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Immerse yourself in an intense action RPG taking place a derelict space station soaked in a dark sci-fi atmosphere. Hellpoint is now available DRM-free on GOG.COM with a 10% discount lasting until 6th August 2020, 4 PM UTC. Fight the hordes of dreadful creatures, face the Cosmic Gods, and unravel their twisted story. Should the challenge prove too great for one hero, play with a friend in local or online co-op.

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RedRagan: Why you're so miffed about energy sword getting limitation like projectile weapon?
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Loger13: For the same reason that you don't want your sword to disappear from your hands in Dark Souls during the battle.

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RedRagan: It push players to play more tactically. I mean look at Doom Eternal, it got this super strong energy sword that can slice and dice even the baron of hell to pieces. But the kicker is the sword can only be used three times before it run out of energy and require energy refill. So players are getting smart and only using it to kill strong enemies. Why can't it be implemented in other games?
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Loger13: It can be. There are many of games with powerful hand weapons that are limited in use. But Doom is a different genre. Shooter: you always have another weapon, if the sword runs out of energy, you change the weapon in 1 push of button and that's it. This is not the case in Hellpoint (as in most games of this genre).

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RedRagan: And do you even read my argument about baseball fest stuff? I said the one who use energy barrier/shield can be limited to only a handful of strong enemies. It can be designed like rock paper scissor mechanic where people switch to bladed weapon to kill enemies with energy barriers.
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Loger13: I read. You can come up with any restrictions for such a sword, it is understandable without your descriptions. It's only when you read that cortosis is resisting the lightsaber that you think "ok, let's move on". When you see how it works in games ... well, it doesn't work: you either see how the lightsaber stops working like a lightsaber (and then why is it at all? For special effects?) Or it works as it did, and cortosis just reduces damage (then why is cortosis in the game other than worsening the lightsaber)? Therefore, there was no cortosis in Lucas's films.

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RedRagan: Once again Doom Eternal show a great example of this with their possessed marines with energy shield. To kill them easily player need to switch into plasma rifle and overload the shield until it explode. This is just like Phalanx fight/the first Demon's Souls boss where you fight against shielded enemies but you can kill them easy if you use fire bomb or put resin on your weapon and set it on fire.
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Loger13: You start talking nonsense again. You can think of a thousand reasons and ways to limit the energy sword in the game. Only an energy sword that "does not work" as an energy sword is useless. It's easier to add the usual one and that's it. This is exactly what happens in games.

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RedRagan: In the end you simply just want a one hit kill lightsaber where you just run around and decapitating everyone. Do you know what it looks like? Bushido Blade 1 and 2 on PS1. The game can be finished in less than 30 minutes because you keep decapitating everyone thanks to super realistic sword fight mechanism where most fight ended in seconds. Sure it can be satisfying but it's also get boring very quick.
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Loger13: Well, I want a realistic lightsaber. After all, this is how it works and should work. And this is how the
energy sword (lightsaber as most famous example) would work in reality if it existed.
Otherwise, what's the point of having an lightsaber (energy sword) in the game if it doesn't work as an energy sword? I don't want just funny light effects. I specifically mentioned in the example of a Star Wars games where, due to the requirements of Disney, it was done exactly like this: a lightsaber that does not work as an energy sword (as the lightsaber worked in the movies). Nobody liked the result of playing with such a lightsaber.
And, yes, it would be a super OP weapon. And that's why I compared it (upon receipt) from the very beginning to the Hand Cannon from Dead Space 2. A weapon for fun.
You're pretty much admitting that you never play Dark Souls series and talking out of your ass. Because the equipment setting allows you to equip and switch between two weapons in ONE PUSH OF A BUTTON



Even when it's not in the movie it is still part of the canon, authorized by George Lucas first and later by Disney. Also reducing damage is still part of defense mechanism, I mean in Souls some shields only reduce the damage and don't fully block the damage. Also strong enemies might cause shield users to stagger after a strong attack.

