xSinghx: Nice to see it here. Unfortunately not as good as the first (a bit too punishing with a steep learning curve).
SkaLD21: How is it punishing? You don't lose anything when you die. And all of the hard parts are optional challenges.
Anyway, I 100%'ed it back in august with numb fingers on my broken left hand, so it can't be that hard.
Pick it up, guys, still one of the best 'vanias out there.
Save me the 'It's so easy, I played this game with a broken hand' nonsense.
The complexity the player is expected to pull off early on is considerably more than the first game. Instead of landing two or 3 moves in a room to meet a goal the number is 4 or 5 and sometimes more. Likewise the amount of instant death is dramatically increased (forcing restarts of entire sections instead of the prior method of a minor hit to health for mistakes) and the controls for things like eagle boosting are maddeningly lose. Worse, there's really no curve to the difficulty. It starts near its peak.
As for challenge levels they are exponentially more difficult.
The lava run in particular has nothing like it in the first game where you essentially need a flawless 2min run to get past it. At least in the first game the challenge levels could be broken down and done at your own pace.
Anyways Guacamelee 2 is simply not as well paced as the first and pivots away from some of the rewarding exploration focus of the first in favor of precision platforming. Regardless of how much I'd like Guacamelee 2 to be as good as the first - it's simply not.