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Verho - Curse of Faces, a Dark RPG following the tradition of the King’s Field series, takes place after the catastrophic Era of Solitude – and it’s now available on GOG!

The Curse of Faces - where revealing one's face means instant death – has befallen the world. Humanity was brought close to the brink. After 264 years of "the Era of Solitude", a symbol of safety appeared – Masks. While the origins of the curse are still shrouded in mystery, many travelers still venture to the source of this curse in an attempt to reveal its secrets. Will you strive to lift the curse from the world, or will you harness its power for your own ends?

Now on GOG!
Seems like a nice game. At least the beginning is quite atmospheric and I am eager to play further.

The game apparently uses Unity. It installed and seems to run fine also on Linux. The only thing I am unsure of is that the game's HW requirements are quite low, yet I was getting something like 10 fps even with a 1280x720 resolution.

I presume it is either Linux, or running it on Intel HD graphics, that causes the slowness. Can someone else confirm how it runs with intel HD graphics in Windows? The game requirements mention nothing whether it will even run on Intel HD but I wouldn't expect an Unity game to be that demanding... right?

EDIT: Confirmed, it is just some Linux issue. The game runs buttersmooth even in 1920x1080 resolution in Windows on the same machine, with Intel HD graphics. Maybe it just needs some extra tweaks on Linux to run smoothly...

Not sure if this some generic issue with Windows Unity games on Linux? Oh well, beside the point as this game doesn't support Linux officially.
Post edited December 07, 2025 by timppu
"where revealing one's face means instant death"

Are people in that game THAT ugly?
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dnovraD: Okay, yeah. That descriptor was more worthless than typical. It appears to be a Kings Field-em-up, but there's...something about the graphics that puts me off, and I can't quite place it.
90's DOS game/PS1 game.
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pferreira1983: "where revealing one's face means instant death"

Are people in that game THAT ugly?90's DOS game/PS1 game.
I think my mind, having experienced the grapics of the era is being confused by a few things. Bloom/specular shading, the number of colors, and aha!

The PC's hands have CHROMATIC ABERRATION.

This is stupid. Chromatic aberration is a product of cheap camera lenses. I don't care if you think it is the coolest visual effect since the lens flair, there's literally no reason a game of this visual style should have it.
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SargonAelther: That's pretty much every other first person game. Devs are too insistent to shove the player's weapon hand in our field of vision, even when it doesn't make sense.
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amok: It makes sense from a game design point of view. You give feedback to the player, they can easily see the weapon they ae using, and often the weapon has an ammo counter. It also gives the player something to focus on, having a centrally placed weapon helps many players who experience motion sickness in first-person games. It also helps players aim, since hitting things is kind of important in an FPS. There are other reasons as well, but those are the main ones. And at the end of the day, it is a game - being fun to play and giving clear feedback to the player is more important than realism.
Having your arm in front of your nose does not help you aim in any way. If you are thinking of iron sights, then that is a button press away and can remain a button press away. Ammo can be shown on the HUD. Alternatively, keep the ammo on the gun, but make the player have to look down to see it. Not that hard.

As for focusing, I want to focus on the environment and my enemies, without having my giant hand blocking a third of my view.

Also shooters are not the only first person games. Why on earth would anyone hold a sword hilt up to their nose, instead of at their hip where it belongs? (They do hold it at the hip level in 3rd person, but that's why we say that the eyes are in the chest LOL.)

I have far more respect for games like Kingdom Come Deliverance, where you will only see your sword, whether sheathed or held in your hand, when looking down (or mid-swing), rather than constantly held up to your nose, like in a Bethesda game.

And fun is subjective. I find full body awareness and realistic body animations/proportions fun, while finding nose-weapons / chest eyes annoying and ridiculous.
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kcd01.jpg (212 Kb)
kcd02.jpg (170 Kb)
Post edited December 07, 2025 by SargonAelther
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dnovraD: This is stupid. Chromatic aberration is a product of cheap camera lenses. I don't care if you think it is the coolest visual effect since the lens flair, there's literally no reason a game of this visual style should have it.
The reason is that the devs liked it, that's usually why devs do stuff. They recognized that not everyone would agree, hence the option to turn it off. Same deal with the vignette effect. And the pixelization, like I mentioned. Isn't it neat that games (usually) have settings, so you can adjust stuff to your liking?
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eric5h5: The reason is that the devs liked it, that's usually why devs do stuff. They recognized that not everyone would agree, hence the option to turn it off. Same deal with the vignette effect. And the pixelization, like I mentioned. Isn't it neat that games (usually) have settings, so you can adjust stuff to your liking?
I suppose I was supposed to infer this from the paragraph long blurb and no settings page screenshot?
Just an update to my earlier report that the game runs very slowly on Linux for some reason:

I got it to run fully smoothly on Linux, even on a very old and weak 4GB RAM Acer laptop with Intel HD graphics (some weak 2 or 4 core CPU). So the jerky one must have been just about some WINE setting or something...

So my testing was:

An OpenSUSE laptop (a 5 year old Intel HD graphics laptop):
- Installed with Lutris: jerky, like 5-10 fps, no matter which options I tried like wine-GE or Proton-GE or whatever.
- On the same laptop, installed with Heroic as well, and buttersmooth 60 fps or whatever at the 1920x1080 resolution.

A Linux Mint laptop (probably 8 years old or so, Intel HD graphics, only 4GB RAM etc.):
- Installed with Lutris, and fully smooth at 1920x1080.

So, yeah. If you want to run it on Linux, it should run fine, but I haven't yet been able to figure out why it runs jerkily in the first test (Lutris on OpenSUSE). And yeah old Intel HD graphics seems to be plenty enough for the game even though it is not mentioned in the game hardware requirements at all, tried it also in Windows without issues.

The game itself seems pretty nice so far, nice atmosphere etc. Need to play it more.
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eric5h5: And the pixelization, like I mentioned. Isn't it neat that games (usually) have settings, so you can adjust stuff to your liking?
BTW when I talked about the pixellation earlier, I was actually referring to the unfiltered boxy textures on polygons (like the ground for example), which I guess is there to give the retro Playstation feeling to the textures, as PSX couldn't do texture filtering at all.

On top of that objects' edges appear to be "pixellated", as if running in a lower resolution. The retro option in the settings seems to affect the latter one, ie. without it objects have sharp edges, but the textures still remain unfiltered (boxy).

Whatever, I don't mind that much as long as it plays well. I generally dislike retro-graphics in games because I am not really remembering fondly the poorer graphics of the old days. It just seems kinda odd, as if trying to make the game look worse so that some people would feel more nostalgic...

But as said, not a biggie, I can live with it as long as rest of the game is good and the poorer(?) graphics don't get in your way.
Post edited December 08, 2025 by timppu
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JomVanFliet: King's Field-likes are an instant purchase.
Check out Labyrinth of the Demon King if you haven't already, highly recommended.
Thanks for that link. I totally missed that when it released here. I need to check into it. Wishlisted for now.
'New Game Plus' Teaser
It looks interesting, a little bit dark and creepy ^_^