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Gary Grigsby's War in the East and Gary Grigsby's War in the West are now available DRM-free. Get both games with the expansions 50% off until April 12, 1PM UTC.

Gary Grigsby’s War in the East is the spiritual heir to the great Eastern Front board and computer wargames of the past; a turn-based World War II strategy game down to the division and brigade level, stretching across the entire Eastern Front at a 10 mile per hex scale.

Gary Grigsby’s War in the West is the most ambitious and detailed computer wargame on the Western Front of World War II ever made. Starting with the Summer 1943 invasions of Sicily and Italy and proceeding through the invasions of France and the drive into Germany, War in the West brings you all the Allied campaigns in Western Europe and the capability to re-fight the Western Front according to your plan.
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CMOT70: Matrix has sales sometimes as well.
The Matrix shop offered the same discount as GOG on the add-ons and a higher discount on the main games during the Christmas sale 2018.

http://www.matrixgames.com/amazon/PDF/HolydaySales_2018/Matrix%20Christmas%20Sale%202018.pdf
Ironically, I spent $100 and $90 for Phantasy star 4, and FF3/6 when they first came out in the 90's, and those were 16 bit games! But still, this is too much to spend on such a niche title in today's gaming world!
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liquidBass: Those prices can't be right, surely.
It's Matrix games/Slitherine. Now add that it has Gary Grigsby's name on it. He is royalty in the wargaming world. Kind of like Sid Meier when Sid actually worked on games.
Some big name being involved doesn't justify price gouging.
Do i see right ?

Both games €9.25 for the russians ?
You have to admit, it is actually cheaper than recreating and funding the actual war.
The game looks amazing by the way.
The developer gave this answer in Steam:

[i]As stated above, the basic reason for the price is that the game is a very niche product. We believe it is very unusual and has no direct competitor. No computer game simulates the war in the east at the detail level of WitE. Gary Grigsby, having designed over 30 computer wargames over the past 37 years, is well known and respected by serious wargamers. There's no game like it (the closest might be Gary's War in the Pacific, but that's on a completely different topic).

Given what we put into the game and what I've said above, we feel justified in charging a high price, even after 9 years (the game has continued to be updated over time). So with that said it becomes an economic issue, given the inelasticity of demand, how we can maximize our profits on the game. It's not clear that lowering the price dramatically would increase the sales dramatically. However, Steam/Matrix's strategy of having periodic sales does give those who are more price sensitive a chance to buy it at a lower price. In the end, the game is priced where it is based on the belief that we make more money by doing this. We could be wrong, but we don't think so. Having been making computer games for almost 40 years, I'm very happy with digital distribution as it is possible to do various sales while keeping a standard price during non-sales periods. I think this allows us to get the most money possible while selling much more than we used to in the old retail days where shelf space was limited. Matrix is able to analyze sales patterns and react much better than we could in the retail days, and I trust their pricing strategy based on the data they've accumulated.[/i]

I do think it is a sensible approach, as a huge strategy game like this won't sell that many copies even among strategy game players. The audience it has is very, very limited by the nature of the game itself. The lower price tag would not make it any more appealing on the casual players most games aim for.
Some of you buying unfinished, alpha releases from EA(Antherm) and/or Bethedesda(F76) and don't complain. But when developer and publisher like Matrix asking you to pay for FINISHED and COMPLETE product with very advanced and competitive AI which is much harder to implement in game than 4k graphics - most of you complain.

Either you are too dumb for this game and/or just waiting for more some "loot boxes" that will help you get advantage in this game. Fortunately none of this will happen and you can belive it or not they are gamers that like real challange in games instead of good old "god mode on" in Quake, and have enough money to pay for this kind of game full price.

Games like that and Distant Worlds: Universe, Advanced Tactics: Gold, Aurora 4x ie. can be very entertaining if you are willing to learn or better - study - its manual/wiki/docs.

Not everyone likes dumbed down games with candy graphics made today by most developers just to reach "greatear audience". Graphics is just dead weight for me without solid gameplay. I would rather play Dwarf Fortress/Rimworld/Factorio than new Battle Field, Mass Effect or Fallout.
I've heard about these before. They're specialist games, and apparently really great ones at that. I'm not that surprised by the price considering what you get for it and you're not exactly going to buy games like these on a monthly basis - they're meant to keep you occupied for years. Definitely keeping my eye on this for when I have the time to learn the gameplay.
Post edited April 08, 2019 by Fortuk
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tomimt: The developer gave this answer in Steam:

[i]As stated above, the basic reason for the price is that the game is a very niche product. We believe it is very unusual and has no direct competitor. No computer game simulates the war in the east at the detail level of WitE. Gary Grigsby, having designed over 30 computer wargames over the past 37 years, is well known and respected by serious wargamers. There's no game like it (the closest might be Gary's War in the Pacific, but that's on a completely different topic).

Given what we put into the game and what I've said above, we feel justified in charging a high price, even after 9 years (the game has continued to be updated over time). So with that said it becomes an economic issue, given the inelasticity of demand, how we can maximize our profits on the game. It's not clear that lowering the price dramatically would increase the sales dramatically. However, Steam/Matrix's strategy of having periodic sales does give those who are more price sensitive a chance to buy it at a lower price. In the end, the game is priced where it is based on the belief that we make more money by doing this. We could be wrong, but we don't think so. Having been making computer games for almost 40 years, I'm very happy with digital distribution as it is possible to do various sales while keeping a standard price during non-sales periods. I think this allows us to get the most money possible while selling much more than we used to in the old retail days where shelf space was limited. Matrix is able to analyze sales patterns and react much better than we could in the retail days, and I trust their pricing strategy based on the data they've accumulated.[/i]

I do think it is a sensible approach, as a huge strategy game like this won't sell that many copies even among strategy game players. The audience it has is very, very limited by the nature of the game itself. The lower price tag would not make it any more appealing on the casual players most games aim for.
It'd about as niche as you can get for heavy duty strategy games who are also heavy duty World War 2 buffs.
It's a niche product..Matrix has never claimed otherwise..and niche products always have a higher price tag. If you sell fewer copies, you have to charge more per copy.
I am amused by all the bitching from people who are not intresteds in the game about the high price, though.
I guess they don't get the meaing of the world "Niche Product"/