timppu: Maybe they felt so many people buy games already when they are still in development, and if they don't offer that option, they'd certainly lose at least all those sales to Steam.
Vainamoinen: If we don't have early access, we're losing all those sales to Steam.
If we don't have wall to wall sales, we're losing all those sales to Steam.
If we don't have user profiles that give away all our customers' private data, we're losing all those sales to Steam.
If we don't push our superfluous launcher much harder, we're losing all those sales to Steam.
If we don't have achievements, we're losing all those sales to Steam.
If we don't soften up our stance on slash definition of DRM, we're losing all those sales to Steam.
At some point customers will fail to see the difference between these stores.
I know that "slippery slope" argument, but to me it just doesn't fly. It is similar as the older "GOG is giving up its principles by selling also newer games and allowing regional pricing, which means next they will add DRM to their games".
Like I said, the service that GOG offers over e.g. Steam is being officially DRM-free, offering DRM-free installers, regardless if one also uses Galaxy to play their GOG games.
Offering Early Access games and a client to make their use much more convenient for daily updates etc. does not contradict that extra service. GOG can still offer also the DRM-free installers, also for those Early Access games.
However, adding DRM to single-player games nullifies that DRM-free extra service, and contradicts it. Or, at least it would be totally meaningless to e.g. add Denuvo to the Galaxy-version of a game, and at the same time offer that same game as a Denuvo- and DRM-free offline installer.
So no, that slippery slope argument doesn't really work in this case.