It sounds interesting, but 5 hours of gameplay is pretty short for the price. I just paid under $20 for What Remains of Edith Finch + Donut County, which were on sale. And even that feels a bit steep, given that these games are something like 3 hours each. It was my first foray into these sorts of games (looking for different sorts of games to try), and I probably won't be buying more unless the prices feel like a good value.
And I'm not saying that I want games that are artificially filled with pointless time killers. But there is a time of playthrough value that I expect. For example, most action-rpg's are something like 30-60 hours of playthrough time, which comes out to $1-2 per hour of playthrough at release time for a $60 game. And most action-rpg's do have good replayability. But for these new fangled sorts of games, we are looking at something like $6-7 per hour of playthrough at release. $20 / 3 hours = $6.7 per hour of playthrough. $30 / 5 hours = $6 per hour of playthrough.
I suppose that someone crunched the numbers and came up with these prices per expected sales, but I think the prices are likely keeping many people from trying them. So maybe it's a wash or worse.
I'm adding it to my list in case the price reaches an acceptable value.
Edit Finch feels definitely overhyped to me, add to that that with a non qwerty keyboard you re forced to use a gamepad... meh...
And also, the debate of how much bang for your buck in videogames? Besides the point, there's no debate for me.
Want the best bang for your buck? Go fetch a jokari, costs nothing and you can replay it ad nauseam.
I'm willing to pay for mleaningful experiences... and 80+h grindfests don't qualify... my best experiences with videogames are on the shortest end lengthwise.
The description of the game brings to mind The Last Express
. Albeit in a more open playground.
Good if they follow the path of the jewel that TLE is (with graphics and appeal pretty much atemporal).
I should get back to this one, bought it on sale and never played more than 30 seconds of it. XP
Yeah, I don't understand how people equate the worth and price of a game with hours spent.
There's short games that did absolutely nothing for me and were a waste of money.
But the same goes for huge games, which is the reason I don't play any Ubisoft crap, because it's just pure repetition for the sake of creating an X-hour experience. Or take any Korea MMO in which you can literally grind for hundreds of hours and get absolutely nothing out of it.
Sure, I've also played long games like Dark Souls that I enjoyed every minute of it, but pitting Dark Souls against Gone Home, for instance, just seems ridiculous to me, because they're just not the same thing at all and I wouldn't prefer one thing over the other.
For a game to resonate with me, it doesn't need to be X hours long. It either happens, or it doesn't. It's not necessarily linked to how long a game is, but rather how the time is spent.
Edit: I found Edith Finch very meh, by the way. It sure was a nice story and the visuals were cool, but other than that, it felt kinda hollow to me.