AB2012: That certainly happened with Broken Age. They were looking for $400k in Kickstarter funding and ended up receiving $3.3m. You'd think receiving 8x more than they asked would be enough, however they got a bit carried away and wildly scaled up their ambition then overspent on celebrity voice acting, live orchestras, marketing, etc, almost like an AAA then ran out of money halfway through. This forced them to split the game into two halves and sell the first + push for pre-orders for the 2nd half just to finish the game. The first half was liked but was criticised for having too easy puzzles, then they overcompensated to that and made the 2nd half's puzzles completely obtuse and tacked on a very weak rushed ending at the last minute leaving it feeling very "bi-polar". In the end, a lot of us were left wondering how much better the game could have been if it were released in one fully funded piece under better management (like Thimbleweed Park was) without the
"buy part 1 and pre-order part 2 or you'll be left with half an unfinished game".
And they made a documentary about it all that was sold at GOG, which I am guessing like me, you bought & watched.
It starts off so well, and then gets depressing toward the end. Bean counters sure know how to spoil a game, but then developers sometimes bite off more than they can chew. I guess you reach for the stars but often fall short.
The gaming industry is quite fraught with issues much like the movie and music industry. Knowing what I have learnt over the years about them, I don't think I could ever trust any of them enough to pre-order or help kickstart.
You'd think with the relative success of older games sales in the last decade or so, that some smarter publishers would be prepared to take a longer view than they have. But just like the movie industry, it's all about a quick return of large profits. Thankfully the Indie Games developers etc are now part of the better games mix.