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Get ready for a co-op action adventure game with a strong focus on moment-to-moment collaboration between 2 players. Biped is now available DRM-free on GOG.COM with a 26% discount lasting until 17th July 2020, 1 PM UTC. Join two little bipedal robots, Aku and Sila, as they walk side by side and embark on a fun and bonding journey.

Note that if any of the mentioned below titles is present in your game library, the discount on Biped will rise to 31%, also until 17th July 2020, 1 PM UTC.

• Overcooked: Gourmet Edition
• Overcooked! 2
• Worms United
• Worms 2
• Worms Forts: Under Siege
• Worms W.M.D
• Worms World Party Remastered
• Worms: Armageddon
• Rayman Forever
• Rayman 2: The Great Escape
• Rayman 3: Hoodlum Havoc
• Rayman Origins
• Rayman Raving Rabbids
• Pikuniku
• Slime Rancher
• Human: Fall Flat
• Yooka-Laylee
• Yooka-Laylee and the Impossible Lair
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Lodium: No, it was not
The client is based on a voted survey amongst the userbase
alot of users was in favor of the client
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Loger13: I have fixed your wrong phrase for you: "Yes, it was yes".
You need to strain your thought processes a bit:
It doesn’t matter how many users voted for the client, because multiplayer via LAN or DC can be used by those who use the client and those who don’t.
So the LAN/DC is still better for more users (and not limited to one store), and has advantages that the client will never give.

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Lodium: When it comes to this Game in perticcular the devs chose to only use the Client wich by the way makes perfect sense
if you are a indie studio with limited recoursers and funding
For the features you listed up requires coding from the dev or willingness and economic muscles to let the gog userbase use those features.
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Loger13: And this is generally complete nonsense: than making support for another client to make universal mode much easier. Moreover, there are a considerable number of games with already open source code, where all this is already ready-made. Easier to implement.
And GOG userbase have used these LAN/DC features many times in other games. For example Quake 3, Torchlight 2, Dying Light, Divinity: Original Sin, Saints Row 2 / 3 / IV, Far Cry 2, Timeshift, FlatOut 2 and many more.

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Lodium: Only the most popular games or Games that have a legacy following or are cult classic do have active co op/lan direct play avaible unless you set it up yourself (This requires Friends or bots)
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Loger13: Should I find a couple of examples of not "most popular games or cult classic" games to show the falsity of your statement, or do you just admit that you blurted it out without thinking?
And activity has nothing to do with it. This is a matter of opportunity. I have someone to play with. So the question of activity does not concern me at all. Like so many others. There is such a thing - friends. See the meaning of the word in the dictionary.

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Lodium: Allthough a game with only bots in my oppinoin cant be classified as a multiplayer game since youre playing against or with the AI not other players (multiplayer)
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Loger13: Who cares what you think about playing with bots if we are talking about multiplayer via LAN/DC?

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Lodium: There are plenty of games that have dead lobbys or where you cant find anyone to play with those features even on Steam
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Loger13: This is not an argument at all - exactly the same thing can be said about multiplayer through the store’s client - it’s full of games where multiplayer is just as dead there (dead lobbies). This is not a technical issue at all.

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Lodium: Also, you are kinda contradicting yourself since hammachi is just a third party component
You also had Tunngle but im not sure that exist annymore
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Loger13: Hamachi (or Tunngle) is just a tool. They do not have to be used. Especially if you have a real local area network.
And for the Direct Connection mode, they are not needed at all.
So I do not contradict anything. These voices in your head contradict each other.

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Lodium: If you want those features
i think a better option is to ask the devs of the game
if they can provide it for the gog userbase
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Loger13: Of all your commentary, this is the only thing that makes any sense.
But, as I said earlier, I do this from time to time. Imagine - I guessed it myself, without this your "thoughtful" conclusion.
Do you still have more such "brilliant" conclusions? Well, there, for example, "play games where you have the modes you need", "the sun rises in the east". Here everyone really lacks such deep ideas.
1.
You are just Trolling now.
I dont want to repat myself so instead il make it clearer
Gog cant make any changes to the game code or add additional code to the game withouth the game devs consent
Doing so will get them in heaps of legal troubles
they can only provide a client wich the Gamedev can chose to use
So any other sugfgestion from you is totally irrrelevant.

2. i didnt say only popular games
have co-op option on steam
i said also some games with a legacy following
or games that have cult status
This can mean games with a small but loyal fanbase. You shoud learn to read.

