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Plays tough, but deep. Looking for commitment.

Lords of Xulima - Deluxe Edition will gladly scratch your old school RPG itch, with a weeklong -30% launch discount, DRM-free right here on GOG.com!

If we had to say one thing about Lords of Xulima - Deluxe Edition, it would be that it's huge - over 100 gameplay hours huge. This is no sequel, remake, or reboot either - Lords of Xulima is a completely original fantasy RPG which mixes isometric exploration with first-person turn based combat for all the good old school gameplay you know and love. Lords of Xulima - Deluxe Edition is the most complete package - it includes two pieces of extra content: Talisman of Goldot DLC and the Special Digital Rewards package. The DLC includes three artifacts of epic giving power to help you on your journey, while the digital rewards are a package of impressive bonus content including an Original Soundtrack, a detailed Bestiary & Mythology of Xulima, Map of Xulima, and more!

Make your commitment to Lords of Xulima - Deluxe Edition, or pick up the standard edition and grab the edition upgrade later on, all with a -30% launch discount, DRM-free on GOG.com! The special promo will last for one week, until Thursday, January 22 at 11:00 AM GMT

Special Twitch Stream:
Want to see the game in action? Join Quill18 at <span class="bold">Twitch.tv/GOGcom</span>, this Friday, 9pm GMT / 4pm EST / 1pm PST, for a special Lords of Xulima stream!
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phaolo: Ummm.. I'm not sure about this.. the flash-y graphics kinda puts me off :\
How are story, pacing, gameplay, ui, bugs?
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CarrionCrow: Story - Generic. You're the chosen one, the gods are fighting with each other, and you've been picked out of everyone on the planet to be the one who fixes everything.

Pacing - Somewhere between slow and glacial. Everything either wants to kill you or make you spend money, so progression is very slow going.

Gameplay - Serviceable, but very, very slow.

You have to get into a routine to progress.
Pick crops for food or money, keep track of where food grows wild and grab it every couple days game-time, curse at the priestess when you have to spend 25 percent of your money at a time because people got cursed or poisoned, try to thread the needle between encounters you have no chance whatsoever of beating and encounters that will only put 2 to 5 people of your 6 person group on their ass, sending you back to the inn to spend more coin to heal them, and scraping enough coin together to get some kind of armor and weaponry for your party.

Also, you really need to enjoy turn-based combat. If not, you might as well skip the whole thing, since you have to do a lot of it. Lots of tough fights, lots of enemies with extremely large amounts of hit points, and lots of enemies who love to use stacking poison or bleeding damage when they're not using area of effect spells to crush your characters.
Additionally, every single melee character I have can't hold a candle to a mage with plenty of power points to cast spells with. The balance feels very off when it comes to any fighting that isn't magical.

UI - The vagueness shows up here. You'll see classes but not be able to see their pros and cons clearly, you'll see stats for things like weapons but not know what they are, you'll get skills but not know if you should be saving points for later since you only see what you're getting next level, not 2 or 5 levels down the road.
Looking online will be a regular occurrence until you memorize it all.

Bugs - Haven't run across any. The game does a good, stable job of murdering me at every opportunity.
I ....phuqing....hate....that!

Thanks and +1 CC for the review.
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CarrionCrow: Bugs - Haven't run across any. The game does a good, stable job of murdering me at every opportunity.
This reflect very well my experiene of he game, at least in the beggining.

The low levels are HELL, each fight is risky, you don't haev enough money, you struggle for food, etc. But to be fair, after a while it settles (level 10-15). Fights get more interesting as you get more skills. Fighters and Mage don't seem so unbalanced (well, mage still do more damage, but fighters are faster, more resistant and don't need to rest all the time to get their mana back). You start getting enough cash to buy food - foraging is just a small bonus, not a necessity anymore. I'm still not very far, but the game is getting better. Fights are not bad, reminds me of some old Wizardry games (the whole game reminds me of a lot of things actually).

The thing that stay is the huge amount of backtracking. You can spend ages exploring the areas you know, looking for something that you ignored before because it was too strong but maybe you can kill it now. The ennemies are limited so you have to go look for XP in new places all the time. And old places. That's boring (I looked online for a simple list of areas sorted by difficulty, just to know where to go, couldn't find one yet).

Also, as the XP is limited, you can screw up your party by making bad decisions. I suggest reading at least one guide about party creation before starting. Characters are more or less balanced but the stats and skills clearly aren't.
I've really enjoyed the game so far. I went with three mages (yes, after a restart) on the back line, with a soldier, paladin, and the explorer on the front. The theory is kill enemies quickly to minimize damage taken.

On the mages, I've invested a point in speed and constitution every time, and I gave them the divine initiative bonus, so they usually go first, and they go often. They have a decent amount of hit points, and they do most of the killing.

The soldier, however, actually does more damage at the moment, pound for pound, than a mage (powerful strike plus a mace is awesome; tons of damage plus stunning). I'm regretting the paladin slightly, but maybe he'll get better. Right now the healing and defense auras just haven't been that necessary (we're between levels 10 and 15). Either we own the enemy, or they own us.

The explorer is effectively useless on offense in a fight because his points have gone into world map utility skills, but he has a lot of hit points and decent evasion/defense, so he's at least a meat shield for a wizard. He can also use scrolls, in a pinch.

Anyhow, this is a worthwhile game. I really like thoughtful turn-based combat and party building, so this is right up my alley. I do wish I could see future skills; I might have been inclined to try a cleric or a bard.

Incidentally, pay attention to the spores/eggs you find. There are effective poison/bleeding antidotes among them...
OK, I started.

First impression: OMG WHERE'S THE FOOD?!?!? Gonna be one of those games.