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We're casting True Resurrection on Eye of the Beholder and twelve more D&D GoldBox classics.

You are sitting in a tavern. The mighty Wizards of the Coast bestow upon you their greatest treasures: Forgotten Realms: The Archives - long lost relics of an RPG renaissance that changed the face of gaming forever. Today, one of the forgotten grails of gaming history is within your grasp, should you travel to a magical, DRM-free realm known as GOG.com

Eye of the Beholder, Pool of Radiance, Menzoberranzan - the list of groundbreaking RPG classics goes on. We set out on the quest for Forgotten Realms: The Archives a long time ago, and though it was a perilous journey - after years of searching, huge help from our friends at Hasbro and Wizards of The Coast, as well as months of technical work - we get to be freaking excited to sit here and say:
Forgotten Realms: The Archives are available now, DRM-free on GOG.com





The Archives are a set of thirteen D&D GoldBox classics packaged across three collections:
--<span class="bold">Forgotten Realms: The Archives - Collection One</span> features Eye of the Beholder I, II, and III. It's the three and only, the gold-standard in classic RPG dungeon crawling.

--<span class="bold">Forgotten Realms: The Archives - Collection Two</span> features more gameplay hours and secrets than we could ever count - with Pool of Radiance, Hillsfar, Curse of the Azure Bonds, Gateway to the Savage Frontier, Pools of Darkness, Secret of the Silver Blades, Treasures of the Savage Frontier, and D&D: Unlimited Adventures.

--<span class="bold">Forgotten Realms: The Archives - Collection Three</span> features near-infinite replay value and and an important chunk of RPG history with Dungeon Hack and Menzoberranzan.





We are now home to precisely 20 years of digital D&D RPG history - from Pool of Radiance (1988) to Neverwinter Nights 2: Storm of Zehir (2008). You can also complete your personal collection with all the remaining D&D titles on sale at up to 80% off in our early D&D Weekend Promo! Planescape Torment, Baldur's Gate, Neverwinter Nights - they're all here, so head straight to the promo page, or read more about it.






Stream watch:

We'll be featuring lots of D&D classics at Twitch.tv/GOGcom - follow us to not miss 'em or read on for the full Dungeon-and-Dragon-filled schedule below!

THURSDAY, August 20th:
2pm GMT / 4pm CEST / 10am EDT / 7am PDT: Pool of Radiance with Classicor
4pm GMT / 6pm CEST / 12pm EDT / 9am PDT: Eye of the Beholder II with MegapiemanPHD
6pm GMT / 8pm CEST / 2pm EDT / 11am PDT: Eye of the Beholder with Outstar
10pm GMT / 12am CEST / 6pm EDT / 3pm PDT: Menzoberranzan with Classicor

FRIDAY, August 21st:
6pm GMT / 8pm CEST / 2pm EDT / 11am PDT: Curse of the Azure Bonds with Piranjade

SUNDAY, August 23rd:
10pm GMT / 12am CEST / 6pm EDT / 3pm PDT: Dungeon Hack with Classicor
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Grargar: Yup. Finally here.

@Viperfdl, you can now stop being disappointed at GOG. Your beloved Eye of the Beholder Trilogy is finally here.
2 outta 3 in German no less :P
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Telika: EMOTION !!!
HAPPENNINGS!!!!
Post edited August 20, 2015 by JudasIscariot
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KainXVIII: No Ravenloft - no buy from me.
Now, now, there's no need to be hasty. :)
Post edited August 20, 2015 by Venita
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nemesismartyn: Hey Guys!
Nice to see these old games here. Honestly i never played one of this, my childhood RPG gaming experience started with Might and Magic 6. Which of these 3 Bundles would you recommend? Maybe someone familiar with these can sum up the 3 bundles with like 1-2 sentences :)

Best Regards!
If you're familiar with Might & Magic you may have some luck getting used to the Eye of the Beholder games since they too have a first person perspective :) The only caveat is that they are in real-time like Legend of Grimrock unlike the turn-based Might & Magic series :)
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amrit9037: Thank you gog.
Can someone tell me why Forgotten Realm Digital Archives 1 is dated 1991 but digital archives 2 is dated 1988? Did I miss something?
1991 was the release date of the first Eye of the Beholder game :) 1988 was the release date for Pool of Radiance :)
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NoNewTaleToTell: Major release! I've never played them but they look quite good, especially for their age!

A bit of a side question: I'm completely uninformed with Dungeons and Dragons, but the Forgotten Realms is the same Plane that Baldur's Gate and most of the other Infinity Engine DnD games are set in, right? Are there any other games set in the same Plane as Planescape: Torment, or others that are completely different than the "This Really Isn't Ye Olde England, We Swear!...Just Don't Look Too Closely Please" Planes?
Most of them *should* be set within Faerun, which is the setting that Baldur's Gate uses :) Planescape: Torment's world is another setting entirely within the Forgotten Realms :)
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Iain: Someone already asked but n o confirmation.