Also I knew about Cortosis over a decade ago. Also Darth already stopping blaster shot with his specially made glove since the Empire Strikes Back, don't you dare patronizing me about the lore of Star Wars.


And now you're acting like an old retiree who can't accept change and yelling at cloud. Since when making sense work for a fantasy concept video games (that pretty much 90% of video games out there). I don't see Doom players complaining about the limitation, many of them still getting the gold armor (no death nightmare run)


You keep blaming Disney for nerfing the lightsabers but in reality many SW games before Disney already nerfed the sabers for a long time. You're just salty that you never get the light saber game you want. Even George Lucas knew that overpowered weapon is no fun and canonize a lot of materials to stop light sabers and using more parry and block in episode 1, 2 and 3. Sure a lot of old purists hate the prequel trilogy but they all agree that the saber fights were cool and leap and bound better than stiff fights from the first trilogy.
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RedRagan: You're pretty much admitting that you never play Dark Souls series and talking out of your ass. Because the equipment setting allows you to equip and switch between two weapons in ONE PUSH OF A BUTTON
But this is not the case in THIS game!
I see it is very difficult for you to understand: I am comparing it specifically with Hellpoint (which I wrote directly about). You stubbornly fixated exclusively on Dark Souls. Dark Souls is not the only game in the genre. And not even the first.

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RedRagan: Even when it's not in the movie it is still part of the canon, authorized by George Lucas first and later by Disney. Also reducing damage is still part of defense mechanism, I mean in Souls some shields only reduce the damage and don't fully block the damage. Also strong enemies might cause shield users to stagger after a strong attack.
What difference does it make to canon or not canon if it doesn't work in movies and doesn't work in games?
Tomorrow, Disney may announce (if want) that "the lightsaber should bounce off wooden shields and this is canon". And that's it - it will be canon. So, what is next? Do you understand that this nonsense about the canon or not canon has nothing to do with the properties of the energy sword? Forget the lightsaber altogether - I see the name "lightsaber" is causing you cognitive problems. The lightsaber will still not appear in the game for licensing reasons. Everything, we are talking, we are not talking about a lightsaber, but about "an energy sword, which has the same properties as a lightsaber in a movie". Now there is no canon, because it is an abstract energy sword.
This will help you not to carry on more nonsense about "canon" and "cortosis"?

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RedRagan: Also I knew about Cortosis over a decade ago. Also Darth already stopping blaster shot with his specially made glove since the Empire Strikes Back, don't you dare patronizing me about the lore of Star Wars.
The blasters in the film reflect a lot of things - even from the walls of the garbage collector. This does not mean that they are armored with cortosis.
And in general, this statement about cortosis only from the expanded universe. The film doesn't say anything like that. There are a lot of explanations for this (and not even just there, but there were when the film was released - before the advent of the expanded universe): He used the Force. Anyway, he has a robotic arm.

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RedRagan: And now you're acting like an old retiree who can't accept change and yelling at cloud. Since when making sense work for a fantasy concept video games (that pretty much 90% of video games out there). I don't see Doom players complaining about the limitation, many of them still getting the gold armor (no death nightmare run)
Because Doom is a different genre and there the problem is solved completely differently? What I have already written about, but you are a little awkward and still cannot understand simple things from 1 reading?
And what does the concept of video games have to do with it? By the concept, you can say anything, for example: "paper blocks the energy sword". "The concept is!"
You know, the fact that you repeat the word "concept" you do not diminish the delirium of what you write.
I'm talking about the possibility of an energy sword appearing in the game. And you're talking about how to make it just look like an energy sword, but not work.
I already wrote to you once, but because of your personal peculiarity, I have to repeat everything twice: You can think of any restrictions "in concept". Only nobody needs an energy sword, which "in concept" is just a "glowing stick", but works like any other sword.

