Just putting this info here for people who might decide to buy Undungeon on a whim and may not be aware of some things (since the devs don’t post on the GOG forums at all):
This game has had a rocky development history
, it’s been delayed for years and the devs have scaled it down quite a bit from the original project pitch
. They’ve argued that they would rather focus their limited resources on releasing a properly polished but smaller game instead of going with their original vision and risk releasing a bigger but crappier game.
This does make sense for a small developer’s first (?) release, but it also means a lot of things have changed and much of the information you can find about the game on the internet likely no longer reflects what the game actually is at release. Some examples include:
1. The devs had planned to have 7 playable characters (“Heralds”) in the game, but they scrapped 5 of them
entirely. Since the pre-release info seems to suggest that all 7 of these were kinda integral to the plot, I would ASSUME that this MIGHT have also necessitated extensive story re-writes (this is just conjecture on my part, though).
2. Stretch goals for character-specific quest lines intended to flesh out the backstories of the playable characters
were successfully funded on Kickstarter but this content got cut from the final release as well.
3. Undungeon was originally intended to be a procedurally generated roguelike/roguelite game, but this was changed during development
. According to the info we have, the game is not a roguelike/roguelite in its current state but more of a top-down action RPG without any (?) procedural generation.
4. The game does not have Linux or Mac support at release
, despite the Kickstarter campaign saying they would include builds for those operating systems. No idea if Mac and Linux will receive builds down the line (and whether those will make their way to GOG, for that matter).
5. The Undungeon devs have stated that they MIGHT be able to add some cut content back into the game in the future, IF it sells well. As usual, this comes with the caveat that many devs end up abandoning their GOG builds at some point, so we can only hope that future updates or DLCs re-introducing cut content will also come here. By the way: The game is published by tinyBuild and they have a bit of a spotty track record when it comes to updating their GOG builds.
6. As is so often the case, the GOG release is missing the separately purchasable artbook and soundtrack DLCs available on Steam and the devs have confirmed that they have no intention of releasing them here
. Those DLCs aren’t gameplay-relevant, of course, but it’s still a shame, I think.
I have not played the finished game yet, so it might still end up being good for all I know, but given all of these changes and the cut content I strongly suggest waiting for some reviews
before you consider buying the game – and I mean RELIABLE reviews that look beyond just the first few hours and also examine the endgame portions of the game
. I think we’ve all played severely delayed games before, which end up falling apart at the seams after a few hours because the devs/publishers scaled them down and rushed them out just to get SOME kind of return on their investment.