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You know the thing about chaos? It's fair.


<span class="bold">Chaos Reborn</span>, a tactical strategy/RPG of magical battles, is available now DRM-free on GOG.com for Windows, Mac and Linux with a 50% launch discount.

Magical warfare is as much a battle of wits as it is of well-honed skill and pure cosmic happenstance. Sweeping waves of fire, ground-shattering earthquakes or gigantic sapphire dragons may not suggest strong elements of strategic thinking at first glance. Learning how and whether to use each spell, though, that's what distinguishes a respectable spellcaster from a sideshow trickster.

The Realms of Chaos are in constant turmoil and this is your opportunity to outsmart your magic-wielding opponents, both in multiplayer and single-player scenarios. The turn-based combat and the bluffing mechanics call for careful positioning and shrewd misdirection akin to a game of chess or even poker. Βut no matter how well you prepare, be sure to always stay on your toes as the gear customization options and the chances of spell misfires will pose chaotic challenges, resulting in an intense cocktail of mentally engaging fun.


In the press
"Chaos Reborn is quite simply the best strategy game on PC this year" -- Kotaku

“Chaos Reborn is already a brilliant update of an absolute classic.” -- Eurogamer



Utilise your arcane bluffing skills to spread deliberate <span class="bold">Chaos Reborn</span>, DRM-free on GOG.com. The 50% launch discount will last until December 30 1:59 PM GMT.
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Ganni1987: @RafiRomero: Thanks, that's very informative and the game does indeed sound great, however there's this thing on my chest atm (pardon me if this upsets someone):

The devs have already given me a very bad impression with all those tiers, 100$ to be able to create your own content is a joke if you ask me, modding tools should be available to everyone (or at least at a modest price), do they even realize that some games live so much because of mods?

Secondly buying the extra tiers in game reeks heavily of in-app purchase android style, even if it's only once. I don't know if these options are available for GOG users but if they are, then I see no reason why the game should be sold here as there's no way for someone to activate them on a secondary PC without going online at least once, that is unless of course the extra features can be activated offline.

Because of this I have no intention of buying the game, which is a shame as the gameplay does look interesting. The creator of the original X-Com did get my attention but in a very negative way.
I believe that you'll be able to fight your way up from apprentice to king at some point, but I don't think mechanism is there yet: the game is still getting regular (free) updates.

I'm not sure I entirely understand your complaint.
Do you not want to have to go online to do stuff? It sounds like you want to download the game, put it on a disk, then put it on a second PC that isn't connected to the internet? That should work fine for single-player (AFAIK). However, all of the player-created content (at least currently) lives online. Player-created content is submitted for community moderation via an online system. Online feels like a pretty natural way to share stuff with other players. As I understand it, all of the extra-purchase stuff is to do with the PvP/ online-realms part of the game anyway. E.g., I don't think you can use forge gear in the offline singleplayer campaign (it might be good to pose the question on the official forums, however http://forum.chaos-reborn.com; generally questions over there will get some dev attention, and if they're sensible, can influence the direction of the game).
Are you concerned that the developer will fold and the servers will cease to exist? I believe the developer's stated they'll run the servers for at least 10 years and open-source them if necessary.

I do see some hate for in-app/ post-play purchases, but I've never really understood that as a black-and-white thing either. Snapshot are not trying to sell you the game again after you've bought it. EA sell the Sims 3 for around £340, plus further IAPs, I don't think a team of maybe 10 developers belong on the same pyre. I just finished the free "Emily is Away" and when I was done bought $10 worth of nothing via Steam because the game was cool and I wanted to give something to the dev.

