JaqFrost: I agree with Umoev and Klumpen0815 that there are plenty of poor people in rich countries, but I've lived in enough developing countries to notice that there's a huge difference between poor people in the west and poor or even upper middle class people in the rest of the world. I don't think you can ever be truly fair in pricing, but my issue with the current scheme is that it feels as if most publishers see Europeans as cash cows and that is most definitely not right or fair.
And people should consider, that the "really poor countries" (however defined) usually have the biggest difference between rich and poor people and the ones that are able to buy games at all have way too much money there, while overall more people in "richer" countries may be able to afford a game but not out of the petty cash. This would actually be an argument for making higher prices for poorer countries, as silly as it seems.
Not that I'm advocating anything else than the same amount of dollars per game for everyone, I'll probably never do.
Urnoev: Regional pricing cannot be fair.
JMich: Minimum wage per country.
So, let's assume a game with flat pricing of $10, and people working at minimum wage in different countries. Someone working in Greece has to work 2 hours to afford said game, someone working in Brazil has to work for 5 hours, someone working in the United Kingdom has to work 1 hour, someone working in Afghanistan has to work for 20 hours. The price is the same, the cost of the game is not.
This is flat pricing.
Now, assume on the other hand that the game costs 2 hours at minimum wage. For Greece that would be $10.12, for Brazil it would be $3.96, for the United Kingdom it would be $19.66, for Afghanistan it would be $1.14. You claim that this pricing isn't fair.
Regional pricing can be fair, but so far I haven't seen a proper implementation of it. GOG has the best I've seen so far (for the customer), but it is far from perfect.
Graph source Too bad that there is no minimum wage in every country AND the basic living costs would eat up a very different percentage of it, so something like this would have to be calculated for every city (not nation) individually and is impossible anyway.
It would even make more sense cutting off the communist states from the world market and trying to even the odds in the rest of the world (which is happening very slowly anyway), but who really wants that? Not me.
Trying to regulate video game prices based on wild guesses will only result in further discrimination and isn't the way to change the world for sure.