3.
Oh really now?
We are gonna argue deffintions and wording as well?
Grow up.

4.
Dead lobbys or games you cant find players is already answered in point 2
So?
so i dont get what the point youre trying to make
Are you just saying that to say something?

5.
It doesnt matter if Hammachi is just a tool
the point is, The tool is made by a third party
I wasnt spessificly only talking about one tool or those two tools but all third party tools used to enable multiplayer over the internet.
wich by your deffinition shoudnt exist or by some weird logic that shoudnt be used
Wich basicly means you will affect a large portion of games with multiplayer over the internet
wich doesnt use a client.

6.Regarding the support for another client
Some games on Gog do have crossplay towards players on steam
or even the blizzard battle net, but i guess those examples dont count in your world
Its also possible to launch other clients trhu Galaxy client
so a rather pointless Argument alltogheter unless you mean that gog again shoud do some unlegal or shady stuff

7.
Games with open source
If they are truly open source there shoud be no problem to add those features here from the userbase
Note im not really an coding expert but if im not mistaken there are Gog Api
and some code related to the galaxy client aviable for the userbase as well.
The example i can think of rigth now is this : https://github.com/gogcom/galaxy-integrations-python-api
Your Argument makes no sense in ligth of especially this :
Quote : This Python library allows developers to easily build community integrations for various gaming platforms with GOG Galaxy 2.0.
Post edited July 13, 2020 by Lodium
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Lodium: 1.
You are just Trolling now.
It's just that what I'm writing is too difficult for you to understand, and it seems to you that this is trolling.

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Lodium: I dont want to repat myself so instead il make it clearer
Apparently repeating silly things is your daily hobby.

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Lodium: Gog cant make any changes to the game code or add additional code to the game withouth the game devs consent
Doing so will get them in heaps of legal troubles
they can only provide a client wich the Gamedev can chose to use
So any other sugfgestion from you is totally irrrelevant.
You have cognitive difficulties. It's already explained to you once, but it still doesn’t reach you: no one expects a game change from GOG. This is solely a matter of agreement with the developer: they make agreement about the support of their client, but they could make agreement about the support of a universal mode that has advantages for everyone (all but those who just want to force players to use their crooked client).
So you can continue to write any nonsense that is not related to the topic of conversation, but it will not give you anything.

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Lodium: 2.
You can say anything about popularity, only it works the same way with games with MP via a store client.
And do not think that everyone here is so stupid and did not notice how you are trying to shift the focus of the conversation from discussing the technical part to the question of discussing the popularity of specific games.

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Lodium: 3.
You don’t even understand what they wrote to you. Grow wiser.

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Lodium: 4.
The fact that you cannot understand what has been written speaks exclusively about your ability to “understand”.

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Lodium: 5.
When you wrote this nonsense, you specifically missed the part where I wrote that Hamachi can not be used, right? Well, especially for people with difficulties in understanding, I will write again: Hamachi is not necessary.
In addition, not all third tools must be INSTALLED in order to use them. Unlike the store client.

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Lodium: 6.
They can be counted on the fingers of one hand.
But the games that support MP through LAN/DC - there are dozens here, if not hundreds. And almost all of them can be played online with those who bought these games in other stores (or even as a physical copy).
But this difference in quantity and quality is not count in your world.

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Lodium: Its also possible to launch other clients trhu Galaxy client
so a rather pointless Argument alltogheter unless you mean that gog again shoud do some unlegal or shady stuff
You talk again with voices in your head. I haven’t written this anywhere. You yourself came up with this argument for me and you refute it yourself. You need to contact a specialist.

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Lodium: 7.
Games with open source
If they are truly open source there shoud be no problem to add those features here from the userbase
Exactly. This is exactly what I said.

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Lodium: Note im not really an coding expert...
The ability to integrate the client refutes my argument that it is possible to integrate multiplayer support over a local network or a direct connection? are you sure of that? Well, you try to think again, only this time using the brain and building causal relationships (because in your statement they are completely absent).

When you write something - it feels like you have a delirium.
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Lodium: 1.
You are just Trolling now.
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Loger13: It's just that what I'm writing is too difficult for you to understand, and it seems to you that this is trolling.

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Lodium: I dont want to repat myself so instead il make it clearer
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Loger13: Apparently repeating silly things is your daily hobby.