If you think the gameplay looks interesting, the tutorials, first realm and all PvP modes are available for free via the Steam demo. I don't see the demo on GOG yet?
Cool, this game even runs on my 2010 MacBook Air (with all of the settings turned to min., of course). Hopefully the game doesn't get too crazy when the action gets intense.
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rampancy: Cool, this game even runs on my 2010 MacBook Air (with all of the settings turned to min., of course). Hopefully the game doesn't get too crazy when the action gets intense.
Runs fine on my 2009 MacBook MC207B/A and on Linx 8 tablet (£50 on eBay) if you fiddle with the resolution/ quality.
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RafiRomero: I don't see the demo on GOG yet?
Unfortunately, GOG doesn't host demos.
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RafiRomero: I don't think there is any chance of nonsense editions being pushed out to grab cash.
I believe that the in-app purchases you see at the moment are there to allow people who missed the initial Kickstarter to support the developer, and to get into content creation (etc) early.
I'm sure the developer would be more than happy to provide an upgrade if you get in touch with them: I believe your "social rank" (forgemaster, lord, king etc) is stored on the developer's servers, and has nothing to do with the game executable or distribution platform.
I'd hope some kind of distribution-platform-independent mechanism would be forthcoming at some point (I'm assuming the in-game purchase mechanism is always Steam, but I don't know for sure, I didn't buy on GOG). You may get a faster answer over on the official forums:
http://www.forum.chaos-reborn.com/
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Ganni1987: Wait wait wait, did you say in-app purchase? Is there really that kind of thing in this game?
At least they must sell 35 $ Forgemaster Tier as DLC because other things are achiveable with playing but Forgemaster only available via buy .
Post edited December 24, 2015 by Skysect
I hope they "up" the single player campaign some...
Excellent game that only keeps getting better with every update.
Shame I already own it on Steam. :D
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RafiRomero: I believe that the in-app purchases you see at the moment are there to allow people who missed the initial Kickstarter to support the developer, and to get into content creation (etc) early.
In-app purchase doesn't sound good.

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RafiRomero: I believe your "social rank" (forgemaster, lord, king etc) is stored on the developer's servers, and has nothing to do with the game executable or distribution platform.
So these "supporting" ranks do not have any effect on the game play? Then I can live with it, I guess.

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RafiRomero: You can be an "Apprentice", "Forgemaster", "Wizard Lord", or "Wizard King".
You can do this here:
http://www.chaos-reborn.com/
or from within the game.
Each level is cumulative, and is something you'd only buy once, if you wanted to at all.

These options were available to kickstarter backers back in 2014:
https://www.kickstarter.com/projects/1206403106/chaos-reborn-from-the-creator-of-the-original-x-co/description
, have been available through Steam since the game came out on Steam, and I guess they've been retained for anyone else who fancies a go at, e.g., creating their own realm content straight away.
The more I read about the game the more I get confused what this game is about. Is it more like an (online) RPG where you develop your character over time, as it is described on the kickstarter page, or is it more like a strategy game, as it's labeled by GOG, where players always start under the same conditions in every battle?

Unfortunately I can't try out the game as there seems to be no demo available for public download.
Post edited December 25, 2015 by eiii
One of the best tactics games I've played in years. I already have this on Steam, so I hope we can get cross-platform multiplayer. What this game needs is exactly more players!

Just a warning for tactics buffs: if you hate RNGs then you won't like this game, definitely. However, if you're ok with RNGs then you're in for a deliciously fine treat.
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eiii: The more I read about the game the more I get confused what this game is about. Is it more like an (online) RPG where you develop your character over time, as it is described on the kickstarter page, or is it more like a strategy game, as it's labeled by GOG, where players always start under the same conditions in every battle?

Unfortunately I can't try out the game as there seems to be no demo available for public download.
This is a tactics game: every battle is played out in hex-based fields, with differing terrain configs. You control a wizard, and the objective is to defeat the enemy wizard by using summoning spells. The summoning spells you get are random every time, because it uses a card system, so you can be sure that every battle is distinct.

That's the base upon which the entire game is built.

