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Don't cross me.

<span class="bold">Nosferatu: The Wrath of Malachi</span>, a vampiric first person survival horror, is available now for Windows, DRM-free on GOG.com.

The castle door slams shut with a deafening thud. For twenty minutes or so, you struggle against fifteen inches worth of oaken barricade, ten minutes of clawing at two cast-iron hinges, then one minute of hesitation. Your family is out there. Go. <span class="bold">Nosferatu: The Wrath of Malachi</span> is a roguelite first person shooter - your goal is to survive, and get the hell out of the massive Gothic castle with its stupidly spine-chilling musical score. Your cane-sword and arsenal of holy (and less holy) weapons are there to help you through the non-linear, slightly random survival adventure of rescue and 1920's-horror-style undead infestation.

Make Van Helsing proud in <span class="bold">Nosferatu: The Wrath of Malachi</span>, available now, DRM-free on GOG.com!
Great game and great release!

What can you expect from Nosferatu: The Wrath of Malachi?

Well let's start with the bad:
Graphically it's merely serviceable, you're not going to find anything in the game that will make you go "wow that's beautiful" and some of the animations seem like they're right out of a mid/late 90s FPS.

Certain tasks such as saving someone are tied to a clock, which means not getting to someone by a certain time means they kick the proverbial bucket. Whether you like this feature will be a matter of taste.

The mansion can be really frustrating to navigate thanks to the lack of a map and fairly identical corridors depending on which wing of the mansion you're in. The mazelike feeling can be especially annoying when you fail to save somebody because you got stuck running circles just below (or above) where you needed to be.

Utterly forgettable story and a couple of annoying and cowardly characters who you have to escort to a predetermined safe area.

AI in general can be a bit stupid at times.

Enemies can occasionally spawn behind you. Whether it's bad or not depends on your taste, but I thought I'd mention it.

Now for the good:
The atmosphere is fan-freaking-tastic. The mansion is completely dark in certain areas, you never know when enemies are going to pop up (especially since they can respawn on occasion) and the excellent sound design will keep you constantly on edge, even when there isn't an enemy in sight.

Nice variety of weapons. You've got a sword, a revolver, a black powder pistol, a cross (which can make enemies stop attacking, and is one of only two ways to beat one particular type of enemy), a automatic rifle, another rifle which I didn't get thanks to a bug but I think it was a black powder rifle. Oh and stakes, which you can use to...stake enemies, including vampires who are still in their coffins, you can also use stakes to make torches.

Cool cast of enemies, including regular vampires, spectral vampires, dogs, impish baddies and gargoyles. There maybe others but those are the ones I remember off the top of my head.

Combat is fun and quick, most fights are over in ten seconds as you mow them down once you get your wits back.

The missions and certain events being tied to the clock is actually a good thing (to me anyway), since it gives the idea that the enemies aren't concerned only about you, they're going about their business whether you're there or not. Nice bit of realism, and to think it's found in a horror game!

I myself enjoyed Nosferatu: The Wrath of Malachi quite a bit, it has its flaws but it genuinely got under my skin and kept me on the edge of my seat until the end.
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MaxFulvus: I have the french cd version. A good game, but the random room generator is a bit clumpsy and you sometime wish to have a map to avoid to be lost. Also a very short game, but a great atmosphere inspired by the Hammer films era.

I don't know if GOG found a solution for the widescreen issue on modern OS ? I remember there was a patch on the Steam forum !
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Sachys: http://www.wsgf.org/dr/nosferatu-wrath-malachi/en

