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A hardcore turn-based strategy rogue-like – Molten Horn is now available on GOG with a -10% discount that lasts until November 16th, 5 PM UTC.

Chaos ensues in a realm plagued by a curse from the spilled blood of a fallen god. People and animals transform into monsters, while the dead rise from their graves. As one of the resurrected, your mission is to halt the curse's advance and vanquish the Molten Horn, restoring balance to the land. Embrace your turn-based prowess and face this challenging quest head-on!

Explore random locations, push enemies into traps, upgrade your character, or assemble a team. Each run presents new challenges to defeat the fearsome Molten Horn. Every move counts in this thrilling quest!

Molten Horn is OUT NOW, check it out!
Apushev Vitaly seems to be a quite prolific developer :)
Yay, a roguelike. They are so rare these days...
Soooo....original Zelda clone? One would think this will be popular.
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Shmacky-McNuts: Soooo....original Zelda clone? One would think this will be popular.
Really not sure how you could get "Zelda clone" from "turn-based rogue-like".
Looks great. I'm going to pick it up.
I thought this looked familiar, yet not familiar.

This game had a really extreme and ugly CRT filter when it was announced.

https://cdn.cloudflare.steamstatic.com/steam/apps/2384000/ss_b214c80c31e51a669d6f0e10f138df5fb806e43e.jpg

From the new screenshots, it looks like they have wisely scrapped that.
This game stinks of someone seeing Realm of the Mad God and understanding nothing about what made it visually appealing.
Is every "room" a battle-arena?

I don't see entrances or exits.
The graphics are certainly basic.
Neat little tactical game with some roguelike elements, very enjoyable and HARD. One complaint though, its non-rebindable WASD controls that don't work properly on AZERTY.
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Martek: Is every "room" a battle-arena?

I don't see entrances or exits.
Exits appear once all enemies are defeated, it's basically a succession of rooms.