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"Some people never go crazy. What truly horrible lives they must live."

Lovecraft's Untold Stories is now available, DRM-free.
The decidedly horrendous bestiary of the Cthulhu mythos is on the prowl and it falls on you to try and contain this madness. Pick your character out of 5 different options, grow mad with power, and try to make your way through randomly generated levels filled with clues, enigmatic NPCs and abominable bosses. Will you try to outsmart the cultists by gathering information or take them out with smart use of your ever-increasing firepower?
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BliniGames: ...
Long story short:
1) Our game is not for conservative Lovecraftians who think that about Lovecraft, only should be made adventures and click and point slow paced horror games.
I am not a conservative Lovecraftian and I like when people dare to do something different for a change. Results may not be everyone's cup of tea, but that happens for every form of art.

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BliniGames: 2) Our game is not perfect and we will continue updating it, fixing errors, improving the balance, and adding new content, but neither are AAA games upon release. Ask Electronic Arts or Blizzard :)
I can't remember of any game for the past many years that has been problem-free on release. It is great to see you are willing to keep improving the game and the GOG community will definitely appreciate you updating the game here often (and not delaying in favor of other digital stores ;) )

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BliniGames: 3) Our game can be a fast paced action roguelite, if you don´t care about the story, or deeper if you care about reading the dialogues, exploring each level to find secret sublevels and do the special quests. (But remember that the roguelike element is still present and you may die).

Give it a try! That is my best advice, and if you don´t like it... refund. No hard feelings :)
Thanks for all the info, you've been very helpful. I wish the game does well!
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Telika:
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BliniGames:
I'm loving it. :D

Because I grew up with the old 2600 and NES controllers, the dual analogue took me a few minutes to get used to, but now I'm great.

I do keep accidentally blowing myself up by bashing instead of shooting crates from a distance, but that's on me. :P
Post edited February 18, 2019 by tinyE
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BliniGames:
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tinyE: I'm loving it. :D

Because I grew up with the old 2600 and NES controllers, the dual analogue took me a few minutes to get used to, but now I'm great.

I do keep accidentally blowing myself up by bashing instead of shooting crates from a distance, but that's on me. :P
Hello, really glad that you like it! :) Believe me, I´ve blown my ass more times that I can count.
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LootHunter: Then compare Crawl and Lovecraft Untold Stories graphics. Crawl has much smoother lines (just look at the slime on one of the screenshots - there is nothing like that in LUS) and animation is also smoother.
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liltimmypoccet: I don't see what you mean, neither game has smooth graphics, they both have blocky pixel art.

If anything LUS has smoother art because it's less zoomed in. Crawl's diagonal lines look like staircases compared to LUS.
Not all lines. Anyways, both games IMHO have visual style that is inferior to old games, such as Chaos Engine or Nightmare on Elm Street (I mentioned those specifically, since they are in the same perspective and similar genre).
Post edited February 18, 2019 by LootHunter
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liltimmypoccet: I don't see what you mean, neither game has smooth graphics, they both have blocky pixel art.

If anything LUS has smoother art because it's less zoomed in. Crawl's diagonal lines look like staircases compared to LUS.
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LootHunter: Not all lines. Anyways, both games IMHO have visual style that is inferior to old games, such as Chaos Engine or Nightmare on Elm Street (I mentioned those specifically, since they are in the same perspective and similar genre).
I mean whether you prefer XYZ older game over these 2 is subjective but you can't say that they don't present decent pixel art.
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LootHunter: Not all lines. Anyways, both games IMHO have visual style that is inferior to old games, such as Chaos Engine or Nightmare on Elm Street (I mentioned those specifically, since they are in the same perspective and similar genre).
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liltimmypoccet: I mean whether you prefer XYZ older game over these 2 is subjective but you can't say that they don't present decent pixel art.
Ok. Look at Chaos Engine (as this game is right here on GOG) screenshots. Can you honestly say that there are as many blocky/ladder lines there as here?
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liltimmypoccet: I mean whether you prefer XYZ older game over these 2 is subjective but you can't say that they don't present decent pixel art.
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LootHunter: Ok. Look at Chaos Engine (as this game is right here on GOG) screenshots. Can you honestly say that there are as many blocky/ladder lines there as here?
That is because Chaos Engine has roundish character models that blend in the background colors so you can barely see the outline. LUS uses larger pixels and creates more unique and varied shapes. Pixel art is naturally blocky anyway.

