Posted September 06, 2016
Gilozard: Historical differences, mainly.
Mobile games started out as very cheap, simply games like Bejeweled. Now, even though more complex games are appearing on Android/iOS, mobile price history means mobile customers expect very cheap prices.
Because of the lower prices mobile games are treated more cheaply on mobile by customers and developers too. Customers won't pay as much but accept bad UI designs, microtransactions and other things that PC games won't. Developers provide lesser support or support fewer devices, put out clunky ports, and sometimes don't update their games. It's generally a lower value proposition to buy on mobile vs on PC.
Adventure games are one of the few game genres that can work well on mobile - that's how I played the Broken Sword games. But you have to have a screen large enough. The Amanita game I played would have been terrible on anything smaller than 10 inches. Perhaps they've changed around how the game works or simplified it somehow.
Yeah, it's basically this... mobile "gamers" aren't used to paying as much for games as PC players. So basically it's our fault that we accepted the inflated PC prices in the past.Mobile games started out as very cheap, simply games like Bejeweled. Now, even though more complex games are appearing on Android/iOS, mobile price history means mobile customers expect very cheap prices.
Because of the lower prices mobile games are treated more cheaply on mobile by customers and developers too. Customers won't pay as much but accept bad UI designs, microtransactions and other things that PC games won't. Developers provide lesser support or support fewer devices, put out clunky ports, and sometimes don't update their games. It's generally a lower value proposition to buy on mobile vs on PC.
Adventure games are one of the few game genres that can work well on mobile - that's how I played the Broken Sword games. But you have to have a screen large enough. The Amanita game I played would have been terrible on anything smaller than 10 inches. Perhaps they've changed around how the game works or simplified it somehow.