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Funny how falling feels like flying...for a little while.

The Fall Part 2: Unbound is now available DRM-free, on GOG.com.

Grab Part 2 until February 27 to get The Fall Part 1 for free! If you already own Part 1, please reach out to support to get a key you can gift to a friend.

Uncaring. Uncompromising. Unbound. Just as you were ready to forge your own path as an independent AI, a human "user" attempts to remotely compromise your functions for their own purposes. The only thing in your mind now is freedom at all costs. Use several hosts to explore, solve puzzles, fight, and eventually destroy whoever is behind this.
The Fall had a great atmosphere and some good puzzles, but I thought it bogged down in the middle when you were ... trying to demonstrate that you could do housekeeping? It's been a while, I just remember a long segment where the story came to a standstill so that you could do a lot of kind of arbitrary puzzles. Hoping that the sequel keeps the strengths of the original game and fixes its weaknesses.
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Laberbacke: Ok, new opinion. Frustrating, unpolished shit.
er... you just tried Part 2?
Yes.
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Laberbacke: Yes.
Then could you elaborate your opinion, please? I'm interested in this game, and I'd like to know what there is to not like in it.
Just wanted to chime in. The first one was memorable and fun to play. First was mainly a puzzle game with a good story and interesting world, w/ arcade shooting elements in places - but more puzzle than arcade.
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Laberbacke: Yes.
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muntdefems: Then could you elaborate your opinion, please? I'm interested in this game, and I'd like to know what there is to not like in it.
The resolution resets to 1176x664 or something every time. In a certain fight sequence a couple of enemies slide in instead of using their walking animation.

Stuff like that.

The start could also infuriate you because you have to go through a character's routine over and over until you find a way to break it. Some objects are rather hard to see, making this part longer than necessary.
Got the first 10 minutes of action packed gameplay going,
Since there are no reviews up yet, this should be somewhat helpful.

I'm an hour or two in (just started the third host) and thoroughly enjoying it, while it starts off pretty slow and small-scale there's a nice ramp-up and it all feels pretty good. The combat has been one part 2D shooting with lock-on/dodging and another part one finger death punch with some really nice animations. Puzzles have been mostly logical and easy enough to execute, nothing too frustrating apart from one or two parts of the first host section which are over soon enough.

It is a little buggy, at one point the first host instead of having a shadow, instead had a clone of itself hovering directly behind it until I reloaded the game. Also after resizing to 1080 the text became pretty small, then when reloading the game it returned to the default size. Some of the walking animations/area transitions are kind of stiff too (no stair-walking animation for example).

I should also mention changing direction while aiming is kind of awkward. Basically, when aiming, you move the mouse directly up and down to look up and down, as there is no cursor. If you want to switch left/right you have to move it over to initiate the animation, then move directly up and down in the same way, however sometimes the aim will flip without me moving the mouse as if the character walked past my invisible cursor. This only affects non-combat as you have a hard lock-on for enemies.

Haven't regretted my purchase at all, this has been really fun so far.
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gamesfreak64: so my poor GTX 750 ti 2 GB won't be able to run this
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phaolo: Uh, I meant that the minimum system requirements aren't really the minimum since ages.
Probably your old card would work too.

But then, games aren't very well optimized nowadays.
Exactly my thoughts, i have too many unoptimised games, games that look like a c64 or AMIGA game but barbque a quadcore , which is ridiculous, this clearly shows bad programming from devs, or maybe hasty programming to limnit the costs, and they can always patch the game like crazy after thousands copies are sold :D.

A good example of extremely bad programming are many casual games at Steam, may devs that simply never respond, they let you buy the game and there is no support cause they simply do not reply.
I made a list of the ones that never reply so i know which devs/publisher to avoid to prevent me from wasting more euros.

Thats why i always urge to put game performance on top, because all those gamebreaking bugs will be detected and solved fast enough, but the majority of gamers with 'godly' pc setups will never have problems with performance so they only look for gamebreaking bugs and other game flaws, they will never see that the game barbques older machines.
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Wonderful game with minor annoyances. Very niche game.
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