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RedRagan: You keep blaming Disney for nerfing the lightsabers
It didn't reach you again, but this time with two attempts. Okay, especially for the hard-to-understand, I repeat for the third time: some Star Wars games are just a good example of what you offer.
Do you know the meaning of the word "example"? Apparently - no. Look in the dictionary.
Let me give you another example, so that you already get rid of "Disney nerfing": Skyrim with a lightsaber mod. It looks like a lightsaber, but it works like a normal sword. That's all, "Disney" has nothing to do with it. Did changing the example help you not to get hung up on the "Disney nerfing" phrase anymore?
Do you understand that you are fixated on small things and individual words and lose the essence of the conversation as a whole?

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RedRagan: but in reality many SW games before Disney already nerfed the sabers for a long time.
Yes exactly. Now go up and re-read the phrase where I wrote it: the lightsaber does not "work" well with this concept in movies and games. More precisely, it does not work. And we get a conventional lightsaber (lightning stick), and not the same as in the movies. And this is the problem. And you offer this clumsy option.
But you traditionally did not understand this phrase from the first reading.

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RedRagan: You're just salty that you never get the light saber game you want.
You know, you're even worse at drawing conclusions and guesses than reading.
Actually, I got the kind of energy sword in games that I want. So your "conclusions" (what you think is a conclusion) are simply inconsistent.
This is your problem: you read, but the meaning of what is written does not reach you.

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RedRagan: Even George Lucas knew that overpowered weapon is no fun and canonize a lot of materials to stop light sabers and using more parry and block in episode 1, 2 and 3. Sure a lot of old purists hate the prequel trilogy but they all agree that the saber fights were cool and leap and bound better than stiff fights from the first trilogy.
What difference does it make what is there in the expanded universe? I immediately said that the energy sword should work like an energy sword (as lightsaber in Star Wars movies). And we have already seen how it "works" in games taking into account the expanded universe. Doesn't work.
We get either a lightsaber that doesn't work like a lightsaber (a flashy baseball bat) or that simply ignores the existence of cortosis, just reduces the damage from the saber (that is, it just degrades the performance of the lightsaber without changing anything conceptually).
I've already written this 5 times, but you still don't get it. Forget the lightsaber anyway. It's about an energy sword that works like a lightsaber in a movie. That's all.
And then you go crazy on extraneous things when you see familiar words like "Dark Souls" or a "lightsaber".


It didn't reach you again, but this time with two attempts. Okay, especially for the hard-to-understand, I repeat for the third time: some Star Wars games are just a good example of what you offer.
Post edited Yesterday by Loger13
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RedRagan: You're pretty much admitting that you never play Dark Souls series and talking out of your ass. Because the equipment setting allows you to equip and switch between two weapons in ONE PUSH OF A BUTTON
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Loger13: But this is not the case in THIS game!
I see it is very difficult for you to understand: I am comparing it specifically with Hellpoint (which I wrote directly about). You stubbornly fixated exclusively on Dark Souls. Dark Souls is not the only game in the genre. And not even the first.

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RedRagan: Even when it's not in the movie it is still part of the canon, authorized by George Lucas first and later by Disney. Also reducing damage is still part of defense mechanism, I mean in Souls some shields only reduce the damage and don't fully block the damage. Also strong enemies might cause shield users to stagger after a strong attack.
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Loger13: What difference does it make to canon or not canon if it doesn't work in movies and doesn't work in games?
Tomorrow, Disney may announce (if want) that "the lightsaber should bounce off wooden shields and this is canon". And that's it - it will be canon. So, what is next? Do you understand that this nonsense about the canon or not canon has nothing to do with the properties of the energy sword? Forget the lightsaber altogether - I see the name "lightsaber" is causing you cognitive problems. The lightsaber will still not appear in the game for licensing reasons. Everything, we are talking, we are not talking about a lightsaber, but about "an energy sword, which has the same properties as a lightsaber in a movie". Now there is no canon, because it is an abstract energy sword.
This will help you not to carry on more nonsense about "canon" and "cortosis"?