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Lodium: Gog cant make any changes to the game code or add additional code to the game withouth the game devs consent
Doing so will get them in heaps of legal troubles
they can only provide a client wich the Gamedev can chose to use
So any other sugfgestion from you is totally irrrelevant.
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Loger13: You have cognitive difficulties. It's already explained to you once, but it still doesn’t reach you: no one expects a game change from GOG. This is solely a matter of agreement with the developer: they make agreement about the support of their client, but they could make agreement about the support of a universal mode that has advantages for everyone (all but those who just want to force players to use their crooked client).
So you can continue to write any nonsense that is not related to the topic of conversation, but it will not give you anything.

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Lodium: 2.
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Loger13: You can say anything about popularity, only it works the same way with games with MP via a store client.
And do not think that everyone here is so stupid and did not notice how you are trying to shift the focus of the conversation from discussing the technical part to the question of discussing the popularity of specific games.

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Lodium: 3.
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Loger13: You don’t even understand what they wrote to you. Grow wiser.

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Lodium: 4.
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Loger13: The fact that you cannot understand what has been written speaks exclusively about your ability to “understand”.

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Lodium: 5.
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Loger13: When you wrote this nonsense, you specifically missed the part where I wrote that Hamachi can not be used, right? Well, especially for people with difficulties in understanding, I will write again: Hamachi is not necessary.
In addition, not all third tools must be INSTALLED in order to use them. Unlike the store client.

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Lodium: 6.
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Loger13: They can be counted on the fingers of one hand.
But the games that support MP through LAN/DC - there are dozens here, if not hundreds. And almost all of them can be played online with those who bought these games in other stores (or even as a physical copy).
But this difference in quantity and quality is not count in your world.

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Lodium: Its also possible to launch other clients trhu Galaxy client
so a rather pointless Argument alltogheter unless you mean that gog again shoud do some unlegal or shady stuff
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Loger13: You talk again with voices in your head. I haven’t written this anywhere. You yourself came up with this argument for me and you refute it yourself. You need to contact a specialist.

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Lodium: 7.
Games with open source
If they are truly open source there shoud be no problem to add those features here from the userbase
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Loger13: Exactly. This is exactly what I said.

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Lodium: Note im not really an coding expert...
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Loger13: The ability to integrate the client refutes my argument that it is possible to integrate multiplayer support over a local network or a direct connection? are you sure of that? Well, you try to think again, only this time using the brain and building causal relationships (because in your statement they are completely absent).

When you write something - it feels like you have a delirium.
Yep, you are a troll
resorting to personal attacks

Again , if games are truly open source and they are already in the store there shoud be no problem for the Gog users with coding knowledge themself to add those features you wish for.
The Galaxy Api is accessible for people that want to code so yes it refutes your point.

I didnt only speak about popularity
so thats a strawman
Your claim was and im quoting you : Loger13: That is why the LAN / DC option is good because it does not have to rely on third-party components, clients or services. Steam, GOG or something else. And even if these services die, such a co-op will continue to work.
And the current GOG version is already crippled. Quote end.

My response to this its not techinacally true
because even on steam there are dead lobbys or Games where you cant find anyone to play with
And even if you do have friends theres no guarantee they woud like to play the same co op game as you.
So can absolutly be a technical issue (Lack of people to play with)

Heres more fun stuff

Lodium: Its also possible to launch other clients trhu Galaxy client
so a rather pointless Argument alltogheter unless you mean that gog again shoud do some unlegal or shady stuff

Quote Loger13
You talk again with voices in your head. I haven’t written this anywhere. You yourself came up with this argument for me and you refute it yourself. You need to contact a specialist. Quote end

So you didnt write anything that coud be understood that way considering my responses?
No?
Quoting you :

And this is generally complete nonsense: than making support for another client to make universal mode much easier. Moreover, there are a considerable number of games with already open source code, where all this is already ready-made. Easier to implement.
And GOG userbase have used these LAN/DC features many times in other games. For example Quake 3, Torchlight 2, Dying Light, Divinity: Original Sin, Saints Row 2 / 3 / IV, Far Cry 2, Timeshift, FlatOut 2 and many more.
Quote end.

Keep in mind that i already pointed out Galaxy already have support for other clients
and also have crossplay with Battle net and Steam
Theres not much more gog staff coud do withouth being shady.

From your first claim it also seams youre of the opinion
that Gog is either pushing
or forcing the Client on game devs

If im interpreting you correct
then youre of the opinion that Gog rather wants the devs to use the galaxy client for online play rather than devs making support for lan or direct connection
wich by the way there are no proof of considering there are several games that use The galaxy client that also has
those features you ask for
If gog is really pushing or forcing the client as you put it, then its pretty strange i can find games here with lan and co-op play withouth the client, In fact there are even games that offer both options.

