the spreadsheet/table, including community submissions.
If you have an idea for a better place to list the tests (be it working or not), feel free to give idea! So far the GOGmix is definitely useful – I was thinking of making guides/curator for Steam as well.
With that in mind, the next thing I'd probably take as I said is to share it to see if anyone else is interesting in this and post the idea to Lutris as a runner on github, unless someone can hack a working script and/or Lutris code already, then I'll gladly test it ;).
P.S. The Russian forums also brought these two projects to light: https://github.com/taviso/loadlibrary
, "a library that allows native Linux programs to load and call functions from a Windows DLL" suggesting it could be some use for loading the plugins that the .so versions can not be found and https://github.com/DerPopo/UABE
, Unity Assets Bundle Extractor, sadly a Windows-only (no source available) project that was made originally for 7 Days to Die which allows extracting Unity files as a tool that possibly can help with extracting and recompiling the shaders.