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Not all children's stories are for kids.

<span class="bold">Anna's Quest</span>, a Daedalic point and click adventure, is available now for Windows, Mac OS X and Linux, DRM-free on GOG.com with a 10% launch discount.

Anna is normal, mostly. It's the little things that make her stand out - like the fact that she's locked in an evil witch's lair. Or that she has telekinetic powers. For the most part though, she's just nice. In classic point-and-click adventure style, set out on <span class="bold">Anna's Quest</span> to escape your prison and find a cure for your sickly grandfather. It's a story of magic, psychic powers, mad experiments, talking tedddybears, and a whole lot of personality. With great animation, voice acting and puzzle design (that you can always skip over if things get too hard) - there's just no reason not to delve into this dark, whimsical and unusual world.

A modern kind of adventure, <span class="bold">Anna's Quest</span>, is available, DRM-free on GOG.com! The 10% launch discount will last for one week, until Thursday, July 9, 10:59 AM GMT.


In the press:
Anna’s Quest embodies the classic point & click adventure gameplay, but mixes in its own art style, unique atmosphere, and style of black humour. - CanadianOnlineGamers

"In many ways Anna’s Quest reminds me of King’s Quest, what with its mission to save a dying parent (KQIV), its chapter set amongst trolls (KQVII), and its fairy tale homages. -- Adventure Gamers
at first I thought the title is Ananas Quest :)
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gamesfreak64: ...

So basically i been trying to create games for 20 years,since 2000 i been trying out these free 'engines' and tools like AGS, cause there was no cash left :D

Nowadays i stick to buying games and playing games.
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JDelekto: I know how you feel. There are several different tools out there for creating games (even creating levels within games), from RPG, to FPS to Simulators. However, for people who really want to dive in and start creating from scratch, there is always a pretty steep initial learning curve.

What was interesting was when Sony open-sourced their Game Level Editor in the attempt to get engine developers to incorporate the tool into their game engines. This was actually a great idea that some people used because it gave a really familiar API and GUI. (Meaning if a person learned one framework/editor used for many games, they didn't have to learn a new proprietary editor each time.)

I've toyed around with a couple different engines, but never sat down and wrote a design document for a game to be serious about it. I really liked AGS, not because I'm a point & click adventure fan, but because it was fairly easy to pick up and learn.

I like to buy and play games (when I get the time), because it's great to see what's out there, what works and take notes for the best elements of different games that would work well together.

BTW, I've also dabbled with Construct 2 for HTML games --it doesn't require learning a proprietary programming language per-se, but putting together looping and logical constructs at a higher level. Very cool stuff, but I wish I were artistic enough to create the assets and music for it as well.
same here... i cant create music, not even a simple loop or own beat, cant draw graphics, and animation is something i will never learn, i do have very great ideas of what i would make if i could design my own games.
I photoshop for fun, basic stuff add existing faces of artists on a head of an animal or on a face of a game character.
So i will be gaming mainly and designing is something i will always try to do but i know i will never be able to create something.

I have a reasonable creative mind, but creative thoughts alone won't do the job.

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mobutu: at first I thought the title is Ananas Quest :)
same here, when i saw the page the first time i thought : Ananas Quest? sounds like a match 3 game or something
but we dont have match 3 games so then i knew it had to be an adventure.
I think it's because of certain letters in a word that might confuse our brain when we see it at a glimpse.



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VampiroAlhazred: This adventure looks awesome... wishlisted!
it is. so thats after some consideration i decided to get it now, cause with the store credit and the 10% off its only a few bucks more then the usual 15 euro/dollar games i bought earlier.
Post edited July 04, 2015 by gamesfreak64
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gamesfreak64: same here... i cant create music, not even a simple loop or own beat, cant draw graphics, and animation is something i will never learn, i do have very great ideas of what i would make if i could design my own games.
I photoshop for fun, basic stuff add existing faces of artists on a head of an animal or on a face of a game character.
So i will be gaming mainly and designing is something i will always try to do but i know i will never be able to create something.

I have a reasonable creative mind, but creative thoughts alone won't do the job.
I didn't think I had any musical talent at all, but I'm not completely tone deaf and found there are tools out there that can make great music with only a little input (and no, I'm not talking about autotune LOL). Apps like Acid Pro and Caustic (two separate things, go figure), are great for making loops or entire songs. What I like about Acid Pro was that it was like "painting" with sound clips, you could guess, try, re-edit and play until you got something that sounded awesome.

You know what would be an interesting experiment? Four games, (actually the same game, but with different presentation).

One game with crappy sound and crappy graphics.
One game with crappy sound and gorgeous graphics.
One game with beautiful sound and crappy graphics.
One game with beautiful sound and gorgeous graphics.

I would choose a pool of 100 people, 25 people for each game, they could not have played the 'game' before in any of its incarnations (of graphics/sound combinations).