Heres what you dont understand
If devs do this themself it costs recources and money
The gog client is already made so it takes naturally less effort to use it than to code own solution such as Lan, co-op etc.
what youre suggesting is that gog shoud spend lots of money contacting each dev
and code lan faetures etc for each Game that features multiplayer.
An extremly innefficient and un-ecomic way of doing it.
To put it in perpective A Video Game Designer can get a salary between 40000 - 60000 based on tenure level
i Dont know how much Polish Video Game Designer gets or how much gog staff gets, but i do know they dont work for free.

Not to mention
No stores do this, the way your suggesting
Not even steam.
Post edited July 15, 2020 by Lodium
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Loger13: You have cognitive difficulties. It's already explained to you once, but it still doesn’t reach you: no one expects a game change from GOG. This is solely a matter of agreement with the developer: they make agreement about the support of their client, but they could make agreement about the support of a universal mode that has advantages for everyone (all but those who just want to force players to use their crooked client).
I seriously smell a Dunning-Kruger here... or it's really just a bad attempt at trolling. You should really watch your tone, boy, since you write a lot, but it's not really founded in reality.

The situation is as follows: Developers choose or choose not to offer "universal" solutions for network multiplayer. GOG has no say in this. Many developers choose to rely on Steam for connectivity - because it saves them time and resources, and Steam is basically (and sadly) the "gold standard" in PC gaming.

Developers choose to bring or not bring their game to GOG. If they do, and they rely on Steam for MP, the GOG version will at first be SP only - we have a number of games with that problem already. GOG has no way to force them to implement a "universal" alternative other than "we won't sell your game" - which is not what many customers here want, because many people here don't care for MP at all and do want good SP games here, regardless if (Steam reliant) MP is stripped. GOG is simply not relevant enough to be able to force developers to offer certain features. It's often enough hard enough for GOG to enforce update parity with Steam version.

The only thing GOG can do is offer an alternative to the Steam infrastructure and kindly ask the devs to consider implementing it as well. That's what the Galaxy MP API is for. Originally the idea was to offer cross-play with Steam and Galaxy - but that doesn't seem so simple, because only a handful of games support it.

So if you want LAN support, direct connection, dedicated servers etc. - all good things, I agree - you'd have to pester the devs. It's irrational to blame GOG for trying to offer an alternative to the Steam monoculture, to encourage devs to at least consider not making their game features Steam-only.
The only thing we can hope for is a further diversification of platforms - if devs have to support Steam, Epic, GOG, uPlay, whatever - all different clients and APIs anyway, it actually might become easier to first implement universal solutions which are independent of proprietary services. Or, it might force all the services to a round table agreeing to a universal MP protocol which would also open the door for open source solutions. But I don't see that in the foreseeable future, and especially not for indie games, where Steam probably owns 99% of the market. And even if it comes to that one day - until then we should be glad about every single games that supports not only Steam, regardless if the devs go all the way, or at least offer a Galaxy version.
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Loger13: You have cognitive difficulties. It's already explained to you once, but it still doesn’t reach you: no one expects a game change from GOG. This is solely a matter of agreement with the developer: they make agreement about the support of their client, but they could make agreement about the support of a universal mode that has advantages for everyone (all but those who just want to force players to use their crooked client).
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toxicTom: I seriously smell a Dunning-Kruger here... or it's really just a bad attempt at trolling. You should really watch your tone, boy, since you write a lot, but it's not really founded in reality.

The situation is as follows: Developers choose or choose not to offer "universal" solutions for network multiplayer. GOG has no say in this. Many developers choose to rely on Steam for connectivity - because it saves them time and resources, and Steam is basically (and sadly) the "gold standard" in PC gaming.

Developers choose to bring or not bring their game to GOG. If they do, and they rely on Steam for MP, the GOG version will at first be SP only - we have a number of games with that problem already. GOG has no way to force them to implement a "universal" alternative other than "we won't sell your game" - which is not what many customers here want, because many people here don't care for MP at all and do want good SP games here, regardless if (Steam reliant) MP is stripped. GOG is simply not relevant enough to be able to force developers to offer certain features. It's often enough hard enough for GOG to enforce update parity with Steam version.

The only thing GOG can do is offer an alternative to the Steam infrastructure and kindly ask the devs to consider implementing it as well. That's what the Galaxy MP API is for. Originally the idea was to offer cross-play with Steam and Galaxy - but that doesn't seem so simple, because only a handful of games support it.

