Despite the rather "reserved" treatment of the GOG gamers; from what i can see this game was running pretty fine on GOG, it is probably at the 1 million range which is pretty solid for this kind of game. It would probably be even higher if they added the OST but that is simply how it is.
It simply shows, that many of the "in many cases weak sales" is as well enforced by many publishers and not just a "gamer preference" out of the blue. Another example is the complete lack, up to this day... of "Astlibra". They as well added a concerning Intro on Steam stating some indirect words like "pirates are stealing their treasure", which kinda means... they expect people to steal it. Mistrust is a bad basis toward gamers and i am not sure if it makes Keizo, the original creator, proud. Nonetheless, this is simply the current "mental shape" of the current holder of its publishing-rights. For sure they had millions of sales already on 2 platforms only (Steam, Switch), and their treasure is filled up pretty good now, so i see nothing related to "stealing". Rather the tendency from locking many gamers away from the access to this game by hard DRM and platform-enforcement.
Of course, the pirates was stealing it... they got full access for a eternity already; and not because it has (not) been "locked away"... instead ESPECIALLY because it has been locked away. No matter what, this is a thing that publisher may never understand.
Post edited August 14, 2025 by Xeshra