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This video shows you how to use the official Sound Canvas software from Roland. It's really impressive.


[url=]https://www.youtube.com/watch?v=WumRboSfn90[/url]
Interesting, but fix the link dude.

120$ tho..
I dunno. I had (and still have) a real Sound Canvas (Roland SCC-1), and I'm perfectly happy with using the free Coolsoft VirtualMIDISynth with the Chorium Rev A soundfont with DOSBox. In games it sound quite like Sound Canvas, but even better at times.
Have anybody bought it? I can't see the link with the price like before and I don't know how to activate previously bought version. Roland is going to close it's Software Store by 19 Oct 2020 and they are moving licenses to RolandCloud service now, I have no idea how to link my licence key / how to activate and download it from RolandCloud. I wrote to support and there was a small pop-window with "sent successfully" or something, no even an email confirmation and support case #, nothing.

Could anyone help please?
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Cadaver747: Have anybody bought it? I can't see the link with the price like before and I don't know how to activate previously bought version. Roland is going to close it's Software Store by 19 Oct 2020 and they are moving licenses to RolandCloud service now, I have no idea how to link my licence key / how to activate and download it from RolandCloud. I wrote to support and there was a small pop-window with "sent successfully" or something, no even an email confirmation and support case #, nothing.

Could anyone help please?
They should have automatically converted your licenses into a lifetime key on the Roland Cloud app. If you download that, log in (you may need to migrate your account, google that and the link should come up), you can find the Sound Canvas VA plugin under "Legendary" in your library.
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Computim: They should have automatically converted your licenses into a lifetime key on the Roland Cloud app. If you download that, log in (you may need to migrate your account, google that and the link should come up), you can find the Sound Canvas VA plugin under "Legendary" in your library.
Thank you, it's all sorted out now and it's quite easy. And I even received the reply from support on the same day but because of "illogical" gmail settings only specifically filtered emails are put into Inbox.

@All

If you have bought Sound Canvas VA previously and have no idea what Roland Cloud is please note that you might lose your key permanently unless you create a new Roland account (Backstage) for the very same email address before 19 of October 2020!
(it's possible to link different addresses though but I would not recommend doing that)

In other words if you bought Sound Canvas VA product from Roland and you have not received a Lifetime Key from Roland Cloud app for future use here is what you need to do:

1. Make sure you have access to your mailbox linked to Roland products, there should be an email from Roland dated 18 Sep 2020 about licence change.

2. Create a new account at Roland for the very same email address you used before.
https://www.roland.com/backstage/login

3. Download and install Roland Cloud application
https://www.roland.com/download_roland_cloud_manager/

4. Open Roland Cloud app, go to Library and search for Sound Canvas VA, make sure it's there with Lifetime Key and Unblocked status (see attached).

If it's not the case write to Roland Support
https://www.rolandcloud.com/roland-account/contact-us/

Here is a FAQ for Roland Content Store license migration:
https://www.roland.com/global/content_store_migration/?utm_source=kentico&utm_campaign=content_store_migration&utm_medium=email
Attachments:
Post edited October 16, 2020 by Cadaver747
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Cadaver747: Lifetime Key
AFAIK, all Roland (cloud) software uses online DRM. In this context, "lifetime" means: the lifetime of the activation servers.

Online activation is no new concept for many music software, but last time I read about it - Roland software needs more than just activation, it needs to 'phone home' in order to function.
Post edited October 16, 2020 by teceem
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teceem: AFAIK, all Roland (cloud) software uses online DRM. In this context, "lifetime" means: the lifetime of the activation servers.
Online activation = DRM, can't say it's big news for me or for everyone else.