Can someone confirm the need of the code wheels supplied as images with the packs. Do you have to print them and put them together to use and be able to play the games or have the games been fixed so that you either don't get asked or can just put anything in there.

Hillsfar is quickest and easiet to test this, start a pre rolled fighter, then head to fighters guild at top of map over towards left side near arena and when you speak to the master it should ask for code then.
All of the games except Hillsfar (and Gateway under specific circumstances) don't actually require you to look for the proper word, but you can.

For Hillsfar our techs prepared an amazing tool which you can use to get the code wheel words.

Tl;dr: You don't have to print anything. Everything you need is there.
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Gyrocoptor: Niiice. I'll probably pick up Collection Two for now (unless if Eye of the Beholder is really that good!)
Though I'm curious as to why Collections One and Two have Linux versions but Collection Three doesn't seem to have that same support.
We'll be adding Linux support to the third collection as soon as we work out some technical issues that came up at the last minute with those games on Linux :)
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freelancewolf: Hi, guys. I'm interested in getting one of these packs (namely Dungeon Hack and that other game that I can't spell). However, this laptop I'm using has a busted Enter key, so I had to remap it to another button. Does Dungeon Hack (and I guess that other game since it comes with it) use the Enter key for anything? I'd be pretty screwed if it does as the remapped button only works in Windows and not in games.

Thanks.
It's DOSBox, you can remap any key you want ;)
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freelancewolf: Hi guys.

Does Dungeon Hack (or that other game that comes with it) use Enter key at all? That key is busted on this laptop so I can't use it in games.
You should be able to get along just fine with a mouse as it uses the same engine as the Eye of the Beholder games IIRC or you can just remap your keys since it's a DOSBox game and all :)
Post edited August 20, 2015 by JudasIscariot
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JudasIscariot: You should be able to get along just fine with a mouse as it uses the same engine as the Eye of the Beholder games IIRC or you can just remap your keys since it's a DOSBox game and all :)
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freelancewolf: Well that was a fast response. Thanks. I've actually never played EoB (and any of the other games too in case you're wondering) so I dunno the control scheme to that game. Also, I'm stupid so please enlighten me. How do I remap the keys in DOSBox? I have used the program before but I never actually had to remap keys.
If you want to read up on remapping keys in DOSBox, you can try here.

I do know that the EOB games could be played completely with a mouse, at least that's my recollection from back in the day :)
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jcoa: Do the games have the character transfer utilities that were included in other releases? Also, how is the included code wheel going to work with the Pool of Radiance games? Will the answers be highlighted, or are we going to have to piece it together and make it exactly like the original code wheel?

Also just saw that gog is the publisher, does that mean they own the Forgotten Realms series forever?
They very well should be since they are kind of a defining feature for those games in the Archives that have sequels :)
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Leroux: - the text restrictions: due to the limited memory at the time, the games had to outsource most of the story-telling text to the manual; you will constantly read something like "Suddenly there's a commotion ahead of you. You record the event as entry #12 in your journal.", and then you'll have to look up that entry in your game manual to learn the story.
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Telika: Is this still the case ? I thought gog had corrected this on Wastelands somehow, or was I mistaken ?
Wastelands 1 was done by InXile as far as getting the journal entries into the game itself :)
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autumnskies: Are the Amiga versions included?
Sadly, they are not.
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JudasIscariot: Wastelands 1 was done by InXile as far as getting the journal entries into the game itself :)
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Leroux: Oh, so Wastelands used journal entries, too, and InXile actually worked with the original code to fix that? If so, that's awesome, and makes me more likely to buy Wasteland some day. :)
Yes, Wasteland 1 used journal entries just like the early D&D games :)
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Leroux: Not sure what you mean, is it possible you're confusing it with the code check at the start of the game? For example, if you start Unlimited Adventures and it asks you to look up a code word in your manual in order to procede, you can just type in anything and it works. But I'm talking about how the games tell their stories, and I don't see how GOG would be able to do something about that. They'd have to rewrite the whole games. And I can confirm that it is still this way, I just tried Gateway to the Savage Frontier, and got one of these messages every five steps or so. In-game you hardly learn anything about the story. Instead of describing what's going on, they often just tell you to read the according paragraph in your manual.
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Telika: I did mean the "choose your own adventure" scene descriptions in videogames, that were sending you to the paper manual. Wasteland had that (I had played an abandonware versiuon before buying it on gog, and I had to open the manual's pdf to learn what was going on at some points), but I had heard that the GOG version includes the missing text in the game.

Judas just confirmed that it's the case, though it wasn't done by GOG's technicians themselves. So, I don't know about these dungeon and dragon games...
You'll have to have a PDF open to get the whole story :)