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Duck, duck, kill.

<span class="bold">Titan Souls</span>, an unforgiving series of precise boss-fights, is available now for Windows and Mac OS X, DRM-free on GOG.com.

One shot, one kill. Both ways. In <span class="bold">Titan Souls</span>, everyone is always on the brink of death. You have one arrow, and you'll have to get it back if you miss your shot. One is all you need, because that's all it takes to take down the towering bosses that stand in your way - assuming you can find their weak point first. Titan Souls is about control, trial-and-error, observation, and learning fiendishly difficult attack patterns. The name is no coincidence, you will die a lot - but each time will be a learning experience.

You can also pick up the <span class="bold">Titan Souls: Digital Special Edition</span>, which includes a digital artbook, a world map, the full original soundtrack and desktop backgrounds.

Enjoy the perfect boss fight twenty times over, in <span class="bold">Titan Souls</span> - available right now, DRM-free on GOG.com.
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LiquidOxygen80: Oh look, more pixel indie bullcrap based on ideas stolen from other games, with a team full of cancerous personalities. As the great Seth Green said in Can't Hardly Wait: "No thanks, no time!"
You must be a blast at parties.
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Nirth: Can you really kill all bosses in 1 hit? That's so annoying, glad I haven't started playing yet without knowing that.
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thuey: Developer drama or no, I'm curious...

Why would one-hit-kills be annoying?
It isn't :P
One hit kill doesn't mean the one hit will be easy to get.
Post edited April 15, 2015 by omega64
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LiquidOxygen80: Oh look, more pixel indie bullcrap based on ideas stolen from other games, with a team full of cancerous personalities. As the great Seth Green said in Can't Hardly Wait: "No thanks, no time!"
I agree!
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Lobuno: Nope. Bosses are one hit kill. Probably you were not hitting the "right" spot.
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Starmaker: Are the required specs as high as they say they are? I know there's a demo on Steam but I can't install it on my work PC for obvious reasons.
I've reads reports of people playing with much lower specs than recommended and they are perfectly fine...

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Lobuno: Nope. Bosses are one hit kill. Probably you were not hitting the "right" spot.
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Nirth: Can you really kill all bosses in 1 hit? That's so annoying, glad I haven't started playing yet without knowing that.
Not only you can.... It's the only way to kill them all. All enemies (all of them are bosses) are killed by one-hitting them in the right spot, otherwise they are not harmed at all.
Post edited April 15, 2015 by Lobuno
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Lobuno: Not only you can.... It's the only way to kill them all. All enemies (all of them are bosses) are killed by one-hitting them in the right spot, otherwise they are not harmed at all.
What about that Ice boss in the beginning?
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LiquidOxygen80: Oh look, more pixel indie bullcrap based on ideas stolen from other games, with a team full of cancerous personalities. As the great Seth Green said in Can't Hardly Wait: "No thanks, no time!"
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omega64: You must be a blast at parties.
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thuey: Developer drama or no, I'm curious...

Why would one-hit-kills be annoying?
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omega64: It isn't :P
One hit kill doesn't mean the one hit will be easy to get.
I am, actually. I tell lots of jokes and engage people with my unique personality...something this game can't do!
:^)
So I looked up the spat between TB and the devs of Titan Souls and it's sad to see a lot of the comments on Twitter being largely YouTube-calibre. And seriously, dragging #gamergate into this and saying that it's all because of the dev in question follows gamergate critics on Twitter? That's ridiculous.

This isn't the first time that an indie dev has blown up at a critic, and it won't be the last. What we need to do is foster a better environment for both developers and critics in the gaming community, not turn it into another circle-jerk where we point fingers at each other just because we can.
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seppelfred: Yes. He's not cool enough to give us DRM-free versions of Binding of Issac: Rebirth and Super Meat Boy.
Super Meat Boy is DRM-Free on the Humble Store.
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rampancy: So I looked up the spat between TB and the devs of Titan Souls and it's sad to see a lot of the comments on Twitter being largely YouTube-calibre. And seriously, dragging #gamergate into this and saying that it's all because of the dev in question follows gamergate critics on Twitter? That's ridiculous.

This isn't the first time that an indie dev has blown up at a critic, and it won't be the last. What we need to do is foster a better environment for both developers and critics in the gaming community, not turn it into another circle-jerk where we point fingers at each other just because we can.
140-character limit doesn't encourage meaningful discourse to say the least.
This looks like everything I hate in modern game combat distilled to its purest form: dodge, dodge, dodge, dodge, dodge, dodge, try to hit opening, dodge, dodge, dodge... Thanks, but no thanks.

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xxxIndyxxx: ...
I don't get it, what's with indie devs and their overblown egos these days? Just because they know how to program a computer does not mean they are some sort of majestic geniuses descended from the high heavens. These days anyone can make a game, even I made some shitty games.
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HiPhish: This looks like everything I hate in modern game combat distilled to its purest form: dodge, dodge, dodge, dodge, dodge, dodge, try to hit opening, dodge, dodge, dodge... Thanks, but no thanks.
What would be a more interesting type of combat then?

(I'm not sure why this is modern. 8-bit NES games were often one hit kill dances, except for the bosses admittedly)
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HiPhish:
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thuey: (I'm not sure why this is modern. 8-bit NES games were often one hit kill dances, except for the bosses admittedly)
Because with the NES you always had 100 baddies on the screen at one time and a time limit. XD

Can you imagine trying to play Commando or Ikari Warriors if you had to hit everyone five times? :P
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thuey: What would be a more interesting type of combat then?

(I'm not sure why this is modern. 8-bit NES games were often one hit kill dances, except for the bosses admittedly)
First of all I hate dodge moves. In old games when you wanted to dodge you... well, you just dodged. When a game has a dodge mechanic you know you will have to use it. What's wrong with just using the regular movement to move out of the way? A dodge move is boring, all it does is dodge the attack, nothing else. Using regular movement means you have to distribute yourself how much of your movement will be defensive and how much will be offensive. That's what makes combat interesting: choice. There is no choice in dodging, it is always defensive.

Most NES games gave you some leeway: in Contra you would respawn exactly where you died, in Mario you could get a mushroom giving you an extra hit and so one, not counting games that actually gave you a health bar.

But most importantly, those games were fun because enemies were always open for attack. And that's the part that's boring. Dodge moves and no health bars can be annoying, but they are not the real problem. The real problem are enemies that are immune to anything until they open up their one weak spot. You keep dodging and circling around, waiting like an idiot for that opening, then you strike and repeat. That's not interesting, I'm not doing anything. Yes, bosses in games like Legen of Zelda (the original two) had times when it was unsafe to attack, but even then they were not immune, you could go in and take a beating, it was not a good idea but it worked.