Posted April 15, 2025
Blizzard, in their "prime time" which is over now, made over 500 million profit a year from WoW (allone).
On the other hand, the "F2P" market, especially on the mobile phones but as well on PC (Fortnite is a good example for this type of game) is generating probably around 70% of the gaming industries revenue. So, while we look at it "as a waste of time", it is actually the thing the majority of gamers are looking out for...
I do think, as we got billions of humans... a lot of them at some point in their life, enjoy "wasting their time" as they lack any other perspective and a game is able to grant them the "achievement" they apparently fail to earn in real life.
However... not only the achievement is like a drug for a big mass, as well the "Gacha mechanics", so, able to win or buy items known as "micro transactions". People that are mentally weak totally will "fall" for it. It is apparently already that much of a issue that the EU commission is trying to limit this sort of "abuse" of a humans weakness.
Some good video about in order to understand:
The Brutal Reality of the $80 (And $100) Game https://www.youtube.com/watch?v=BrfNSY2jft8
The Law Finally Caught Up, EVERY AAA Is In Trouble https://www.youtube.com/watch?v=WCkUUm0zDLY
Nonetheless: It is important to realize that those matters is only marginally affecting "core gamers" or any gamer NOT playing F2P games or games with micro sells in general. Because, lets face the truth: The console-market... no matter from which company... is only about 150 million gamers "strong" (so this is almost the limit we may achieve, which remains unchanged since decades) and on PC in overall as well not much more, at least if we consider NON F2P games. Those gamers, i call it "main gamers" usually got a real gamer system, so either a capable PC or a console.
The other gamers... which makes up around 60% of the revenue-based cookie... are mainly "mobile gamers". The big advantage is that almost every human on earth is owning a smartphone, at least rudimentary capable to play some games. So this "device market" is in theory several billion "phones" strong. However... of course not everyone is playing games on their phones and mainly the younger generation. Still, if i sum up this potential market it is probably around 1-2 billion gamers strong, reason why it is having such a big influence on the overall revenue.
Although, they way how those mobile-gamers pay for their games is in almost any case through F2P and micro transactions and by exploiting the "weakness" of those gamers (achievements, gacha mechanics). Which is slowly considered to become a issue due to many reasons.
In almost any case they got in mind "Its free... and i already got a phone, and obviously to much time"... but the truth is, many of them burn away their coins, by using it, like mad... the revenue is not lying, it is a solid proof of this "cash burned".
Those gamers do not care "if they own something" and if so... it is more of a illusion. Surely useless telling them "there is GOG and what else", there is as good as no interest, as they live indeed "in a different game world" in which they think they "earn something" but ultimately... they own nothing and it surely is not their life goal, at this point.
On the other hand, the "F2P" market, especially on the mobile phones but as well on PC (Fortnite is a good example for this type of game) is generating probably around 70% of the gaming industries revenue. So, while we look at it "as a waste of time", it is actually the thing the majority of gamers are looking out for...
I do think, as we got billions of humans... a lot of them at some point in their life, enjoy "wasting their time" as they lack any other perspective and a game is able to grant them the "achievement" they apparently fail to earn in real life.
However... not only the achievement is like a drug for a big mass, as well the "Gacha mechanics", so, able to win or buy items known as "micro transactions". People that are mentally weak totally will "fall" for it. It is apparently already that much of a issue that the EU commission is trying to limit this sort of "abuse" of a humans weakness.
Some good video about in order to understand:
The Brutal Reality of the $80 (And $100) Game https://www.youtube.com/watch?v=BrfNSY2jft8
The Law Finally Caught Up, EVERY AAA Is In Trouble https://www.youtube.com/watch?v=WCkUUm0zDLY
Nonetheless: It is important to realize that those matters is only marginally affecting "core gamers" or any gamer NOT playing F2P games or games with micro sells in general. Because, lets face the truth: The console-market... no matter from which company... is only about 150 million gamers "strong" (so this is almost the limit we may achieve, which remains unchanged since decades) and on PC in overall as well not much more, at least if we consider NON F2P games. Those gamers, i call it "main gamers" usually got a real gamer system, so either a capable PC or a console.
The other gamers... which makes up around 60% of the revenue-based cookie... are mainly "mobile gamers". The big advantage is that almost every human on earth is owning a smartphone, at least rudimentary capable to play some games. So this "device market" is in theory several billion "phones" strong. However... of course not everyone is playing games on their phones and mainly the younger generation. Still, if i sum up this potential market it is probably around 1-2 billion gamers strong, reason why it is having such a big influence on the overall revenue.
Although, they way how those mobile-gamers pay for their games is in almost any case through F2P and micro transactions and by exploiting the "weakness" of those gamers (achievements, gacha mechanics). Which is slowly considered to become a issue due to many reasons.
In almost any case they got in mind "Its free... and i already got a phone, and obviously to much time"... but the truth is, many of them burn away their coins, by using it, like mad... the revenue is not lying, it is a solid proof of this "cash burned".
Those gamers do not care "if they own something" and if so... it is more of a illusion. Surely useless telling them "there is GOG and what else", there is as good as no interest, as they live indeed "in a different game world" in which they think they "earn something" but ultimately... they own nothing and it surely is not their life goal, at this point.
Post edited April 15, 2025 by Xeshra