So if you want LAN support, direct connection, dedicated servers etc. - all good things, I agree - you'd have to pester the devs. It's irrational to blame GOG for trying to offer an alternative to the Steam monoculture, to encourage devs to at least consider not making their game features Steam-only.
The only thing we can hope for is a further diversification of platforms - if devs have to support Steam, Epic, GOG, uPlay, whatever - all different clients and APIs anyway, it actually might become easier to first implement universal solutions which are independent of proprietary services. Or, it might force all the services to a round table agreeing to a universal MP protocol which would also open the door for open source solutions. But I don't see that in the foreseeable future, and especially not for indie games, where Steam probably owns 99% of the market. And even if it comes to that one day - until then we should be glad about every single games that supports not only Steam, regardless if the devs go all the way, or at least offer a Galaxy version.
im Just asking a question here, This is related to im not a coding expert.
Is it possible to make a universal co-op code/ lan code/ and then just copy it to many games withouth making modifications and as such make a universal solution?

I always belived that you had to
tailor that kind of solution to the type of game youre making.
Not one Size fits all thing, if im gonna describe it.

If im asking a really dumb question then just ignore it please.
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Lodium: im Just asking a question here, This is related to im not a coding expert.
Is it possible to make a universal co-op code/ lan code/ and then just copy it to many games withouth making modifications and as such make a universal solution?

I always belived that you had to
tailor that kind of solution to the type of game youre making.
Not one Size fits all thing, if im gonna describe it.

If im asking a really dumb question then just ignore it please.
I'm not sure what you mean. But it's not a dumb question.

Back in the day GameSpy tried to achieve something like this, nowadays it's Steam or Galaxy...

An MP game needs a a server - the DM so to speak, all the participants connect to ,listen to and tell their data to. That server can be someone playing the game (like, I start my Quake and you connect to it) or a "dedicated server", meaning a central instance which only runs the server code. I could run a Quake dedicated server somewhere, and then we both connect to it to play together.
Some games have only one central server (like NMS, storing all the discoveries, for all other players to see). Some games have multiple, but rather fixed instances or "shards" which are always in the hand of the dev or publisher of the game. Like GOG running Gwent, Blizzard running WoW servers.

To find "open" servers you need something like a server browser or matchmaking service. Back in the day servers' IP addresses would be announced on IRC, later you could register your server on GameSpy & Co. and it would show up there once it was on-line.
The problem is, that someone has to host this central server browser service. Someone owns the server, that all the other servers report to that they're online, what game they're running, what map, how many players etc. The game pimp's so to speak - bringing the players to the active MP games. ;)

In case of the Steam API, that pimp-someone is Valve, in case of Galaxy it's GOG. You can't get rid of this entirely. The games have to know from somewhere to where they can connect for a match. Exactly this "copy it to many games withouth making modifications" is what devs do when they simply use Steam for MP. Of course the data sent through while playing differs per game (inputs, coordinates, status changes...), but that's not really important, because each client and server of the game, well - know the game.
To send any data via network - there are standardized libraries which are generic and common. Some APIs might already include them (like GalaxyApi.SendData(gameData);), some might only tell you where to send the data (like var target = GalaxyApi.getServerTarget(); Network.sendData(target, gameData);).

The problematic part is to get a connection in the first place.
Post edited July 15, 2020 by toxicTom
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Lodium: ...
Do you really think that since you are not even able to correctly insert quotes in your post, someone will read it?

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toxicTom: I seriously smell a Dunning-Kruger here... or it's really just a bad attempt at trolling. You should really watch your tone, boy, since you write a lot, but it's not really founded in reality.
I smell selective perception complicated by overconfidence effect here, girl. So quench your tone yourself first of all, because if you really would understand what you just wrote, you would know that it is impossible to determine the presence of the Dunning-Kruger effect without knowing the qualifications of the one who made the initial said first statement. Otherwise, you risk demonstrating this effect yourself (which you exactly did).

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Lodium: The situation is as follows: Developers choose or choose not to offer "universal" solutions for network multiplayer. GOG has no say in this.
Wrong. GOG have agreement with developers. And can change it (ofc., before concluding it).
It does not make sense to sort out what you wrote further after that, since the further text is based on erroneous assumptions.
I can only say that some of the things you said correspond to reality, but do not change the essence of the situation.

In addition, I never wrote that GOG should force someone to do such modes. I give you a hint: Just like GOG does not force to add Galaxy support, but nonetheless it appears in games. Which is also a type of cognitive bias (probably you know which one?)

