Posted September 16, 2017
For anyone here who has thought of ideas for games, what aspect of the game does your very first thought cover? In particular, I am asking about the initial idea, before you even attempt to flesh it out (if you even get that far).
In my case, it is generally some gameplay mechanic, or combination of gameplay mechanics. For example:
* Wizardry-like with SaGa-esque growth mechanics
* Roguelike, but with an undo button; however, the RNG is also wound back so repeating the action gives the same result
* Platformer that favors speed/momentum like Sonic the Hedgehog, but being hit by an enemy works like Wario Land 3
* RPG where the XP stat is used in many game calculations, and leveling up costs XP
How about you? Do you think of gameplay mechanics first, or do you think of some other aspect of the game, like the story or graphical style?
Edit: Forum was glitching, so I ended up double-posting by accident. Feel free to ignore this instance of the topic in favor of the other one.
In my case, it is generally some gameplay mechanic, or combination of gameplay mechanics. For example:
* Wizardry-like with SaGa-esque growth mechanics
* Roguelike, but with an undo button; however, the RNG is also wound back so repeating the action gives the same result
* Platformer that favors speed/momentum like Sonic the Hedgehog, but being hit by an enemy works like Wario Land 3
* RPG where the XP stat is used in many game calculations, and leveling up costs XP
How about you? Do you think of gameplay mechanics first, or do you think of some other aspect of the game, like the story or graphical style?
Edit: Forum was glitching, so I ended up double-posting by accident. Feel free to ignore this instance of the topic in favor of the other one.
Post edited September 16, 2017 by dtgreene