dtgreene: By the way, I like having at least 2 healers, preferably with full revive abilities, in the party; that way, if one goes down, I can still recover.
Ryan333: I think this is one tactic we can all agree upon, regardless of the game system. :-) If the party size is sufficiently large to allow for multiple healers/revivers without critically gimping your offense -- DO IT. There's nothing worse than a lucky shot taking down your one healer/reviver and then having no recourse except to shout out "Game over, man! Game over!" as the rest of your party gets methodically picked off one-by-one.
Or use a revive item, which aren't always common, and doesn't even exist in some games.
In many Dragon Quest games (starting with DQ2, as DQ1 only has one playable character), there's a place to get a revive item, but only if you don't already have one. If you use it up, no more revive item use until you take another trip to get another. (DQ2's endgame is brutal, and you are going to want this item to tilt the odds somewhat in your favor. The endgame enemies are strong enough that getting from the final save to the entrance of the final dungeon without a death (or even getting there *at all*) is not a given. (At least the US version improved one thing: In the original JP version, the person at the save point would not revive you, so you had to make your way back to town to revive, and that was quite a pain (and may not be possible if you've been relying on the Open spell).))
Final Fantasy 1 has no revive item. (White Mage (only one who can revive at that point) die in the Ice Cave? (or don't have one and somebody dies?) Well, you're out that character for the rest of the dungeon, which has some nasty instant-death enemies in it (including a potential "Enemies Win First" situation in the PSX version).) FF3's Phoenix Downs are limited in supply (no place to buy them, though in the remake there's a rare early-game enemy you can steal them from, I believe). FF5's Phoenix Downs are a little expensive, particularly early on. (This is in contrast to FF4 where they're ridiculously cheap.)
Then again, the situation where you have to wait as your characters get picked off one-by-one is when enemies hit your entire party with sleep and paralyze, and there's nothing you can do. Even if your defense is high enough to take only 1 damage, you can still end up with defeat from what should have been an easy battle this way.
By the way, I am sometimes actually willing to significantly gimp my offense to have that second healer; I tend to prioritize healing more than most players, I think. (I saw a post from an FF3 player who actually uses a Red Mage as the only healer; I actually used it in addition to the White Mage/Devout.)
Darvond: Build to multirole; IE such as what Freelancers eventually become in Final Fantasy IV. Need Time Magic, Chemistry, and Dancing on one hero? You can do that.
It sounds like your memory is a bit off here.
* Final Fantasy 4 does not have Freelancers, Time Magic, Chemistry, or Dancing. It is the only (single-player) game in the series to allow 5 person parties (not counting SaGa 2/3 as FF games here), but you don't control your party composition at all; rather, characters come and go as the game progresses, and the game essentially dictates your party composition at each point rather than the other way around.
* Assuming you actually mean Final Fantasy 5, the setup you describe doesn't work, as Freelancers don't have enough ability slots (assuming you want Dance as a command and not just the Dancing Dagger's 50% Dance chance). You can, however, use that one secret job you can get late in the game for this that gets 3 ability slots (at the expense of not having Fight and Item as standard).