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Lodium: The only thing GOG can do is offer an alternative to the Steam infrastructure and kindly ask the devs to consider implementing it as well.
Exactly. At least such a simple thing has become clear to you (unlike your boyfriend above).
So what I am talking about is that this alternative to the Steam (that GOG could offer) could be not Galaxy, but LAN/DC.
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Lodium: ...
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Loger13: Do you really think that since you are not even able to correctly insert quotes in your post, someone will read it?

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toxicTom: I seriously smell a Dunning-Kruger here... or it's really just a bad attempt at trolling. You should really watch your tone, boy, since you write a lot, but it's not really founded in reality.
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Loger13: I smell selective perception complicated by overconfidence effect here, girl. So quench your tone yourself first of all, because if you really would understand what you just wrote, you would know that it is impossible to determine the presence of the Dunning-Kruger effect without knowing the qualifications of the one who made the initial said first statement. Otherwise, you risk demonstrating this effect yourself (which you exactly did).

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Lodium: The situation is as follows: Developers choose or choose not to offer "universal" solutions for network multiplayer. GOG has no say in this.
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Loger13: Wrong. GOG have agreement with developers. And can change it (ofc., before concluding it).
It does not make sense to sort out what you wrote further after that, since the further text is based on erroneous assumptions.
I can only say that some of the things you said correspond to reality, but do not change the essence of the situation.

In addition, I never wrote that GOG should force someone to do such modes. I give you a hint: Just like GOG does not force to add Galaxy support, but nonetheless it appears in games. Which is also a type of cognitive bias (probably you know which one?)

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Lodium: The only thing GOG can do is offer an alternative to the Steam infrastructure and kindly ask the devs to consider implementing it as well.
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Loger13: Exactly. At least such a simple thing has become clear to you (unlike your boyfriend above).
So what I am talking about is that this alternative to the Steam (that GOG could offer) could be not Galaxy, but LAN/DC.
I dont care what you think to be honest
especially somone that makes the thread all about the people that answer you instead of the topic
The trhead is not about me or anyone else that have answered you, Capiche?
By the way its also a strawman that i didnt suggest that one coud ask the dev for an alternative solution
In fact it was the first response i came up with
I said something like : The best thing to do is for the users themself to ask the dev to make clientlfree Lan or co-op play features
Its not up to gog.

Im still waiting for proof that the devs are only locked to the galaxy client or they are forced to only use this while beeing here
so far i havent seen such a proof
The only thing we have seen is your claims and opinions from you.

Betting a cheap game that you will probably either focus on people again, come with another strawman, or come up with yet another irrational response
il give the game code to the gog giveaway thread if its still up if my bet doesnt fail
By the way
I intentionally made the response you are complaing about that way
because you have a annoying way of cut and paste to the responses.
It seams it worked because
you also modified the quotes from toxicTom so it appes to be from me
further proof that youre just a troll which cant even keep track of who said what.
And the best thing to do with trolls is to ignore them.
Post edited July 16, 2020 by Lodium
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Loger13: Do you really think that since you are not even able to correctly insert quotes in your post, someone will read it?
You messed the quotes up pretty bad btw.

Other than that, I can only say that you really have no clue how the business works. But obviously you believe you do, and very strongly so. Look up Dunning-Kruger - you might find your picture next to the entry...

But if you really need to embarrass yourself... feel free.

I am a dev btw. (not games, but lots of network-related stuff), and have been for more than 20 years. I know game devs, both on the net and IRL. Some I've known since the 90s. I'm a gamer since 1988, I've been part of the internet gaming scene (including MP) since 1995. I've seen the rise of internet gaming, been part of it. And I lost interest when it all was reduced to corporate owned servers and mandatory clients.

It's kind of funny that we essentially want the same thing - but you insist to ignore the reality of things, like a stubborn child stomping his leg in frustration.

That's all from me. I'd suggest you take your request to the devs, kindly asking for LAN support and dedicated servers for all. Based on your previous posts though I doubt the "kindly" part will come easy to you.
Post edited July 16, 2020 by toxicTom
Hi guys, I received this email with an additional 5% of discount:

"This discount has already been applied on the product page. If the correct discount on Biped does not appear, please try adding the game to the cart.
The offer is time-limited and ends on July 17th, 2020 at 5 PM UTC."

I read 5PM UTC on email and on site read 1PM UTC... So, I lost discount for your error?
I hope in a fast reply for buy this game with 31% of discount before 5 PM UTC. Thanks a lot!
Post edited July 17, 2020 by fabiobad