I don't know how you can bash this game's art style and praise CE, that game looks so bland and dull compared to LUS which is a lot richer in detail. CE looks like it was made 20 years ago.
Post edited February 18, 2019 by liltimmypoccet
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LootHunter: Ok. Look at Chaos Engine (as this game is right here on GOG) screenshots. Can you honestly say that there are as many blocky/ladder lines there as here?
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liltimmypoccet: That is because Chaos Engine has roundish character models that blend in the background colors so you can barely see the outline. LUS uses larger pixels and creates more unique and varied shapes.
Larger pixels?! Are you nuts? Both games have resolution 210-220 pixels in height (in width there is larger difference, since LUS goes for widescreen). That means that on the same monitor pixel size would be the same. In fact LUS pixels would be smoller on 5:4 monitor, since the picture would be smaller to fit in.

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liltimmypoccet: Chaos Engine has roundish character models that blend in the background colors so you can barely see the outline.
Yes, that is exactly one of the techniques to make pictrure outlines smoother even with larger pixels. The ones I mentioned in one of my previous comments. LUS doesn't do this and that's why it looks more blocky, and makes impression as you yourself admitted to have larger pixels.
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liltimmypoccet: That is because Chaos Engine has roundish character models that blend in the background colors so you can barely see the outline. LUS uses larger pixels and creates more unique and varied shapes.
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LootHunter: Larger pixels?! Are you nuts? Both games have resolution 210-220 pixels in height (in width there is larger difference, since LUS goes for widescreen). That means that on the same monitor pixel size would be the same. In fact LUS pixels would be smoller on 5:4 monitor, since the picture would be smaller to fit in.

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liltimmypoccet: Chaos Engine has roundish character models that blend in the background colors so you can barely see the outline.
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LootHunter: Yes, that is exactly one of the techniques to make pictrure outlines smoother even with larger pixels. The ones I mentioned in one of my previous comments. LUS doesn't do this and that's why it looks more blocky, and makes impression as you yourself admitted to have larger pixels.
Then replace 'pixel' by 'block' or 'square', you get my point. LUS has larger blocks and/or uses less blocks so it appears more 'blocky'

Chaos Engine mostly use the same character size while LUS has different frame shapes/sizes for characters which make it look at lot more unique than CE. Most of the lines in CE are either horizontal or vertical and you can barely see any diagonals which is why it looks less blocky overall.

I still don't know why you are trying to pretend that LUS' art is subpar when games like A Link to the Past and Terraria are just as blocky. Crawl looks even more blocky than LUS by using larger and fewer blocks yet it is still outstanding.
Post edited February 18, 2019 by liltimmypoccet
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omega64: GOG doesn't offer refunds unless a game is broken or hasn't been downloaded. Refunds for other reasons are only allowed during Early Access.
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BliniGames: Oh! My bad. I thought the refund policy continues once out of Early Access. Then, as an alternative, what I can suggest is to take a look at this video with a walkthrough of the Detective, the first playable character, that we did:

https://www.youtube.com/watch?v=RYnKAFDfJ_8&t=295s
Yes. As correctly noted above, GOG, because of its DRM-Free nature, does not provide a refund just like that*. GOG works more like good old purchases of physical copies of the game in retail stores (the only difference is that your copy of game here is not really physical, but downloadable). And a refund is possible only if something is wrong with the copy you bought (for example don't work at all). A reasonable measure to protect the developer / publisher from abuse of refund system.
In turn, this leads to the fact that users of GOG are more thoughtful and cautious in choosing the game to buy.

*An extended return is only possible for games that are in the status of "in development", but this is no longer your case.

In any case, thanks for publishing the game here and I wish you good sales (in all stores)!