Then I would ask each of them to rate the game that they played and see how it pans out.
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gamesfreak64: same here... i cant create music, not even a simple loop or own beat, cant draw graphics, and animation is something i will never learn, i do have very great ideas of what i would make if i could design my own games.
I photoshop for fun, basic stuff add existing faces of artists on a head of an animal or on a face of a game character.
So i will be gaming mainly and designing is something i will always try to do but i know i will never be able to create something.

I have a reasonable creative mind, but creative thoughts alone won't do the job.
avatar
JDelekto: I didn't think I had any musical talent at all, but I'm not completely tone deaf and found there are tools out there that can make great music with only a little input (and no, I'm not talking about autotune LOL). Apps like Acid Pro and Caustic (two separate things, go figure), are great for making loops or entire songs. What I like about Acid Pro was that it was like "painting" with sound clips, you could guess, try, re-edit and play until you got something that sounded awesome.

You know what would be an interesting experiment? Four games, (actually the same game, but with different presentation).

One game with crappy sound and crappy graphics.
One game with crappy sound and gorgeous graphics.
One game with beautiful sound and crappy graphics.
One game with beautiful sound and gorgeous graphics.

I would choose a pool of 100 people, 25 people for each game, they could not have played the 'game' before in any of its incarnations (of graphics/sound combinations).

Then I would ask each of them to rate the game that they played and see how it pans out.
thats a nice way to get feedback.
i assume the pool will be totally random people, cause doing so will give better endresults.

as for crappy and crappy and a mix of these: i have lots of games, games that were crappy on all fronts and a nice mix of these.

The important factor is (re)playability (replay value) , lastability... and 'addictiveness' (hookability)
Some games look like total crap and sounds are crap until you play them, the gameplay can be /get so addictive so it will be one of those: "one more game and then i am off to bed.... " until you noticed its 3 am , because of all those one more game." I was lucky to keep these one more play to a minimum, so it never got later the 11 PM (23:00)

one example of a very simple game based on styxx (c64), where you have to coloiur in land the more land you have then you win, depends on the level your on.

Fortix 1 and Fortix 2: i play this at least once day, its kinda 'addictive' i have finished it on all difficulties, ofcourse i use the drm free, not the one that requires a client :D
well after 2 hours of anna questing i have come pretty far, without using any hints, i am out of my room, and the witch is locked out for now, now to find the stuff and get out of there to the next part.
Post edited July 04, 2015 by gamesfreak64
Just finished this and it is great! one of the best point&click games in years.
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zavlin: Just finished this and it is great! one of the best point&click games in years.
I could not agree more. It has a great storyline, awesome game.
Anna's Quest is a fun, familiy friendly point-and-click puzzle adventure with likable characters and interesting story.

Spoiler free review:

Most of the puzzles in Anna's quest range from easy to slightly challenging. The only thing that slowed me down was that some of the interations needed to solve puzzles will only work at certain points in the story, so you may need to double back to try something that didn't work earlier.

The graphics and artsyle are simple but appropriate for the setting and still pleasent enough to look at. The music and sound are also good.

Among the familiar fairy-tale themes are some new takes especially with regards to certain famous characters and archetypes.

There are various jokes and referenes hidden throughout the game some of which refers to other games, e.g. Monkey Island and Assassins creed, you can track some of these in the achievements menu.

Pros:
Good characters;
artstyle;
Interesting story and world building.
Value for money -I bought this on sale and would say 10/10 for value.

Cons:
Ending;
From a story telling perspective a lot of things are set up that later on are never explained and are left dangling.

Final thoughts: Due to the good story and characters I can easily recommend this game for anyone It is pretty much a must buy when it goes on sale.
Post edited June 11, 2020 by ebuyitall
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ebuyitall: Anna's Quest is a fun, familiy friendly point-and-click puzzle adventure with likable characters and interesting story.

Spoiler free review:

Most of the puzzles in Anna's quest range from easy to slightly challenging. The only thing that slowed me down was that some of the interations needed to solve puzzles will only work at certain points in the story, so you may need to double back to try something that didn't work earlier.

The graphics and artsyle are simple but appropriate for the setting and still pleasent enough to look at. The music and sound are also good.

Among the familiar fairy-tale themes are some new takes especially with regards to certain famous characters and archetypes.

There are various jokes and referenes hidden throughout the game some of which refers to other games, e.g. Monkey Island and Assassins creed, you can track some of these in the achievements menu.

Pros:
Good characters;
artstyle;
Interesting story and world building.
Value for money -I bought this on sale and would say 10/10 for value.

Cons:
Ending;
From a story telling perspective a lot of things are set up that later on are never explained and are left dangling.

Final thoughts: Due to the good story and characters I can easily recommend this game for anyone It is pretty much a must buy when it goes on sale.
Not to put you down for going to the effort of writing a review, but you realise this isn't really the place to post it right?

You can submit actual reviews on the game page.
https://www.gog.com/game/annas_quest

Scroll down to the review section and click "Add your review".