Alm888: I am not that familiar with DQ/DW series (with DQ4 being the most played of them), but I remember brilliant STAIRS and DOOR menu options. :)
STAIRS: It can be annoying to have to use this command to climb stairs, but it's rather minor in the grand scheme of things. It's not as annoying as, say, having to choose a direction for the TALK command (which you did in the JP version), or write down a password to save the game (which you did in the JP versions of 1 and 2).
DOOR: If anything, this command was more of a convenience. DQ1 didn't need it, as you could just use the ITEM command and keys are the second item on your list, after herbs, but it was still there. DQ2 and DQ3 lacked the command; you had to dig through your inventory in order to find the key needed for the particular locked door you're trying to open, and the inventory wasn't as nice as 1's in that respect. 4 re-introduced the command, and it is very nice to have there; no more digging in your inventory. (DQ5 added an action button which, among other things, will automatically open the door in front of you (if you have the key), and DQ6 made it so that simply running into a door will open it.)
So, having to use STAIRS was a minor inconvenience, and having the DOOR command in the menu is better than the alternative.
Alm888: The
BLASTER. You can imagine my friend's expression when a pair of them ambushed the team, effectively killing most of the fighters and his decision to stay and fight had led to fatal consequences. Add the fact that we played on the Chinese bootleg cartridge with broken save RAM (we could not save at all!) and you get our emotions back then. :D
Reminds me of Final Fantasy, particularly the PlayStation remake, with its Dark Mages. Basically, in the PSX version, you'd be ambushed by a group of up to 4 of them, and they would cast Fire 3 on you, which does around 100 damage to the entire party. If enough of them cast it, your party could be wiped out before you even have a chance to act! Then, if you somehow survive that, their next spell is a multi-target instant death attack. It's a good thing that version has memo saves.
The NES version of Final Fantasy had this enemy, but that enemy wasn't nearly as dangerous. There, theer first spell is a *single* target instant death attack with a lower success rate, and as long as at most one character is killed, you have a good chance of running away. (Note, however, that the NES version has no mid-dungeon saves.)
I would argue that these examples, both PS2's Blasters and FF1's Dark Mages (and Mindflayers, the other really nasty enemy, who paralyzes your party and can instant kill with a physical attack, and no equipment will help), might actually make the enemies in Dragon Quest 2's Rhone Plateau seem tame by comparison. (That includes the enemy with a spell that, if cast, *will* wipe out your entire party.)