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RedRagan: Also I knew about Cortosis over a decade ago. Also Darth already stopping blaster shot with his specially made glove since the Empire Strikes Back, don't you dare patronizing me about the lore of Star Wars.
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Loger13: The blasters in the film reflect a lot of things - even from the walls of the garbage collector. This does not mean that they are armored with cortosis.
And in general, this statement about cortosis only from the expanded universe. The film doesn't say anything like that. There are a lot of explanations for this (and not even just there, but there were when the film was released - before the advent of the expanded universe): He used the Force. Anyway, he has a robotic arm.

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RedRagan: And now you're acting like an old retiree who can't accept change and yelling at cloud. Since when making sense work for a fantasy concept video games (that pretty much 90% of video games out there). I don't see Doom players complaining about the limitation, many of them still getting the gold armor (no death nightmare run)
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Loger13: Because Doom is a different genre and there the problem is solved completely differently? What I have already written about, but you are a little awkward and still cannot understand simple things from 1 reading?
And what does the concept of video games have to do with it? By the concept, you can say anything, for example: "paper blocks the energy sword". "The concept is!"
You know, the fact that you repeat the word "concept" you do not diminish the delirium of what you write.
I'm talking about the possibility of an energy sword appearing in the game. And you're talking about how to make it just look like an energy sword, but not work.
I already wrote to you once, but because of your personal peculiarity, I have to repeat everything twice: You can think of any restrictions "in concept". Only nobody needs an energy sword, which "in concept" is just a "glowing stick", but works like any other sword.

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RedRagan: You keep blaming Disney for nerfing the lightsabers
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Loger13: It didn't reach you again, but this time with two attempts. Okay, especially for the hard-to-understand, I repeat for the third time: some Star Wars games are just a good example of what you offer.
Do you know the meaning of the word "example"? Apparently - no. Look in the dictionary.
Let me give you another example, so that you already get rid of "Disney nerfing": Skyrim with a lightsaber mod. It looks like a lightsaber, but it works like a normal sword. That's all, "Disney" has nothing to do with it. Did changing the example help you not to get hung up on the "Disney nerfing" phrase anymore?
Do you understand that you are fixated on small things and individual words and lose the essence of the conversation as a whole?

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RedRagan: but in reality many SW games before Disney already nerfed the sabers for a long time.
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Loger13: Yes exactly. Now go up and re-read the phrase where I wrote it: the lightsaber does not "work" well with this concept in movies and games. More precisely, it does not work. And we get a conventional lightsaber (lightning stick), and not the same as in the movies. And this is the problem. And you offer this clumsy option.
But you traditionally did not understand this phrase from the first reading.

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RedRagan: You're just salty that you never get the light saber game you want.
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Loger13: You know, you're even worse at drawing conclusions and guesses than reading.
Actually, I got the kind of energy sword in games that I want. So your "conclusions" (what you think is a conclusion) are simply inconsistent.
This is your problem: you read, but the meaning of what is written does not reach you.

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RedRagan: Even George Lucas knew that overpowered weapon is no fun and canonize a lot of materials to stop light sabers and using more parry and block in episode 1, 2 and 3. Sure a lot of old purists hate the prequel trilogy but they all agree that the saber fights were cool and leap and bound better than stiff fights from the first trilogy.
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Loger13: What difference does it make what is there in the expanded universe? I immediately said that the energy sword should work like an energy sword (as lightsaber in Star Wars movies). And we have already seen how it "works" in games taking into account the expanded universe. Doesn't work.
We get either a lightsaber that doesn't work like a lightsaber (a flashy baseball bat) or that simply ignores the existence of cortosis, just reduces the damage from the saber (that is, it just degrades the performance of the lightsaber without changing anything conceptually).
I've already written this 5 times, but you still don't get it. Forget the lightsaber anyway. It's about an energy sword that works like a lightsaber in a movie. That's all.
And then you go crazy on extraneous things when you see familiar words like "Dark Souls" or a "lightsaber".

It didn't reach you again, but this time with two attempts. Okay, especially for the hard-to-understand, I repeat for the third time: some Star Wars games are just a good example of what you offer.
Like screaming at a brick wall.