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The Last Place You Look

<span class="bold">Minecraft: Story Mode - Episode 3</span>, the third part of the Telltale adventure, is available now, DRM-free on GOG.com with GOG Galaxy achievements.

Continue your crafticular adventure in Episode 3 - The Last Place You Look. Trapped and out of time, you must search out the final member of the mysterious Order of the Stone and face the evils that lurk among the black skies of The End.

As always, every episode, past and future, is included in your purchase.

Check out the newest trailer:
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Never look in your closet, under your bed, and into The End. <span class="bold">Minecraft: Story Mode - Episode 3</span> - The Last Place You Look is available now, DRM-free on GOG.com
I haven't played the series to form my own opinion of it. But I noticed the store page is already full of disappointed reviews from previous installments. GOG's review system makes it difficult to tell if a game is improving or slipping after several updates, which is unfortunate.
Wouldn't have anything to do with 3 eps in 6 weeks compared to months between eps for GoT / Borderlands / TWD?
If the lacklustre reviews aren't enough to put you off, remember: Telltale don't support their products over the long term. Sam and Max has had a game-breaking bug for 3 years which remains unaddressed http://www.gog.com/forum/sam_and_max_series/sybil_doesnt_appear_spoiler/page3
Post edited November 25, 2015 by asb
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wvpr: I haven't played the series to form my own opinion of it. But I noticed the store page is already full of disappointed reviews from previous installments. GOG's review system makes it difficult to tell if a game is improving or slipping after several updates, which is unfortunate.
This is actually the reason why I don't post reviews on storefronts for episodic games until the series is finished, since a lot can change by the time the final episode is out. I'm tempted to post my thoughts on the game as a review on the GOG.com storefront, though, as it's actually my favorite Telltale series overall so far (and, the fact that it's improving from episode to episode is a big reason for that). It combines the cinematic choice and consequence gameplay that Telltale has been known for since The Walking Dead with puzzles and exploration more akin to their classic games. It's the best of both worlds in my opinion.

The biggest complaint about episode 1 and 2 was it's length, and episode 3 is much longer. It's about the size of Telltale's other games. But, because this series actually has exploration and puzzles, unlike most of their games from The Walking Dead: Season Two on (although Tales from the Borderlands had some too), it actually depends on how much you explore and what you choose to do (as this game has optional puzzles with multiple ways to solve a problem).

Even from episode 1 to episode 2 they improved it based on player feedback (gamers that weren't used to Telltale's puzzle games didn't like the switch puzzle at the end of episode 2, so they changed the switch puzzle in episode 2 to have three switches instead of five, and they added optional puzzles with multiple ways to solve a problem beginning in episode 2 (if you chose to go to Ellegard, you could get an object through a puzzle or by crafting your own).

The story is improving as well. It's not as simple as it seemed. The basic premise of the story is that a monster is unleashed, and the group has to find people who can stop it. The part of the story that elevates it beyond that premise is that the villain is actually pretty nuanced, once you realize his motivation, you almost feel sorry for him and understand why he did what he did. Plus, there's a lot of tension and even moments of heartbreak in later episodes, which is unsurprising, since Telltale has been pulling at gamers heartstrings since Tales of Monkey Island.

The best part about this game (and the reason why I rank it so high among my favorites), is that it addresses so many of my concerns about modern Telltale games, especially the shallow gameplay. It still has quick time events, but most of the action is in actual direct controlled battles with a hit counter. This is so much better than quick time events, and I really hope it becomes the standard for Telltale’s games from here on out. There’s also more exploration than in their usual games, the inventory is actually used with multiple items when it comes to crafting items (in one part, you have to escape a room, and the item you use to escape depends on what you craft, and what you can craft depends on the items that you picked up throughout the game earlier).
Post edited November 25, 2015 by Jenni
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wvpr: I haven't played the series to form my own opinion of it. But I noticed the store page is already full of disappointed reviews from previous installments. GOG's review system makes it difficult to tell if a game is improving or slipping after several updates, which is unfortunate.
The way I see it, well, the game seems pretty cool and fun, although somehow short for Telltale standards. People -not most goggers I might say- tend to pan (con queso) big franchises etc, so nothing unusual here :P