dont have the gog version - but it worked with the drm free one from indiegala
Good, I never used it because I played Nosferatu on my old pc but this patch should be added as bonus material, imo.
You know i would like a game like this. But instead of blowing away menacing Vampire. You blow away the characters in the Twilight Series.
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NoNewTaleToTell: Certain tasks such as saving someone are tied to a clock, which means not getting to someone by a certain time means they kick the proverbial bucket. Whether you like this feature will be a matter of taste.
This sounds very annoying and would probably put me off playing the game after a few failures. Are there any useful tips one can do to mitigate it without extensive trial & error or reading a walkthrough?
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NoNewTaleToTell: Certain tasks such as saving someone are tied to a clock, which means not getting to someone by a certain time means they kick the proverbial bucket. Whether you like this feature will be a matter of taste.
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Nirth: This sounds very annoying and would probably put me off playing the game after a few failures. Are there any useful tips one can do to mitigate it without extensive trial & error or reading a walkthrough?
Well there are three wings of the mansion and you'll mostly be focusing on one at a time and you'll end up doing floor by floor sweeps. The issue really is when you find a door that is locked and you have to find the key and by the time you've found the key you've forgotten where the door is or how to get to it, thanks to the identical hallways.

As confusing as that sounds (and it really is in-game) the time limit isn't much of a factor by itself, I only lost two family members (out of 12 total), and one of them is because I never found the area she was in until she was dead. Keep in mind that I wasted a good twenty minutes being completely lost.

So yeah, for tips, just focus on going floor by floor and when you find a key then make a beeline to whatever door it belongs to. You're given a good bit of leeway with the time and it isn't quite as hard as it reads on paper (or err...web forums).
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NoNewTaleToTell: So yeah, for tips, just focus on going floor by floor and when you find a key then make a beeline to whatever door it belongs to. You're given a good bit of leeway with the time and it isn't quite as hard as it reads on paper (or err...web forums).
I'll remember that, thanks. :)
I've always had a soft spot for this game. It has an abundance of flaws, and is ultimately a bit repetitive as it goes on, but it does enough things well and has enough unique elements that I really dig it overall. The atmosphere in particular is fantastic. Also, the semi-randomised architecture in a first-person game was a tremendous technical coup for the developers, and really keeps you on your toes every time you play.

Basically, on the basis of its strengths, I'll forgive most of its weaknesses.

Combat is tough. You'll learn and improve, but just be aware that you're going to die a lot to begin with.

As for the lack of manual... my physical copy came with nothing more than a 4 page quickstart guide, comprising:

1. Front cover picture (same as the box cover)
2. Installing the program. Technical support details (for Mindscape).
3. Family photo album. Starting the program.
4. EULA

Of that, only "Family photo album" is actually relevant to playing the game, and that section simply says:

"The family photo album indicates the status of each of your family members and friends. Press the photo key (default: TAB) at any time to view the family photo. At the right hand side of the family photo, you'll also be able to see which keys you've found. A green circle at a member indicates that he or she has been rescued. A red cross at a member indicates that he or she has been slain. Unmarked members are still out there waiting for you to come to their rescue!"
Post edited April 10, 2015 by Shadowcat
Nice to see Nosferatu here. This great classic definitely deserves a place here.
Kudos. A good "old-school" release, the type GOG used to traffic in consistently as a young site. Definitely belongs here. Good companion piece to Clive Barker's Undying. Always had trouble getting disc copies to properly run on modern OS configurations; hopefully GOG worked the kinks out.
Oh my! Oh my! Oh my!

Now just add the spanish version and it's an insta-buy for me!

Please GOG make it happen!

I do understand english, but having played it in spanish before, a lot of the 'nostalgia-factor' gets lost in translation ;)
Just a quick warning:

Running the GOG uninstaller for Nosferatu, even with the option to keep saved games removes some important files that makes it impossible to re-load the save files for a future installation. Uninstalling the game leaves only savegame#.fxa files, but the game seems to require at a minimum MenuSaveSlot#.fxa files that are located in the same folder in order to be able to re-load games. There are also screenshot thumbnails saved as Menu_SaveSlot_#.tga files, but they are not required. Make sure you copy those files before running the uninstaller if you want to keep your saved games. Luckily I'm cautious about these kinds of things and so my saves weren't lost but I wanted to let the community know just in case. I've already informed support of the issue, hopefully they'll create a new uninstaller soon enough.

Edit: Fixed in the latest installer, setup_nosferatu_wrath_of_malachi_2.1.0.2.exe
Post edited April 22, 2015 by SCPM