As for the server availability it applies to everything even to GOG, if it's down I would not be able to download all of my games. You could say that I may always back up my 1k+ games and I could say that I may crack Sound Canvas VA if anything happens to Roland. We can speculate about the possibilities all day long.
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teceem: Online activation is no new concept for many music software, but last time I read about it - Roland software needs more than just activation, it needs to 'phone home' in order to function.
I'm using Sound Canvas VA right now without any "phone home" thing. As per their information online activation checks the licence with the server occasionally.
Post edited October 16, 2020 by Cadaver747
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Cadaver747: As for the server availability it applies to everything even to GOG, if it's down I would not be able to download all of my games. You could say that I may always back up my 1k+ games and I could say that I may crack Sound Canvas VA if anything happens to Roland. We can speculate about the possibilities all day long.
What speculate? When I buy a (single player) game on GOG I download it immediately. After that point, the state of the GOG servers don't influence the fact that I can install and play the game whenever I want.
The availability of a crack is (/might be) a possibility but not an argument when we're talking about legally purchasing software.
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Cadaver747: I'm using Sound Canvas VA right now without any "phone home" thing. As per their information online activation checks the licence with the server occasionally.
"Checking the licence with the server occasionally" = phoning home.
Post edited October 16, 2020 by teceem
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teceem: What speculate? When I buy a (single player) game on GOG I download it immediately. After that point, the state of the GOG servers don't influence the fact that I can install and play the game whenever I want.
I would NEVER do that, I would never spend my time and resources (TB HDD/SDD) to cover all my games collection. It's not worth it. What we are doing now is called "speculation".
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teceem: "Checking the licence with the server occasionally" = phoning home.
Call it whatever you want. My point was to inform the SC-VA owners of license migration and necessary steps to complete the procedure. I don't see what's your point however, that DRM is bad? No objections.
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Cadaver747: I would NEVER do that, I would never spend my time and resources (TB HDD/SDD) to cover all my games collection. It's not worth it. What we are doing now is called "speculation".
To me, that's what DRM-free means. If you place yourself in the position where you're dependent on GOG's (download) servers... how is that any different from buying a DRM'ed game that's dependent on activation servers?

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Cadaver747: Call it whatever you want. My point was to inform the SC-VA owners of license migration and necessary steps to complete the procedure. I don't see what's your point however, that DRM is bad? No objections.
My point? To provide information. Plenty of people don't understand what DRM means, even if it seems obvious to you or I.
Sure, I quoted you, but that doesn't have to mean that everything I post under that quote should be (only) a message to you personally. If you think it does or should, then I'm sorry of the misunderstanding!
Post edited October 16, 2020 by teceem
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teceem: To me, that's what DRM-free means. If you place yourself in the position where you're dependent on GOG's (download) servers... how is that any different from buying a DRM'ed game that's dependent on activation servers?
I'm also dependent on food and air, I don't see why my dependency on the internet should be any different (or even worse).
Why I'm buying games here? Simple: because I can download the game and play it in my house far away from the city, internet and people.
Because that's how I played games when I was young, naive and happy, I mean with NO constantly inserted diskettes or discs. I don't want to reminisce on a PC Booter era of course, yet it was different in a good way.

I support GOG because I don't need a client to play my games, storing downloaded games is just another option which I really like and I even stored a few games (Gothic 2 original) but it's not my priority to store them ALL, my priority is to play the games at my leisure whenever I want and where I want.

After all it's everyone's choice how to use their freedom of choice and GOG gives me just that. In other words I pay for the option of DRM-free which gives me the opportunity to store the games among other things.
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teceem: My point? To provide information. Plenty of people don't understand what DRM means, even if it seems obvious to you or I.
Sure, I quoted you, but that doesn't have to mean that everything I post under that quote should be (only) a message to you personally. If you think it does or should, then I'm sorry of the misunderstanding!
OK, I get you. Thank you and no worries.
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Cadaver747: I'm also dependent on food and air, I don't see why my dependency on the internet should be any different (or even worse).
Why I'm buying games here? Simple: because I can download the game and play it in my house far away from the city, internet and people.
....
I understand... there's no such thing as 100% freedom in life, but I feel that there's a big difference between being dependent on internet for an initial download and being dependent on a certain company's servers.