DNMR2K5: What good is getting rewarded when you will lose it all in the next run?
eric5h5: Because you have a better chance of beating the game? Also there's unlockable stuff.
Then you won't really lose your rewards, would you? ;^)
But that does not mean that I agree with the lazy effort for a segment of games in this genre, though I am still biased, as we all are for things that we do or don't like, but nothing is written in stone, as that is how one remains ignorant, though I will never be a fan of losing hours of progress of lesser games from this genre…
DNMR2K5: It's pretty much playing a game with no resolution for the time that you've wasted…
eric5h5: It does have an end, the same as other games like this such as Ziggurat 1 + 2, Immortal Redneck, etc. It has an infinite mode, in which case you see how far you get (also a common feature). Which you would play because it's fun. Why else would you play any game? I played a whole lot of Moria back in the day, and never managed to win. No regrets. How about multiplayer games, or single-player games with a skirmish vs AI mode, where you play matches over and over, and win or lose you start again from zero every time. You might as well ask what's the point of advancing in Civilization, when you're just going to start over with a settler and no technology.
Thanks for the info, as specificity is king!
My statements are best served for the low-effort dreck,
(That includes AAA titles as well) but yes, I have not played this game, so this is great info, as what good is an opinion if it's not been challenged, it's the main reason I express my opinions freely, how else can I learn different perspectives?
eric5h5: Regardless, it's relatively rare for gamers to reach the end of games. It's far more important to be having fun than to get to the end. Not to mention that ultimately everything is a "waste of time," given that the universe itself will end one way or another.
Hence, my earlier statement that it's not a waste of time, if that's how you love to spend your time, and thanks for reminding me of Ziggurat 1 + 2, I have one, but not 2, which I'll have to pick up as I'm more of a game hobbyist/collector, but yes, if it's a question of not finishing a game, well, I'm a collector for a reason, but repetition for repetition's sake is still a cheap way out in my opinion…
The difference is that thanks to the feedback from those that have the game, that this game may be the exception, as I said, I don't have this game, that's why I am *also* speaking largely in general about the genre, so if I'm wrong about this particular game, then I'm wrong, I have no problem admitting that as that's the best way to learn going forward…
zoomzoomquoi: The great, addictive games (Rogue, Hades, Dead Cells, Binding of Isaac…) have carefully balanced mechanics. The simple storyline works because the gameplay has a hidden depth.The best creators seek intrinsic motivation: the joy of discovery, improvement, and creating their own story. Not just the Pavlovian reflex of opening a treasure chest.
Indeed, as they stand far above the low-effort dreck, within this, genre, as I've said, I am not a fan of permadeath that wipes progress, and thanks to someone's earlier distinction between the subgenres, I now have a better understanding of what to accept, and what to watch out for.
Rogue
like = no interest from me.
Rogue
lite = interest piqued.