Now, there's an RPG side to it that I wouldn't yet describe as essential, but which is fun nonetheless. To make the story short, you can play in 'realms' that are basically stripped down Heroes of Might and Magic maps, the objectives of which are to defeat some final wizard boss, always. The enemies you find in those maps can be played by other humans if you allow it, and you can 'invade' others' maps if you want and they've allowed it. By completing these HoMM-styled sessions you get gold, with which you can buy new gear for your wizard and which allows you to specialize or have very, very mild 'aces up your sleeve', so to speak. Equipment will change battles, but it's not going to give you an unfair edge.

With this in mind, you can join random matches with your geared-up wizard, or play forever as some enemy in a map. It's your choice, but what needs to be clear is that this is, at heart, a tactics game.
Ok I'll buy myself a Christmas present :)
So is this worth a purchase/play for someone who only games solo/offline?
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eiii: Is it more like an (online) RPG where you develop your character over time, as it is described on the kickstarter page, or is it more like a strategy game, as it's labeled by GOG, where players always start under the same conditions in every battle?
I have been checking youtube videos, it looks like your wizard can go from level 1 to level 7 max in couple of online battles (like under 50), which will give him somewhat stronger cards in the deck. That's probably about RPG aspect in online, so it has some progress few days till you max out, then it's pure tactics.

In single player you can buy some gear which will further alter your options during battles, I'm not sure if these do apply in online too, from the videos it didn't look like that. Anyway the meat of the game is tactic battle in small hex map, the level/gear is just minor-medium adjustment to deck of cards and some attributes, I can imagine level 1 wizard winning over level 7 with some luck (and tactical skill)... or with lot of luck and almost no skill, obviously, as the RNGs look fair. :)
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budejovice: So is this worth a purchase/play for someone who only games solo/offline?
Well, it depends on how much time you spend offline. I am fairly certain you need to be online to access the Realms bit (the HoMM-style maps), but you don't have to play with anyone if you don't want to. In other words, the SP needs the internet, but you can decide not to have any contact with other players. You can also play cooperatively, if what you don't like is PvP - you can block player invasions but call for allies if you get to a difficult battle.

All in all, in my opinion this game utterly shines when played with or against others. It's brilliant in many ways, but you have to conceive of it as a scenario-based tactics game. A new SP campaign has been included (I still have to check it out), which would definitely appeal to you, but I do insist that the game is at its most fun when there's a human behind the other wizard(s), because people think and make you think in very interesting ways where the AI can often be predictable.

In short: I wouldn't recommend it so much if you only play solo, but I would urge you to try it out nonetheless :)
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eiii: Is it more like an (online) RPG where you develop your character over time, as it is described on the kickstarter page, or is it more like a strategy game, as it's labeled by GOG, where players always start under the same conditions in every battle?
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ped7g: I have been checking youtube videos, it looks like your wizard can go from level 1 to level 7 max in couple of online battles (like under 50), which will give him somewhat stronger cards in the deck. That's probably about RPG aspect in online, so it has some progress few days till you max out, then it's pure tactics.

In single player you can buy some gear which will further alter your options during battles, I'm not sure if these do apply in online too, from the videos it didn't look like that. Anyway the meat of the game is tactic battle in small hex map, the level/gear is just minor-medium adjustment to deck of cards and some attributes, I can imagine level 1 wizard winning over level 7 with some luck (and tactical skill)... or with lot of luck and almost no skill, obviously, as the RNGs look fair. :)
Levels are more of a reflection of time spent playing than any actual advantage over others. In this game, all creatures can kill each other with one hit, and the more powerful creatures really only come into play after several turns because of initial casting probability failure. What you can be certain when facing a higher leveled wizard is that he or she's got more gold and therefore more runes equipped, which means he or she's got a few quirks, like being able to cast summons one hex further, or the certainty of having a certain card in the deck. However, that only really applies to the first few levels; after about level 10 you'll have more than enough equipment stashed, so everyone sort of equalizes in the teens when it comes to gear. You'll be just as decked out at level 15 as a level 30 will be, so it's just up to your skills and luck.