Posted September 15, 2017
low rated
UnEpic
Unepic is a castlevania style game with RPG-like elements, namely quests you can do to get items or the like.
One main aspect of Unepic is that you can't just choose a weapon to go with and you're good to go, each monster type has a different weakness, so you'll be switching between your best sword/dagger, and then the mace so you can break open barrels only to switch back again to the other weapon. (Although you COULD hit it with your sword, but doing 10 hits with a dagger vs 1-2 times with a mace, well...)
This I've played twice so far, the first time I remember having a lot more fun than the second time.
Graphics: Pixel art, sorta, more or less. You are a very small character in a screen/room so the exact detail doesn't necessarily require a lot, although traps often are only noted by 1-2 pixels of warnings, and sometimes blood on the walls being a warning. Graphically it works, although there's two art styles, one when you get characters you are talking to (hand drawn) and then the pixel art, both are more or less good.
Music: Sounds a lot like elevator music. It isn't grating, and it's often not in the way. The battle/boss music being the most prominent you'll notice.
Sound/VO: Hmmm maybe I should drop sounds unless there's some that are fairly good or bad... Voice acting is good enough; Although pressing a button to get the full text doesn't work and instead you end up skipping conversation rather than just speeding it up.
Mechanics: There's mario-like gravity and jumping, namely once you start in a direction it's very difficult to change directions, and jumping straight up and changing directions is difficult.
Items you equip (1 weapon, one side/misc (lighter being the first), 8 rings, 1 armor, and 1 pet). Items degrade over time and your pets can die (requiring a 100g resurrection 'spark of life' orb).
Spells: You require components to cast spells, so for fire you have the red element, for cold blue, etc...
Potions: Sometimes you'll come across potions, however you get recipes so once you drink your potions you have empty bottles, mix your own, once you know the recipes and have the ingredients, you need to be at a cauldron.
Death: Depending on the difficulty level you'll be rewound a few seconds, a screen, or maybe not at all (for hard level). Dying means losing gained experience and items, so it's annoying. If you're at risk of dying (poison, burning) you can always use the halo to jump back to the safe spot and save which immediately will also cure and heal you.
Thieves: little thieves will teleport in and pick up any items you leave behind if you are gone long enough. So that's annoying, although you can reclaim this stuff at a later date..
Story/plot: You are playing D&D with your friends, you get up to use the restroom only to find the area is off. Opening your lighter you find you're not even in your friend's house anymore. Now you need to escape, probably by defeating the big bad of the castle. You also get possessed by a ghost and.. well... he talks to you trying to kill you.
There's several easter eggs, not only in conversation where he calls himself 'dark helmet' to seeing 'it's a trap' as well as other characters showing up like Zoidberg.
Final thoughts: Other than having to constantly switch out items and there being hidden rooms/walls that you can't really map (other than leaving notes in the map section) it's a fairly decent game to waste some time on.
Unepic is a castlevania style game with RPG-like elements, namely quests you can do to get items or the like.
One main aspect of Unepic is that you can't just choose a weapon to go with and you're good to go, each monster type has a different weakness, so you'll be switching between your best sword/dagger, and then the mace so you can break open barrels only to switch back again to the other weapon. (Although you COULD hit it with your sword, but doing 10 hits with a dagger vs 1-2 times with a mace, well...)
This I've played twice so far, the first time I remember having a lot more fun than the second time.
Graphics: Pixel art, sorta, more or less. You are a very small character in a screen/room so the exact detail doesn't necessarily require a lot, although traps often are only noted by 1-2 pixels of warnings, and sometimes blood on the walls being a warning. Graphically it works, although there's two art styles, one when you get characters you are talking to (hand drawn) and then the pixel art, both are more or less good.
Music: Sounds a lot like elevator music. It isn't grating, and it's often not in the way. The battle/boss music being the most prominent you'll notice.
Sound/VO: Hmmm maybe I should drop sounds unless there's some that are fairly good or bad... Voice acting is good enough; Although pressing a button to get the full text doesn't work and instead you end up skipping conversation rather than just speeding it up.
Mechanics: There's mario-like gravity and jumping, namely once you start in a direction it's very difficult to change directions, and jumping straight up and changing directions is difficult.
Items you equip (1 weapon, one side/misc (lighter being the first), 8 rings, 1 armor, and 1 pet). Items degrade over time and your pets can die (requiring a 100g resurrection 'spark of life' orb).
Spells: You require components to cast spells, so for fire you have the red element, for cold blue, etc...
Potions: Sometimes you'll come across potions, however you get recipes so once you drink your potions you have empty bottles, mix your own, once you know the recipes and have the ingredients, you need to be at a cauldron.
Death: Depending on the difficulty level you'll be rewound a few seconds, a screen, or maybe not at all (for hard level). Dying means losing gained experience and items, so it's annoying. If you're at risk of dying (poison, burning) you can always use the halo to jump back to the safe spot and save which immediately will also cure and heal you.
Thieves: little thieves will teleport in and pick up any items you leave behind if you are gone long enough. So that's annoying, although you can reclaim this stuff at a later date..
Story/plot: You are playing D&D with your friends, you get up to use the restroom only to find the area is off. Opening your lighter you find you're not even in your friend's house anymore. Now you need to escape, probably by defeating the big bad of the castle. You also get possessed by a ghost and.. well... he talks to you trying to kill you.
There's several easter eggs, not only in conversation where he calls himself 'dark helmet' to seeing 'it's a trap' as well as other characters showing up like Zoidberg.
Final thoughts: Other than having to constantly switch out items and there being hidden rooms/walls that you can't really map (other than leaving notes in the map section) it's a fairly decent game to waste some time on.