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Experience an isometric, narrative-driven stealth game with Eriksholm: The Stolen Dream – now available on GOG!

When Hanna’s brother, Herman, disappears and the police begin to pursue him, her search sets off a chain of catastrophic events that will not only alter their lives but also the destiny of the entire city. Join your allies, outsmart relentless enemies, and use your cunning to uncover the truth behind Herman’s disappearance — where greater powers are at play than you ever imagined.

Now on GOG!
Tis looks interesing. Wishlist for now.
Cozy aesthetics, interesting genre. :) Would have been better with Swedish voice-over ( and there's not even a text, as usual :P )

Will wait for more reviews.
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AlexTerranova: Cozy aesthetics
This is "cozy" too? I swear I have no clue what that's supposed to mean anymore in the context of games.

I'm not attacking you, just to be clear, this is not some personal jab. I just genuinely feel like I'm seeing that word applied to just about anything these days. Maybe I'm just confused for no reason, or out of the loop on the whole "cozy games" thing.
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AlexTerranova: Cozy aesthetics
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Breja: This is "cozy" too? I swear I have no clue what that's supposed to mean anymore in the context of games.

I'm not attacking you, just to be clear, this is not some personal jab. I just genuinely feel like I'm seeing that word applied to just about anything these days. Maybe I'm just confused for no reason, or out of the loop on the whole "cozy games" thing.
I understand Comfortable, clean aesthetics or art direction.
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Breja: This is "cozy" too?
It seems to be.
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Breja: I swear I have no clue what that's supposed to mean
Feels comfortable to be in the environment in question.
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Breja: I just genuinely feel like I'm seeing that word applied to just about anything these days.
Personally, when I call a game or location "cozy", I mean that during a play-through I am likely to take multiple breaks from the story / mission and simply enjoy the surroundings.

And no, I do not notice, this word is being over-used.
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Breja: This is "cozy" too? I swear I have no clue what that's supposed to mean anymore in the context of games.

I'm not attacking you, just to be clear, this is not some personal jab. I just genuinely feel like I'm seeing that word applied to just about anything these days. Maybe I'm just confused for no reason, or out of the loop on the whole "cozy games" thing.
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Gudadantza: I understand Comfortable, clean aesthetics or art direction.
So, would something like Disciples be "cozy" too?

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AlexTerranova: Personally, when I call a game or location "cozy", I mean that during a play-through I am likely to take multiple breaks from the story / mission and simply enjoy the surroundings.
I mean... ok, I get that... but that would make The Witcher 3 super-cozy for me, and yet it seems very odd to call a game like this"cozy".

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AlexTerranova: And no, I do not notice, this word is being over-used.
Well, at least according to GOG (which, I'll admit, is a questionable source) Stardew Valley is cozy (which sure, I'm on board with that) and so is Oxenfree, despite the latter being also psychological horror. I think that should maybe excuse my confusion at least a bit :D
Post edited 3 hours ago by Breja
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Gudadantza: I understand Comfortable, clean aesthetics or art direction.
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Breja: So, would something like Disciples be "cozy" too?
Disciples would be the contrary to cozy aesthetics under my point of view. Disciples notable aesthetics should be defined with different adjectives
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AlexTerranova: Cozy aesthetics
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Breja: This is "cozy" too? I swear I have no clue what that's supposed to mean anymore in the context of games.

I'm not attacking you, just to be clear, this is not some personal jab. I just genuinely feel like I'm seeing that word applied to just about anything these days. Maybe I'm just confused for no reason, or out of the loop on the whole "cozy games" thing.
‘Cozy’ is a common English decriptive word (well… American.... the British spelling is ‘cosy’). In this case, you’re looking for the adjective, not the noun. Want me to give you a dictionary definition of what it means?

(You do realise that this like asking what 'Scary', 'Grim-dark' or 'Calming' means.... it is a common descriptive word)
Post edited 3 hours ago by amok
For me the game was not cozy. The game is Dickens with a little bit of a Steampunk. The themes are plague, corruption,and betrayal. The art style might be crisp, but the game is constantly reminding you that you are intruding and are fighting forces much greater than yourself. Hence all of the stealth.
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AlexTerranova: Cozy aesthetics
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Breja: This is "cozy" too? I swear I have no clue what that's supposed to mean anymore in the context of games.

I'm not attacking you, just to be clear, this is not some personal jab. I just genuinely feel like I'm seeing that word applied to just about anything these days. Maybe I'm just confused for no reason, or out of the loop on the whole "cozy games" thing.
I've heard the term "cozy game[s]" used quite a bit in the last couple years, and I don't think any of the video-game-developing or -covering people I've heard do so would apply it to a game like this. There's nothing particularly cute or cozy about the look of this game -- it obviously uses a more-or-less photo-realistic style, and they don't seem to have done anything goofy with the lighting, either. And, while I haven't properly seen any gameplay (other than what's in the "extended gameplay" trailer), it doesn't seem like it would fit the usual mold of low-stress, "just-messing-around", casual-adjacent gameplay which otherwise defines cozy games (which is not to say that this game looks particularly high-stress or hardcore, either).
Honestly, these weirdly broad uses of the phrase are probably mostly coming from small pockets of people who heard the term without too much context, "head-canoned" their own definitions for it, and are now feeding their versions back into the linguistic mainstream.
Good news to see this on GOG.
I have played already the demo on Steam and somewhere i think it said that the progress in the demo will be carried over in the full game. Naive question: would this be applicable to the GOG version of the full game too ?
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HunchBluntley: There's nothing particularly cute or cozy about the look of this game
Industrial environments of 1900s are definitely not cute, but some people really like the aesthetics.
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HunchBluntley: casual-adjacent gameplay which otherwise defines cozy games
I would not use a term "cozy" to describe a gameplay. It is applicable to the atmosphere, not game mechanics or difficulty.
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HunchBluntley: There's nothing particularly cute or cozy about the look of this game
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AlexTerranova: Industrial environments of 1900s are definitely not cute, but some people really like the aesthetics.
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HunchBluntley: casual-adjacent gameplay which otherwise defines cozy games
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AlexTerranova: I would not use a term "cozy" to describe a gameplay. It is applicable to the atmosphere, not game mechanics or difficulty.
I have heard it extensively used (by several different people, from different parts of the Anglosphere) primarily in reference to gameplay, with visuals being an equally- or almost-equally-important complementary element. I can't remember having encountered it being used the way you and Gudadantza are in this thread. So there! ;P